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- Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing
< Back Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing Link Author(s) C Guerrero Romero Abstract More info TBA Link
- Growing Together: An Analysis of Measurement Transparency Across 15 Years of Player Motivation Questionnaires
< Back Growing Together: An Analysis of Measurement Transparency Across 15 Years of Player Motivation Questionnaires Link Author(s) NGJ Hughes, JR Flockton, P Cairns Abstract More info TBA Link
- Controlling co-incidental non-player characters
< Back Controlling co-incidental non-player characters Link Author(s) J Walton-Rivers Abstract More info TBA Link
- Rolling Horizon NEAT for General Video Game Playing
< Back Rolling Horizon NEAT for General Video Game Playing Link Author(s) D Perez-Liebana, MS Alam, RD Gaina Abstract More info TBA Link
- Co-Designing Fashion with AI: A Small-Data Approach to Generative Garment Design
< Back Co-Designing Fashion with AI: A Small-Data Approach to Generative Garment Design Link Author(s) Ina Hrešć, Terence Broad Abstract More info TBA Link
- Autoencoding Blade Runner: Reconstructing Films with Artificial Neural Networks
< Back Autoencoding Blade Runner: Reconstructing Films with Artificial Neural Networks Link Author(s) T Broad, M Grierson Abstract More info TBA Link
- James Goodman
< Back Dr James Goodman Queen Mary University of London iGGi Outreach Coordinator iGGi Alum James has picked up degrees in Chemistry, History, Mathematics, Business Administration and Machine Learning. After a career in Consultancy and IT Project Management he is now finally doing the research he always wanted to. James is interested in opponent modelling, theory of mind and strategic communication in multi-player games, and how statistical forward planning can be used in modern tabletop board-games (or other turn-based environments). With a constrained budget, how much time should an agent spend thinking about it's own plan versus thinking about what other players might be doing to get in the way. How does this balance vary across different games? His secondary research interests are in using AI-playtesting as a tool for game-balancing and game-design. Email james.goodman@qmul.ac.uk Website LinkedIn Mastodon BlueSky GitHub Other Link Supervisors: Dr Diego Pérez-Liébana Prof. Simon Lucas Featured Publication(s): Dice, Cards, Action! The Analysis, Play and Design of MultiplayerTabletop Board Games with Monte Carlo Tree Search From code to play: Benchmarking program search for games using large language models LLM-based Program Search for Games Seeding for Success: Skill and Stochasticity in Tabletop Games From Code to Play: Benchmarking Program Search for Games Using Large Language Models Skill Depth in Tabletop Board Games Measuring Randomness in Tabletop Games A case study in AI-assisted board game design Following the leader in multiplayer tabletop games PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games MultiTree MCTS in Tabletop Games Visualizing Multiplayer Game Spaces TAG: Terraforming Mars Fingerprinting tabletop games AI and Wargaming Metagame Autobalancing for Competitive Multiplayer Games Does it matter how well I know what you’re thinking? Opponent Modelling in an RTS game Weighting NTBEA for game AI optimisation Re-determinizing MCTS in Hanabi Noise reduction and targeted exploration in imitation learning for abstract meaning representation parsing UCL+ Sheffield at SemEval-2016 Task 8: Imitation learning for AMR parsing with an alpha-bound Themes Design & Development Game AI - Previous Next
- Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network
< Back Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network Link Author(s) E Norris, K Clark, M Munafo, C Jay, J Baldwin, A Lautarescu, H Pedder, M Page, EM Rinke, C Burn, W Cawthorn, N Ballou, ... Abstract More info TBA Link
- The 2018 Hanabi competition
< Back The 2018 Hanabi competition Link Author(s) J Walton-Rivers, PR Williams, R Bartle Abstract More info TBA Link
- Monte carlo tree search applied to co-operative problems
< Back Monte carlo tree search applied to co-operative problems Link Author(s) PR Williams, J Walton-Rivers, D Perez-Liebana, SM Lucas Abstract More info TBA Link
- A Conceptual Model for the Analysis of Investigation Elements in Games
< Back A Conceptual Model for the Analysis of Investigation Elements in Games Link Author(s) Pedro Marques, Marcus Parreiras, Joshua Kritz, Geraldo Xexéo Abstract More info TBA Link
- Metagaming and metagames in Esports
< Back Metagaming and metagames in Esports Link Author(s) A Kokkinakis, P York, M Sagarika Patra, J Robertson, B Kirman, A Coates, A Chitayat, S Demediuk, A Drachen, J Hook, [...] M Ursu, F Oliver Block Abstract More info TBA Link


