top of page

Search Results

Results found for ""

  • Author's declaration

    < Back Author's declaration Link ​ Author(s) D Ratcliffe Abstract ​ More info TBA ​ Link

  • Evolving game-specific UCB alternatives for general video game playing

    < Back Evolving game-specific UCB alternatives for general video game playing Link ​ Author(s) I Bravi, A Khalifa, C Holmgard, J Togelius Abstract ​ More info TBA ​ Link

  • Towards human-robot gesture recognition using point-based medialness

    < Back Towards human-robot gesture recognition using point-based medialness Link ​ Author(s) FF Leymarie, P Aparajeya, D Berio Abstract ​ More info TBA ​ Link

  • Cooperative Innovations

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Cooperative Innovations

  • The 2016 two-player gvgai competition

    < Back The 2016 two-player gvgai competition Link ​ Author(s) RD Gaina, A Couëtoux, DJNJ Soemers, MHM Winands, T Vodopivec, ... Abstract ​ More info TBA ​ Link

  • Goldsmiths, University of London (Goldsmiths) | iGGi PhD

    < Back Goldsmiths, University of London (Goldsmiths) iGGi Goldsmiths is located in New Cross, South East London, five miles from central London. iGGi is a consortium of four universities or sites: the University of York (York), Queen Mary University of London (QMUL), Goldsmiths, University of London (Goldsmiths), and the University of Essex (Essex). iGGi received funding in two phases: “iGGi 1” funded the first five cohorts of researchers across York, QMUL, Goldsmiths, and Essex and PGR intake spans from 2014 to 2018; “iGGi 2” started in 2019 with funding for a further five cohorts, this time only at York and QMUL. Due to either placement-related interruption of studies and/or switching to part-time studies, some of the "Goldsmiths iGGis" from the iGGi 1 funding round are still in the process of completing their PhD work. Goldsmiths is therefore still listed here as an active iGGi site, even though future iGGi main events such as the iGGi Conference and the iGGi Game Jam will take place at one of the iGGi 2 sites, i.e., either York or QMUL. iGGi Goldsmiths is part of Goldsmiths' Computing Department . You can find the Goldsmiths campus map in the gallery below. iGGi Goldmiths Gallery Main Building, Goldsmiths Campus Map, Goldsmiths Ben Pimlott Building, Goldsmiths Previous Next

  • Dr Jon Hook

    < Back ​ Dr Jon Hook University of York ​ Supervisor ​ ​ Jon Hook is a Senior Lecturer (equivalent to an Associate Professor) in Interactive Media in the Department of Theatre, Film, Television and Interactive Media at the University of York. His research is situated in the field of Human-Computer Interaction (HCI) and explores the design and development of new interactive media content forms and tools to support their creation. This research combines his deep interest in new forms of interactive technology and media with empirical, theoretical and methodological perspectives, in the human-centred design of novel interfaces and interaction techniques for a broad range of artistic and everyday creative practices. His current research is focused on the design and development of new forms of responsive and immersive media content, with a particular interest in data-driven storytelling. He was recently the principal investigator of the EPSRC funded Perspective Media: Personalised Video Storytelling for Data Engagement project. He also a co-investigator of the InnovateUK WEAVR: Pioneering Fully Integrated Cross-Reality Spectator Experiences in Esports and Beyond immersive experiences demonstrator and the Digital Creativity Labs – a £4m EPSRC, AHRC and InnovateUK funded research centre exploring impact-driven research in the creative industries. He was also previously Co-I of the AHRC Within the walls of York Gaol: Memory, Place and the Immersive Museum the AHRC Digital Creativity for Regional Museums: Immersive Experiences Smart Commissioning Toolkit. He is especially interested in supervising students who’d like to do HCI research that involves making and evaluating new interactive media experiences. Some example topic areas that he might be the right supervisor for include, but aren’t limited to: Games to support broader data engagement and literacy Data-driven storytelling in, and about, games The intersection between games and interactive documentary film Responsive and interactive video storytelling in games The space where theatre and games converge Cultural heritage engagement using games Research themes: Game Design Games with a Purpose E-Sports Player Experience ​ jonathan.hook@york.ac.uk Email Mastodon https://www.jonhook.co.uk Other links Website https://www.linkedin.com/in/jonathan-hook-641b597/ LinkedIn https://twitter.com/jonathanhook Twitter https://github.com/jonathanhook Github ​ ​ Themes Applied Games Esports Player Research - Previous Next

