Search Results
Results found for empty search
- AI-Generated Imagery: A New Era for the 'Readymade'
< Back AI-Generated Imagery: A New Era for the 'Readymade' Link Author(s) A Smith, M Cook Abstract More info TBA Link
- Artificial intelligence in co-operative games with partial observability
< Back Artificial intelligence in co-operative games with partial observability Link Author(s) P Williams Abstract More info TBA Link
- COMIC Research
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. COMIC Research
- Evaluating generalisation in general video game playing
< Back Evaluating generalisation in general video game playing Link Author(s) M Balla, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- National Science and Media Museum
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. National Science and Media Museum
- Team 17
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Team 17
- North Carolina State University
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. North Carolina State University
- The Dark Side of Game Jams
< Back The Dark Side of Game Jams Link Author(s) N Wearn, G Lai Abstract More info TBA Link
- Making Something Out of Nothing: Monte Carlo Graph Search in Sparse Reward Environments
< Back Making Something Out of Nothing: Monte Carlo Graph Search in Sparse Reward Environments Link Author(s) M Tot, M Conserva, S Devlin, DP Liebana Abstract More info TBA Link
- Game Audio | iGGi PhD
< Back Game Audio How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? Project areas include: Using AI to generate music on-the-fly tailored to the game state << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Adrián Barahona-Ríos iGGi Alum Creative Computing, Game Audio Read More Dr Tom Collins Supervisor Game AI, Game Audio, Game Data, Player Research, Esports Read More Alex Fletcher iGGi Alum Player Research, Applied Games, Game Audio Read More Dimitris Menexopoulos iGGi PG Researcher Available for post-PhD position Game Audio, Creative Computing Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Prof. Simon Colton Supervisor Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Gavin Kearney Supervisor Accessibility, Applied Games, Game AI, Game Audio Read More Prof. Damian Murphy Supervisor Creative Computing, Game Audio, Immersive Technology Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Igor Dall'Avanzi iGGi Alum Player Research, Game Audio Read More Dr Mariana Lopez Supervisor Applied Games, Game Audio Read More Dr Josh Reiss Supervisor Creative Computing, Game AI, Game Audio Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games Y Yu, A Wiens, A Barahona-Ríos, B Wilkins, S Zadtootaghaj, N Barman, ... arXiv preprint arXiv:2604.11082, 2026 Dr Adrián Barahona-Ríos View Details Procedural Sonification of Environmental Phenomena for Realistic Sound Design D Menexopoulos International Conference on Auditory Display (ICAD), 2025 Dimitris Menexopoulos View Details Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach T Farkas Goldsmiths, University of London, 2024 Dr Timea Farkas View Details Reflection Across AI-based Music Composition Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns ACM Cognition & Creativity '24, 398-412, 2024 Dr Kyle Worrall View Details Comparative evaluation in the wild: Systems for the expressive rendering of music K Worrall, Z Yin, T Collins IEEE Transactions on Artificial Intelligence, 2024 Dr Kyle Worrall View Details Using texture maps to procedurally generate sound in virtual environments D Menexopoulos Audio Engineering Society Conference: AES 2024 International Audio for Games Conference, 2024 Dimitris Menexopoulos View Details Load More iGGi Publications for this Theme Previous Next
- House of Commons
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. House of Commons
- A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio
< Back A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio Link Author(s) J Kulik, P Cairns Abstract More info TBA Link






