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iGGi Publications

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Behavioural Cloning in VizDoom

R Spick, T Bradley, A Raina, PV Amadori, G Moss

arXiv preprint arXiv:2401.03993, 2024

Robust Imitation Learning for Automated Game Testing

PV Amadori, T Bradley, R Spick, G Moss

arXiv preprint arXiv:2401.04572, 2024

Using texture maps to procedurally generate sound in virtual environments

D Menexopoulos

Audio Engineering Society Conference: AES 2024 International Audio for Games Conference, 2024

Examining the effects of video game difficulty adaptation on performance and player experience

M Frister, P Cairns, F McNab

OSF, 2024

Using Generative AI as an Artistic Material: A Hacker's Guide

T Broad

XAIxArts: 2nd international workshop on eXplainable AI for the Arts at the ACM Creativity and Cognition Conference, 2024

How do video games affect mental health? A narrative review of 13 proposed mechanisms

N Ballou, T Hakman, M Vuorre, K Magnusson, AK Przybylski

OSF, 2024

Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months

N Ballou, CJR Sewall, J Ratcliffe, D Zendle, L Tokarchuk, S Deterding

Technology, Mind and Behavior 5 (1), 2024

The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences

N Ballou, A Denisova, R Ryan, CS Rigby, S Deterding

International Journal of Human-Computer Studies 188, 103289, 2024

NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks

A Barahona-Rios, T Collins

IEEE/ACM Transactions on Audio, Speech, and Language Processing 32, 1573-1585, 2024

PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning

M Balla, GEM Long, J Goodman, RD Gaina, D Perez-Liebana

IEEE Transactions on Games, 2024

You Need to Pay Better Attention: Rethinking the Mathematics of Attention Mechanism

M Hosseini, P Hosseini

arXiv preprint arXiv:2403.01643, 2024

Design Methods for Accessing the Pluriverse

Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O'Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson

Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

How Boardgame Players Imagine Interacting With Technology

T Farkas, NGJ Hughes, R Fiebrink

Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 2024

Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games

S Berns, V Volz, L Tokarchuk, S Snodgrass, C Guckelsberger

Conference on Human Factors in Computing Systems (CHI), 2024

System and Method for Point Cloud Generation

T Bradley, MV Barreiro, O Hume, R Spick, J Walker

US Patent App. 18/285,462, 2024

Evaluating and Enhancing Gameplay Behavioural Expressivity of Planning-Playing Artificial Intelligence for Automatic Playtesting

I Bravi

Queen Mary University of London, 2024

Is computational creativity flourishing on the dead internet?

T Broad

ICCC'24: 15th International Conference on Computational Creativity, 2024

Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing

C Guerrero Romero

Queen Mary University of London, 2023

The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility

JAD Gardner, E Kashin, B Egger, WAP Smith

arXiv preprint arXiv:2311.16937, 2023

A manifesto for more productive psychological games research

N Ballou

ACM Games: Research and Practice 1 (1), 1-26, 2023

Different rules for binocular combination of luminance flicker in cortical and subcortical pathways

FG Segala, A Bruno, MT Aung, AR Wade, DH Baker

bioRxiv, 2023.01. 11.523568, 2023

Deep Learning for the Synthesis of Sound Effects

A Barahona-Rios

University of York, 2023

Understanding specific gaming experiences: the case of open world games

NGJ Hughes

University of York, 2023

The relationship between psycho-environmental characteristics and wellbeing in non-spending players of certain mobile games

E Petrovskaya, D Zendle

Royal Society Open Science 10 (1), 221129, 2023

Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data

D Zendle, C Flick, D Halgarth, N Ballou, S Demediuk, A Drachen

Scientific reports 13 (1), 386, 2023

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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