  • Dr Ildar Farkhatdinov

    < Back ​ Dr Ildar Farkhatdinov Queen Mary University of London ​ Supervisor ​ ​ Dr Ildar Farkhatdinov is a Lecturer in Robotics at QMUL since 11/2016 and a Turing Institute Fellow. He is an internationally leading expert in assistive robotics and human-machine interaction. He is a principle investigator of several projects on wearable robotics, mobility assistance and haptic interfaces (including funding from the UK government on supernumerary robotic limbs and assistive wheelchairs, £500k+). Several of his research works were recognised as the best paper or finalists for best paper awards at leading robotics conferences. Before joining QMUL, he was a postdoctoral research associate at the Human Robotics group of the Department of Bioengineering, Imperial College London (2013-16). He earned Ph.D. in Robotics in 2013 (Sorbonne University, UPMC, France), M.Sc. in Mechanical Engineering in 2008 (KoreaTech, South Korea) and B.Sc. in Automation and Control in 2006 (Moscow University, Russia). He has actively collaborated on a number of large-scale research projects: EPSRC NCNR to create novel robotic solutions for the nuclear industry; EU FP7 BALANCE to develop balance and robotic walking assistance for the elderly; EU FP7 SYMBITRON to develop exoskeleton control for people with spinal cord injury. My research interest relevant to CDT IGGI include serious games for medical applications, as well as using game theory to investigate human-machine interaction. Research themes: Game Design Serious games Virtual reality Game theory ​ i.farkhatdinov@qmul.ac.uk Email Mastodon https://hair-robotics.qmul.ac.uk Other links Website https://www.linkedin.com/in/ildar-farkhatdinov-33075016 LinkedIn Twitter Github ​ ​ Themes Design & Development Game AI Immersive Technology Player Research - Previous Next

  • Dr Yul HR Kang

    < Back ​ Dr Yul HR Kang Queen Mary University of London ​ Supervisor ​ ​ Yul Kang, MD, PhD is a computational cognitive neuroscientist studying how natural & artificial neural networks handle unavoidable uncertainty in sequential decision-making, such as wayfinding during navigation. He uses Bayesian approaches and probabilistic neural representation models, with applications to games, fundamental science, and healthcare. He received his MD in Seoul National University (South Korea), PhD in Columbia University (USA), and did postdoctoral research at the University of Cambridge (UK), where he was elected and served as a Junior Research Fellow. His work was published in top-tier journals such as Current Biology and eLife, and was presented as a talk in leading computational neuroscience conferences such as Cosyne and Bernstein Conference. His work was featured in news outlets such as The Independent. His research addresses how the brain handles unavoidable uncertainty (e.g., from ambiguous visual scene) during sequential decision-making (e.g., wayfinding). It helps understand players’ behaviour and predict their uncertainty given a map (and hence difficulty). Since neurological patients often show specific impairments in such tasks, it may help earlier and more specific diagnosis of diseases. Yul is interested in predicting players’ behaviour, procedural generation of levels by predicting subjective uncertainty and fun, and using games for diagnosis of psychiatric and neurological diseases. ​ yul.kang@qmul.ac.uk Email Mastodon https://www.yulkang.net/ Other links Website https://www.linkedin.com/in/yul-kang-9b11522b/ LinkedIn https://twitter.com/YulKang1 Twitter https://github.com/yulkang Github ​ ​ Themes Creative Computing Game AI Immersive Technology Player Research - Previous Next

  • iGGi Game Jam 2024 - We Made It!! | iGGi PhD

    < Back iGGi Game Jam 2024 - We Made It!! After 48 hours of intense but not-too-intense game-making, we've assembled for play-testing and general socialising. Overwhelmingly positive feedback suggests that this year's iGGi Game Jam was a success! Following tradition, we also gave out some awards. (The trophies were charmingly designed and 3D printed by the organising team!) Here are the winning teams of the iGGi Game Jam 2024 Awards: Best Vision CONGRATS to the Winning Team: Team Crazy Skiing ( Joshua Silveira Kritz , Nicole Levermore, Anthony Owen) with their game “Ultimate Ski Brawl” Best Mechanic CONGRATS to the Winning Team: Project Googly Eyes ( Toby Best , Daniel Cooke, Callum Deery , George L. ong, Sunny Thaicharoen ) with their game “See What Exists” Best Bug CONGRATS to the Winning Team: Retina Racer ( Karl Clarke , Dominik Jeurissen , Marko Tot , Ruizhe Yu Xia ) with their game Retina Racer Best Narrative/Immersive Experience CONGRATS to the Winning Team: Nice Dynamite ( Ross Fifield , Charline Foch , Bobby Khaleque , Oliver Withington , Kyle Worrall , Michael Saiger ) with their game “Phantom Frames” Best Art Direction CONGRATS to the Winning Team: The Moss Collective ( Nirit Binyamini Ben Meir , Dimitris Menexopoulos , Erin Robinson) with their game “Moss Dance” Last but not least, MASSIVE THANKS go to the organising team who ensured that this year's jam turned into the enjoyable event that it was! Namely: Toby Best, Karl Clarke, Océane Lissillour, Francesca Foffano, Alan Pedrassoli Chitayat, Jeremy Gow, Ben Kirman ​ Previous 12 Jan 2024 Next

  • Automatic Goal Discovery in Subgoal Monte Carlo Tree Search

    < Back Automatic Goal Discovery in Subgoal Monte Carlo Tree Search Link ​ Author(s) D Jeurissen, MHM Winands, CF Sironi, D Perez-Liebana Abstract ​ More info TBA ​ Link

  • Project Thyia: A forever gameplayer

    < Back Project Thyia: A forever gameplayer Link ​ Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract ​ More info TBA ​ Link

bottom of page