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- Investing in AI for social good: an analysis of European national strategies
< Back Investing in AI for social good: an analysis of European national strategies Link Author(s) F Foffano, T Scantamburlo, A Cortés Abstract More info TBA Link
- PAGAN for Character Believability Assessment
< Back PAGAN for Character Believability Assessment Link Author(s) C Pacheco Abstract More info TBA Link
- Realtime control of sequence generation with character based Long Short Term Memory Recurrent Neural Networks
< Back Realtime control of sequence generation with character based Long Short Term Memory Recurrent Neural Networks Link Author(s) M Akten Abstract More info TBA Link
- Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads
< Back Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads Link Author(s) SLK Stewart, CR Pennington, GR da Silva, N Ballou, J Butler, Z Dienes, ... Abstract More info TBA Link
- Swords Narrative
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Swords Narrative
- News (All) | iGGi PhD
News (All) iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. iGGi News 7 Sept 2026 iGGi at IEEE CoG - Madrid It was a hot week indeed - the IEEE Conference on Games took place in Madrid this year, 01-04 September, and guess who went there? Read More 1 Jun 2026 iGGi at the UK Games Expo 2026 For the 2nd year running, iGGi had a stand at the UK Games Expo! Read More 16 Jan 2026 iGGi Game Jam 2026 - we made it! The iGGi Game Jam 2026 successfully concluded today. With this year's theme in my mind: read on to try and get "the full picture" as best you can! Read More 17 Jul 2026 iGGi at Develop:Brighton 2026 It's become almost tradition: the iGGi Stand at the Develop:Brighton Expo. We attended Develop again this year, with over 20 Researchers and Members of Staff Read More 6 May 2026 iGGi - CDN Research Exchange & Writing Retreat, Norway The Center for Digital Narrative in Bergen hosted iGGi for a fabulously productive exchange between the two groups of PhD Researchers. Read the article for the full story! Read More 12 Sept 2025 iGGi Con 2025 Successfully Concluded! The world's favourite doctoral training programme has done it again! Its annual conference was held at York this week, and It's A Wrap! Read More 31 Aug 2026 Changes to iGGi Staff Our Trusted Supervisors Raluca Gaina and Diego Pérez Liébana are Sadly Leaving Read More 23 Apr 2026 BiGGi Con 2026 - REGISTRATION NOW OPEN! Don't miss this year's iGGi Conference >> *BiGGi Con 2026* << 15-17 September 2026 at Queen Mary University of London Click for details! Read More 21 Aug 2025 iGGi Research Retreat "Unconference" at Darwin Lake in Derbyshire.... Read More Load More
- Learning local forward models on unforgiving games
< Back Learning local forward models on unforgiving games Link Author(s) A Dockhorn, SM Lucas, V Volz, I Bravi, RD Gaina, D Perez-Liebana Abstract More info TBA Link
- More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection
< Back More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection Link Author(s) GC Dobre, M Gillies, DC Ranyard, R Harding, X Pan Abstract More info TBA Link
- Understanding whether lockdowns lead to increases in the heaviness of gaming using massive-scale data telemetry: An analysis of 251 billion hours of playtime
< Back Understanding whether lockdowns lead to increases in the heaviness of gaming using massive-scale data telemetry: An analysis of 251 billion hours of playtime Link Author(s) D Zendle, C Flick, D Hargarth, N Ballou, J Cutting, A Drachen Abstract More info TBA Link
- iGGi Seminar with Creative Assembly: Life After Doctorate | iGGi PhD
< Back iGGi Seminar with Creative Assembly: Life After Doctorate Last week, four members of Creative Assembly joined us to talk about their experience of life (in the industry, and in general) after their PhD as well as broader issues around the connection between academic and industry work. Speakers comprised: Duygu Ç akmak (Research and Development Director) Tim Gosling (AI Technical Director) Derek Fagan (Senior AI/Gameplay Programmer) Tristan Smith (Senior AI Programmer) Fittingly, the “Life After A PhD” seminar took place on International Women’s Day, so: On a very related note, iGGi would like to congratulate one of the panellists, namely CA Research and Development Director Duygu Çakmak for winning the FDM everywoman in Technology Awards (Software Engineer Award)! During the event, Duygu pointed out that she was the only one of the four speakers who has not done a PhD, but "loves working with academics". We can reassure her that her scope of skills and ambitious portfolio certainly don't count for less. Thank you everyone who attended these events - we hope you found them interesting and useful! And an even bigger THANKS to the CA team: for joining us on the day and sharing your insights!! Previous 13 Mar 2023 Next
- InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction
< Back InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction Link Author(s) C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ... Abstract More info TBA Link
- iGGi conference 2021 | iGGi PhD
< Back iGGi conference 2021 Mark the date for our next IGGI Conference: 08 - 09 September 2021 PhD students discuss and showcase their research into new technologies and directions for games.Come along and find out about new ideas, meet future employees, and steer the direction of research in the world’s largest games PhD programme. Click for Tickets and more info here - coming soon Previous 8 Jul 2021 Next





