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- Approximating the Manifold Structure of Attributed Incentive Salience from Large-scale Behavioural Data: A Representation Learning Approach Based on Artificial Neural Networks
< Back Approximating the Manifold Structure of Attributed Incentive Salience from Large-scale Behavioural Data: A Representation Learning Approach Based on Artificial Neural Networks Link Author(s) V Bonometti, MJ Ruiz, A Drachen, A Wade Abstract More info TBA Link
- Clip-guided gan image generation: An artistic explorationClip-guided gan image generation: An artistic exploration
< Back Clip-guided gan image generation: An artistic explorationClip-guided gan image generation: An artistic exploration Link Author(s) A Smith, S Colton Abstract More info TBA Link
- Art and the science of generative AI
< Back Art and the science of generative AI Link Author(s) Z Epstein, A Hertzmann, IHC, M Akten, H Farid, J Fjeld, MR Frank, M Groh, L Herman, N Leach, R Mahari, “S” Pentland, O Russakovsky, H Schroeder, A Smith Abstract More info TBA Link
- MCTS Pruning in Turn-Based Strategy Games.
< Back MCTS Pruning in Turn-Based Strategy Games. Link Author(s) YJ Hsu, DP Liebana Abstract More info TBA Link
- What's in a name? Ages and names predict the valence of social interactions in a massive online game
< Back What's in a name? Ages and names predict the valence of social interactions in a massive online game Link Author(s) AV Kokkinakis, J Lin, D Pavlas, AR Wade Abstract More info TBA Link
- Characterization and classification of adherent cells in monolayer culture using automated tracking and evolutionary algorithms
< Back Characterization and classification of adherent cells in monolayer culture using automated tracking and evolutionary algorithms Link Author(s) Z Zhang, M Bedder, SL Smith, D Walker, S Shabir, J Southgate Abstract More info TBA Link
- SURFACE: Xbox Controlled Hot-wire Foam Cutter
< Back SURFACE: Xbox Controlled Hot-wire Foam Cutter Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link
- “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players.
< Back “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players. Link Author(s) C Foch, B Kirman Abstract More info TBA Link
- Transforming the output of GANs by fine-tuning them with features from different datasets
< Back Transforming the output of GANs by fine-tuning them with features from different datasets Link Author(s) T Broad, M Grierson Abstract More info TBA Link
- Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay
< Back Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay Link Author(s) C Guerrero-Romero, S Lucas, D Perez-Liebana Abstract More info TBA Link
- Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search
< Back Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search Link Author(s) M Tot, M Conserva, DP Liebana, S Devlin Abstract More info TBA Link
- Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach
< Back Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach Link Author(s) T Farkas Abstract More info TBA Link

