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  • Stylegan2 distillation for feed-forward image manipulation

    < Back Stylegan2 distillation for feed-forward image manipulation Link ​ Author(s) Y Viazovetskyi, V Ivashkin, E Kashin Abstract ​ More info TBA ​ Link

  • Shringi Kumari

    < Back ​ Dr Shringi Kumari University of York ​ iGGi Alum ​ ​ Shringi is a seasoned game designer with more than nine years of experience making games for companies including EA, Zynga, Bigpoint, and Wooga. She became a researcher four years ago, wondering how game designers can take inspiration from other creative fields. In her PhD, she is now studying how stage magic can be translated to games for creating believable illusions of choice and moments of surprise. She continues to consult as a game designer for companies and has started a lecturership in game design at University of East London. In the past years she has spoken about game design across the world at a number of known platforms: Indiecade Europe, Develop, Game Happens, SOMA Chicago, GDC India to count some. As a creative, she engages in working on disruptive design both in games and beyond. Her work reflects her Indian background and discusses universal issues of identity, need for diversity and the idea or illusion of home. She has recently published her debut poetry collection,“The Saree Shop” and has featured in a short story anthology with her story ”Garden of Vaginas”. Shringi is supervised by Dr Sebastian Deterding (York) and Dr Gustav Kuhn (Goldsmiths). Please note: Updating of profile text in progress ​ Email Mastodon https://shringikumari.com Other links Website https://www.linkedin.com/in/shringi-kumari-8613678 LinkedIn https://twitter.com/shringcy Twitter Github ​ Featured Publication(s): The role of uncertainty in moment-to-moment player motivation: a grounded theory Why game designers should study magic Investigating uncertainty in digital games and its impact on player immersion Studying General Agents in Video Games from the Perspective of Player Experience The Magician's Choice: Providing illusory choice and sense of agency with the Equivoque forcing technique. Design Inspiration for Motivating Uncertainty in Games using Stage Magic Principles Themes Player Research - Previous Next

  • iGGi Con 2023 - Get Ready! | iGGi PhD

    < Back iGGi Con 2023 - Get Ready! Preparations for the next iGGi conference are underway! Better mark the date: iGGi Con 2023 13. + 14. September 2023 Queen Mary University of London This year's event will be packed with talks, workshops, panels, posters and more. For the first time ever, we will also run a Mini Expo with Industry stands. iGGi Con 2023 is a showcase for iGGi PGRs and friends, and iGGi Industry Partners as well as a networking platform for everyone interested/involved in the games industry and games research. So, don't miss out and REGISTER HERE TODAY !! Spaces are limited. ​ Previous 3 Apr 2023 Next

  • General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms

    < Back General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms Link ​ Author(s) D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas Abstract ​ More info TBA ​ Link

  • Genetic optimisation of BCI systems for identifying games related cognitive states

    < Back Genetic optimisation of BCI systems for identifying games related cognitive states Link ​ Author(s) A Iacob, M Morosan, F Sepulveda, R Poli Abstract ​ More info TBA ​ Link

  • Andrei Iacob

    < Back ​ Andrei Iacob University of Essex ​ iGGi Alum ​ ​ Identifying Immersion in games using EEG and other measures (Industry placement at Sony SIE) The project aims to identify markers for immersion in player’s EEG signals. A few steps towards it include designing an experiment that reduces data noise and helps identify time frames for immersion during gameplay, recording EEG data among other “tests” to improve the accuracy of the state localization on a timeline. This research could prove useful for the games industry in a few ways: - it can provide tools for game testing (e.g. which parts of the game are immersive, which parts lack in that aspect) – thus making it easier to improve the game experience across the board; - it could also be used in making real-time adjustments to games (increase / decrease difficulty levels, pace, etc. to enhance the player’s immersion). Although the EEG data is the main focus of the project, it is not the only one. Correlations will be analyzed between different tests and in-game behaviors that should render even more information regarding the player’s state and mindset during gameplay. This information will be just as valuable and perhaps more readily available for widespread use in the near future. Andrei is a keen programmer and gamer. He graduated with a BSc (Hons) in Computer Science from the University of Essex. Andrei’s research interests are in the field of brain- computer interfaces and computer games. His hobbies include programming, gaming, guitar and skiing. Please note: Updating of profile text in progress ​ Email Mastodon Other links Website LinkedIn Twitter Github ​ ​ Themes Player Research - Previous Next

  • NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks

    < Back NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks Link ​ Author(s) A Barahona-Rios, T Collins Abstract ​ More info TBA ​ Link

  • iGGi Studentships at QMUL - with Creative Assembly | iGGi PhD

    < Back iGGi Studentships at QMUL - with Creative Assembly Thinking about doing a PhD in digital games? The deadline to apply to one of our 2 advertised studentships has just been extended to Monday 13 June 2022! The positions are fully funded and full-time for four years starting September 2022 (PhD fees plus a tax-free stipend to cover living costs). The PhD researchers will be based at Queen Mary, University of London (QMUL) The studentships on offer are in collaboration with our partner Creative Assembly , one of the UK’s largest games studios which has been established for 34 years and is the author of the Total War games series. You will need to form a proposal based on one of the projects proposed by Creative Assembly: https://www.iggi-phd.org/ca-projects-industry/High Precision Battle Simulation for Strategy Games Modelling Player Behaviour in Total-War Games We strongly suggest that potential applicants contact the supervisor(s) of their chosen project to develop a proposal as soon as possible via the email address given in the respective project description . Your proposal should be developed via (email) discussion with the prospective supervisor(s). Please also make sure that the proposal you submit sits within iGGi's scope. To apply please follow the instructions on our Apply page . Submit your full application by Monday 13 June, 12:00 noon BST. ​ Previous 16 May 2022 Next

  • Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games

    < Back Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games Link ​ Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract ​ More info TBA ​ Link

  • David Hull

    < Back ​ David Hull University of York iGGi Manager iGGi Admin ​ ​ I have worked at the University of York since October 1995, almost all of it in the Department of Computer Science. My various roles have included Laboratory and Facilities Manager, Technical Manager and, most recently, Project Manager. Outside work, I have been a change-ringer for almost 50 years, and am currently a member of the band that rings the bells weekly at York Minster. I am also an accredited teacher of bellringing. I do parkrun most weeks, alongside the occasional 10k and half marathon, like to watch cricket, and play the clarinet and piano. ​ iggi-admin@york.ac.uk Email Mastodon Other links Website LinkedIn Twitter Github ​ ​ Themes - Previous Next

  • A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns

    < Back A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns Link ​ Author(s) X Pan, T Collingwoode-Williams, A Antley, H Brenton, B Congdon, ... Abstract ​ More info TBA ​ Link

  • Oliver Scholten

    < Back ​ Dr Oliver Scholten University of York ​ iGGi Alum ​ ​ Oliver Scholten is working on understanding the use of cryptocurrency technologies for gambling and gaming. His work provides researchers with the tools and context needed to understand player behaviours in these technologically advanced domains. He is the creator of gamba - a python library designed to enable quick replication of existing player behaviour tracking studies. He has also published several peer reviewed articles, and had written evidence published by the UK House of Lords which describes the mechanics behind decentralised gambling applications. As a PhD student, his thesis focuses on decoding and analysing cryptocurrency gambling and cryptocurrency gaming transactions. These transactions offer a more granular insight for researchers into both gambling and gaming than has been historically possible, this work therefore lays the foundations for explorations across different schools of research, and more specifically, advanced player transaction analytics. Please note: Updating of profile text in progress oliver@gamba.dev Email Mastodon https://www.ojscholten.com Other links Website https://www.linkedin.com/in/ojscholten LinkedIn https://twitter.com/ojscholten Twitter https://github.com/ojscholten Github ​ Featured Publication(s): On the Evaluation of Procedural Level Generation Systems On the Behavioural Profiling of Gamblers Using Cryptocurrency Transaction Data Inside the decentralised casino: A longitudinal study of actual cryptocurrency gambling transactions Decentralised Gambling Overview Decentralised Gambling: The York Combined Transaction Set Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods Utilising VIPER for Parameter Space Exploration in Agent Based Wealth Distribution Models Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities Themes Game Data - Previous Next

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