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  • Rebellion

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Rebellion

  • Make Real VR

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Make Real VR

  • Clyde: A deep reinforcement learning doom playing agent

    < Back Clyde: A deep reinforcement learning doom playing agent Link Author(s) D Ratcliffe, S Devlin, U Kruschwitz, L Citi Abstract More info TBA Link

  • The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences

    < Back The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences Link Author(s) N Ballou, A Denisova, R Ryan, CS Rigby, S Deterding Abstract More info TBA Link

  • EReLELA: Exploration in Reinforcement Learning via Emergent Language Abstractions

    < Back EReLELA: Exploration in Reinforcement Learning via Emergent Language Abstractions Link Author(s) KY Denamganai, T Bradley, PV Amadori, S Missaoui, G Moss, JA Walker Abstract More info TBA Link

  • Deep unsupervised multi-view detection of video game stream highlights

    < Back Deep unsupervised multi-view detection of video game stream highlights Link Author(s) C Ringer, MA Nicolaou Abstract More info TBA Link

  • Northeastern University

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Northeastern University

  • Embodied, in-medium design of VR game motion controls using interactive supervised learning

    < Back Embodied, in-medium design of VR game motion controls using interactive supervised learning Link Author(s) C Gonzalez Diaz Abstract More info TBA Link

  • Learning dynamic graffiti strokes with a compliant robot

    < Back Learning dynamic graffiti strokes with a compliant robot Link Author(s) D Berio, S Calinon, FF Leymarie Abstract More info TBA Link

  • Validity threats in quantitative data collection with games: A narrative survey

    < Back Validity threats in quantitative data collection with games: A narrative survey Link Author(s) D Gundry, S Deterding Abstract More info TBA Link

  • Novel Player Experience with Sensory Substitution and Augmentation

    < Back Novel Player Experience with Sensory Substitution and Augmentation Link Author(s) JK Gibbs Abstract More info TBA Link

  • Rinascimento: searching the behaviour space of Splendor

    < Back Rinascimento: searching the behaviour space of Splendor Link Author(s) I Bravi, S Lucas Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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