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- Interactive machine learning for more expressive game interactions
< Back Interactive machine learning for more expressive game interactions Link Author(s) C Gonzalez Diaz, P Perry, R Fiebrink Abstract More info TBA Link
- General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms
< Back General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms Link Author(s) D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas Abstract More info TBA Link
- The role of uncertainty in moment-to-moment player motivation: a grounded theory
< Back The role of uncertainty in moment-to-moment player motivation: a grounded theory Link Author(s) S Kumari, S Deterding, J Freeman Abstract More info TBA Link
- iGGi Con 2022 Programme Booklet | iGGi PhD
< Back iGGi Con 2022 Programme Booklet For an online/PDF version of the iGGi Con 2022 Programme Booklet please follow THIS LINK The booklet content: What is IGGI? How to get involved IGGI partners and collaborators IGGI Researchers IGGI Alumni IGGI Conference – Foreword Keynote Speakers Conference Programme Accessibility Information Conference Committee Previous 21 Sept 2022 Next
- Lateralization of impedance control in dynamic versus static bimanual tasks
< Back Lateralization of impedance control in dynamic versus static bimanual tasks Link Author(s) N Pena-Perez, J Eden, I Farkhatdinov, E Burdet, A Takagi Abstract More info TBA Link
- Self-adaptive rolling horizon evolutionary algorithms for general video game playing
< Back Self-adaptive rolling horizon evolutionary algorithms for general video game playing Link Author(s) RD Gaina, D Perez-Liebana, SM Lucas, CF Sironi, MHM Winands Abstract More info TBA Link
- Visualising Generative Spaces Using Convolutional Neural Network Embeddings
< Back Visualising Generative Spaces Using Convolutional Neural Network Embeddings Link Author(s) O Withington, L Tokarchuk Abstract More info TBA Link
- 22 Cans
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. 22 Cans
- Practical Game Design Tool: State Explorer
< Back Practical Game Design Tool: State Explorer Link Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract More info TBA Link
- The task-attention theory of game learning: a theory and research agenda
< Back The task-attention theory of game learning: a theory and research agenda Link Author(s) J Cutting, S Deterding Abstract More info TBA Link
- No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
< Back No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry Link Author(s) D Zendle, C Flick, E Gordon-Petrovskaya, N Ballou, LY Xiao, A Drachen Abstract More info TBA Link
- Data-Driven Audience Experiences in Esports
< Back Data-Driven Audience Experiences in Esports Link Author(s) A Kokkinakis, [...] P York, A Pedrassoli Chitayat, [...] B Kirman, J Hook, A Drachen, M Ursu, F Block Abstract More info TBA Link



