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- Weighting NTBEA for game AI optimisation
< Back Weighting NTBEA for game AI optimisation Link Author(s) J Goodman, S Lucas Abstract More info TBA Link
- Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks
< Back Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks Link Author(s) M Akten, M Grierson Abstract More info TBA Link
- On the Behavioural Profiling of Gamblers Using Cryptocurrency Transaction Data
< Back On the Behavioural Profiling of Gamblers Using Cryptocurrency Transaction Data Link Author(s) OJ Scholten Abstract More info TBA Link
- The AbleGamers Charity
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. The AbleGamers Charity
- Multimodal joint emotion and game context recognition in league of legends livestreams
< Back Multimodal joint emotion and game context recognition in league of legends livestreams Link Author(s) C Ringer, JA Walker, MA Nicolaou Abstract More info TBA Link
- Realistic physical interaction of 3D point cloud objects | iGGi PhD
Realistic physical interaction of 3D point cloud objects Theme Design and Development Project proposed & supervised by Miles Hansard, Changjae Oh To discuss whether this project could become your PhD proposal please email: miles.hansard@qmul.ac.uk < Back Realistic physical interaction of 3D point cloud objects Project proposal abstract: Point cloud data is becoming widely available, owing to commodity depth cameras and lidar systems. This creates many opportunities for creating 3D game assets, including environments and objects, from scanned real-world data. The realistic rendering of such data has been widely investigated (e.g. https://hal.inria.fr/hal-01017700/) , and can be performed efficiently. However, physical interactions between point clouds, meshes, and other representations are also critical, for gaming and VR applications. These interactions, which include collision, deformation, occlusion, and other effects, may require alternative representations (e.g. https://arxiv.org/abs/1912.12033) . This project will investigate geometric and machine learning approaches to these open problems, in typical game environments. Supervisor: Miles Hansard , Changjae Oh Based at:
- University of California, Santa Cruz
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of California, Santa Cruz
- Permalife of the Archive: Archaeogaming as Queergaming
< Back Permalife of the Archive: Archaeogaming as Queergaming Link Author(s) F Smith Nicholls Abstract More info TBA Link
- Autistica
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Autistica
- House of Commons
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. House of Commons
- Noise reduction and targeted exploration in imitation learning for abstract meaning representation parsing
< Back Noise reduction and targeted exploration in imitation learning for abstract meaning representation parsing Link Author(s) J Goodman, A Vlachos, J Naradowsky Abstract More info TBA Link
- Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews
< Back Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews Link Author(s) E Petrovskaya, S Deterding, DI Zendle Abstract More info TBA Link






