top of page

iGGi PhD Projects 2023

This page displays the supervisor-proposed PhD projects on offer for our 2023 intake: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the respective project supervisor. Please note that you can also frame your own project independently as long as you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website.

While iGGi has checked that the project descriptions listed below are within iGGi's scope, we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope

Realistic physical interaction of 3D point cloud objects

Design and Development

Realistic physical interaction of 3D point cloud objects

This project will investigate geometric and machine learning approaches to developing 3D game assets.

Price

Design and Development

Duration

Miles Hansard, Changjae Oh

Realistic physical interaction of 3D point cloud objects
Building Player Profiles in Mobile Monetisation: A Machine Learning Approach

Game Data

Building Player Profiles in Mobile Monetisation: A Machine Learning Approach

This project aims to use machine learning techniques to segment and profile mobile gamers in terms of their in-game spending.

Price

Game Data

Duration

David Zendle

Building Player Profiles in Mobile Monetisation: A Machine Learning Approach
Novelty Optimisation

Creative Computing

Novelty Optimisation

Can we identify and automatically balance the right amount of novel content we serve to players?

Price

Creative Computing

Duration

Jeremy Gow, Sebastian Deterding

Novelty Optimisation
Modelling the interactions in metaverse videogames

Player Research

Modelling the interactions in metaverse videogames

This project will seek to inform AR and VR enabled videogames by analysing existing online platforms supporting these technologies.

Price

Player Research

Duration

Ignacio Castro

Modelling the interactions in metaverse videogames
Automatic Evaluation of Tabletop Games

Game AI

Automatic Evaluation of Tabletop Games

This project proposal aims to research and develop methods to accurately evaluate the impact of modern Tabletop Games components in different aspects of gameplay.

Price

Game AI

Duration

Diego Pérez-Liébana

Automatic Evaluation of Tabletop Games
Principled and Scalable Exploration Techniques for Reinforcement Learning

Game AI

Principled and Scalable Exploration Techniques for Reinforcement Learning

In this project, you will develop principled and scalable exploration techniques based on reducing model uncertainty.

Price

Game AI

Duration

Paulo Rauber

Principled and Scalable Exploration Techniques for Reinforcement Learning
Novel video narrative from recorded content

Creative Computing

Novel video narrative from recorded content

This project constructs novel video narratives from recorded content under employment of deep learning tools and techniques.

Price

Creative Computing

Duration

Nick Pears

Novel video narrative from recorded content
Machine Learning of Procedural Audio

Game Audio

Machine Learning of Procedural Audio

This work will investigate whether procedural audio can fully replace the use of pre-recorded sound effects.

Price

Game Audio

Duration

Joshua Reiss

Machine Learning of Procedural Audio
Places That Don't Exist

Immersive Technology

Places That Don't Exist

The goal of this project is to combine state-of-the-art 3D computer vision and procedural content generation to create game-ready scene models and assets from existing media.

Price

Immersive Technology

Duration

William Smith

Places That Don't Exist
Tactile interaction with Virtual Reality content

Immersive Technology

Tactile Interaction With Virtual Reality Content

In this project the student will explore the use of vibrating motors distributed over the human hand (e.g. using a wearable glove) to give tactile feedback about the physical interactions happening in a VR.

Price

Immersive Technology

Duration

Lorenzo Jamone

Tactile interaction with Virtual Reality content
Evolving Perception for Game Agents

Game AI

Evolving Perception for Game Agents

This project will investigate game agents in open world games which evolve their senses and world representation alongside learning what actions to take in each state. We will evolve game agents with highly alien behaviours which nevertheless have high fitness in the open world environment, while investigating important scientific questions about how senses and world representations evolved in humans.

Price

Game AI

Duration

Alex Wade, Peter Cowling

Evolving Perception for Game Agents
Understanding ongoing mental states using video games: applications to mental health research.

Game Data

Understanding ongoing mental states using video games: applications to mental health research.

This project will use a combination of neuroscience and advanced data analysis methods to examine the link between video game play and the brain. We will use a combination of cutting-edge data analytic techniques applied to large, existing video game telemetry datasets and neuroimaging experiments designed to measure changes in ongoing mental states while people play simple video games.

Price

Game Data

Duration

Alex Wade

Understanding ongoing mental states using video games: applications to mental health research.
bottom of page