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- Immersive Technology | iGGi PhD
< Back Immersive Technology How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games? Project areas include: Generating 3D game assets from 2D images Using machine learning to enhance interaction with virtual characters in games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Guifen Chen Supervisor Creative Computing, Design & Development, Immersive Technology, Player Research Read More Dr Cristina Dobre iGGi Alum Game AI, Immersive Technology Read More Dr Ildar Farkhatdinov Supervisor Design & Development, Game AI, Immersive Technology, Player Research Read More Dr Miles Hansard Supervisor Game AI, Immersive Technology, Design & Development, Game Data Read More Karl Clarke iGGi PG Researcher Available for placement Design & Development, Immersive Technology, Player Research Read More Dr Abi Evans Supervisor Design & Development, Immersive Technology, Player Research Read More Luke Farrar iGGi Alum Immersive Technology Read More Dr Patrik Huber Supervisor Applied Games, Game Data, Immersive Technology, Player Research, Esports Read More Tania Dales iGGi PG Researcher Available for placement Game AI, Design & Development, Immersive Technology, Player Research Read More Dr Timea Farkas iGGi Alum Player Research, Creative Computing, Immersive Technology Read More Dr Carlos Gonzalez Diaz iGGi Alum Immersive Technology, Game AI, Design & Development, Creative Computing Read More Dr Yul HR Kang Supervisor Game AI, Player Research, Creative Computing, Immersive Technology Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: The Sky's the Limit: Relightable Outdoor Scenes via a Sky-Pixel Constrained Illumination Prior and Outside-In Visibility JAD Gardner, E Kashin, B Egger, WAP Smith European Conference on Computer Vision, 126-143, 2024 James Gardner Evgenii Kashin View Details Embodied, in-medium design of VR game motion controls using interactive supervised learning C Gonzalez Diaz University of York, 2023 Dr Carlos Gonzalez Diaz View Details Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings C Gonzalez Diaz, J Tang, A Sarkar, S Rintel 2022 Symposium on Human-Computer Interaction for Work, 1-11, 2022 Dr Carlos Gonzalez Diaz View Details InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media C Hilton, N Plant, C González Díaz, P Perry, R Gibson, B Martelli, ... Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021 Dr Carlos Gonzalez Diaz View Details Interactive Machine Learning for Embodied Interaction Design: A tool and methodology N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ... Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021 Dr Carlos Gonzalez Diaz View Details Bodystorming in SocialVR to Support Collaborative Embodied Ideation C Gonzalez Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, S Deterding, ... CHI 2021 Workshop on SocialVR, 3, 2021 Dr Carlos Gonzalez Diaz View Details Load More iGGi Publications for this Theme Previous Next
- Inside the decentralised casino: A longitudinal study of actual cryptocurrency gambling transactions
< Back Inside the decentralised casino: A longitudinal study of actual cryptocurrency gambling transactions Link Author(s) OJ Scholten, D Zendle, JA Walker Abstract More info TBA Link
- TAG: Terraforming Mars
< Back TAG: Terraforming Mars Link Author(s) RD Gaina, J Goodman, D Perez-Liebana Abstract More info TBA Link
- Monash University
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Monash University
- Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing
< Back Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing Link Author(s) C Guerrero Romero Abstract More info TBA Link
- CBT Clinics
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. CBT Clinics
- Durham University
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Durham University
- UCL+ Sheffield at SemEval-2016 Task 8: Imitation learning for AMR parsing with an alpha-bound
< Back UCL+ Sheffield at SemEval-2016 Task 8: Imitation learning for AMR parsing with an alpha-bound Link Author(s) J Goodman, A Vlachos, J Naradowsky Abstract More info TBA Link
- Trends in organizing philosophies of game jams and game hackathons
< Back Trends in organizing philosophies of game jams and game hackathons Link Author(s) A Fowler, G Lai, F Khosmood, R Hill Abstract More info TBA Link
- HandCircus
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. HandCircus
- University of Carlos III of Madrid
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Carlos III of Madrid
- Gamifying language resource acquisition
< Back Gamifying language resource acquisition Link Author(s) CJ Madge Abstract More info TBA Link






