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- Autoencoding Blade Runner: Reconstructing Films with Artificial Neural Networks
< Back Autoencoding Blade Runner: Reconstructing Films with Artificial Neural Networks Link Author(s) T Broad, M Grierson Abstract More info TBA Link
- “The game doesn't judge you”: game designers’ perspectives on implementing failure in video games
< Back “The game doesn't judge you”: game designers’ perspectives on implementing failure in video games Link Author(s) C Foch, B Kirman Abstract More info TBA Link
- Final Fantasy VII Remake Music Redesign for Evolved Expectations Across Console Generations
< Back Final Fantasy VII Remake Music Redesign for Evolved Expectations Across Console Generations Link Author(s) K Worrall Abstract More info TBA Link
- Multi-Modal Livestream Highlight Detection from Audio, Visual, and Language Data
< Back Multi-Modal Livestream Highlight Detection from Audio, Visual, and Language Data Link Author(s) C Ringer Abstract More info TBA Link
- Real-time interactive sequence generation and control with Recurrent Neural Network ensembles
< Back Real-time interactive sequence generation and control with Recurrent Neural Network ensembles Link Author(s) M Akten, M Grierson Abstract More info TBA Link
- BiG
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. BiG
- Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads
< Back Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads Link Author(s) SLK Stewart, CR Pennington, GR da Silva, N Ballou, J Butler, Z Dienes, ... Abstract More info TBA Link
- Evolving game-specific UCB alternatives for general video game playing
< Back Evolving game-specific UCB alternatives for general video game playing Link Author(s) I Bravi, A Khalifa, C Holmgard, J Togelius Abstract More info TBA Link
- Make It York
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Make It York
- Fireworks agent competition
< Back Fireworks agent competition Link Author(s) J Walton-Rivers Abstract More info TBA Link
- Player Research | iGGi PhD
< Back Player Research How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? Project areas include: Understanding and measuring player experience and motivation Using tools from neuroscience and psychology to understand emotion in game players Obtaining game player feedback without breaking immersion << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Doruk Balcı iGGi PG Researcher Available for placement Design & Development, Player Research Read More Prof. David Beer Supervisor Player Research, Applied Games, Creative Computing, Game Data, Game AI Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Dr Nick Ballou iGGi Alum Player Research, Game Data Read More Toby Best iGGi PG Researcher Available for placement Game AI, Design & Development, Player Research Read More Dr Ivan Bravi iGGi Alum Game AI, Player Research Read More Steph Carter iGGi PG Researcher Available for placement Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Prof. Richard Bartle Supervisor Design & Development, Game AI, Player Research Read More Dr Valerio Bonometti iGGi Alum Player Research Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Dr Ignacio Castro Supervisor Game AI, Applied Games, Player Research, Game Data Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations P Hosseini, M Hosseini, I Castro, M Purver arXiv preprint arXiv:2403.01643, 2025 Peyman Hosseini View Details Domestic Cultures of Plant Care: A Moss Terrarium Probe N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Designing Interactive Systems Conference (DIS '25), 05-09 July 2025, Funchal, Portugal. ACM, New York, NY, USA 19 Pages Nirit Binyamini Ben Meir View Details Claims for no evidence also need evidence VM Karhulahti, N Huntington-Klein, N Ballou OSF, 2025 Dr Nick Ballou View Details From social media to artificial intelligence: improving research on digital harms in youth KL Mansfield, S Ghai, T Hakman, N Ballou, M Vuorre, AK Przybylski The Lancet Child & Adolescent Health, Volume 9, Issue 3p194-204, 2025 Dr Nick Ballou View Details Scaling Analysis of Creative Activity Traces via Fuzzy Linkography A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, .. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems Amy Smith View Details "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews L Winter, L Helsby, D Zendle CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Article No.: 1036, Pages 1 - 16 Lauren Winter Laura Helsby View Details Load More iGGi Publications for this Theme Previous Next
- No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
< Back No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry Link Author(s) D Zendle, C Flick, E Gordon-Petrovskaya, N Ballou, LY Xiao, A Drachen Abstract More info TBA Link



