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  • GRACER: Improving the Accuracy of RACER Classifier Using A Greedy Approach

    < Back GRACER: Improving the Accuracy of RACER Classifier Using A Greedy Approach Link Author(s) P Hosseini, A Basiri Abstract More info TBA Link

  • Development of the Brief Open Research Survey (BORS) to measure awareness and uptake of Open Research practices

    < Back Development of the Brief Open Research Survey (BORS) to measure awareness and uptake of Open Research practices Link Author(s) Emma Norris, Kait Clark, Marcus Munafo, Nick Ballou, et al Abstract More info TBA Link

  • Die Gute Fabrik

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Die Gute Fabrik

  • Kuato Studios

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Kuato Studios

  • Bodystorming in SocialVR to Support Collaborative Embodied Ideation

    < Back Bodystorming in SocialVR to Support Collaborative Embodied Ideation Link Author(s) C Gonzalez Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, S Deterding, ... Abstract More info TBA Link

  • iGGi Seminar with Creative Assembly: Life After Doctorate | iGGi PhD

    < Back iGGi Seminar with Creative Assembly: Life After Doctorate Last week, four members of Creative Assembly joined us to talk about their experience of life (in the industry, and in general) after their PhD as well as broader issues around the connection between academic and industry work. Speakers comprised: Duygu Ç akmak (Research and Development Director) Tim Gosling (AI Technical Director) Derek Fagan (Senior AI/Gameplay Programmer) Tristan Smith (Senior AI Programmer) Fittingly, the “Life After A PhD” seminar took place on International Women’s Day, so: On a very related note, iGGi would like to congratulate one of the panellists, namely CA Research and Development Director Duygu Çakmak for winning the FDM everywoman in Technology Awards (Software Engineer Award)! During the event, Duygu pointed out that she was the only one of the four speakers who has not done a PhD, but "loves working with academics". We can reassure her that her scope of skills and ambitious portfolio certainly don't count for less. Thank you everyone who attended these events - we hope you found them interesting and useful! And an even bigger THANKS to the CA team: for joining us on the day and sharing your insights!! Previous 13 Mar 2023 Next

  • King

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. King

  • Streaming Behaviour: Livestreaming as a Paradigm for Analysis of Emotional and Social Signals

    < Back Streaming Behaviour: Livestreaming as a Paradigm for Analysis of Emotional and Social Signals Link Author(s) C Ringer, MA Nicolaou Abstract More info TBA Link

  • AI-Generated Imagery: A New Era for the 'Readymade'

    < Back AI-Generated Imagery: A New Era for the 'Readymade' Link Author(s) A Smith, M Cook Abstract More info TBA Link

  • Frontiers of GVGAI Planning

    < Back Frontiers of GVGAI Planning Link Author(s) DP Liebana, RD Gaina Abstract More info TBA Link

  • Visualizing Multiplayer Game Spaces

    < Back Visualizing Multiplayer Game Spaces Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link

  • Changes of user experience in an adaptive game: a study of an AI manager

    < Back Changes of user experience in an adaptive game: a study of an AI manager Link Author(s) F Foffano, D Thue Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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