Search Results
Results found for empty search
- "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews
< Back "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews Link Author(s) L Winter, DI Zendle, L Helsby Abstract More info TBA Link
- O Que São Jogos
< Back O Que São Jogos Link Author(s) DO LUDES, G XEXÃO, A CARMO, A ACIOLI, B TAUCEI, C DIPOLITTO, ... Abstract More info TBA Link
- Designing Games to Collect Human-Subject Data
< Back Designing Games to Collect Human-Subject Data Link Author(s) DE Gundry Abstract More info TBA Link
- Georgia Institute of Technology
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Georgia Institute of Technology
- You Need to Pay Better Attention: Rethinking the Mathematics of Attention Mechanism
< Back You Need to Pay Better Attention: Rethinking the Mathematics of Attention Mechanism Link Author(s) M Hosseini, P Hosseini Abstract More info TBA Link
- Hardness in Markov Decision Processes: Theory and Practice
< Back Hardness in Markov Decision Processes: Theory and Practice Link Author(s) M Conserva, P Rauber Abstract More info TBA Link
- Games | iGGi PhD
Games iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. Games Welcome to the iGGi games showcase page. Here you will find links to demos, videos and experiences developed by iGGi researchers. During their first year in the iGGi programme, each iGGi PGR develops games as part of the Game Design and Game Development modules. In addition, each year iGGi PGRs take part in at least one game jam. Several PGRs also construct a game as tool/vehicle for their research. The selection below provides links to examples of and further info about these games. Please note that most of them should be seen as proof of concept rather than completed experiences. iGGi Game Jams Researcher Games Global Game Jam / Ludum Dare Game Development Module iGGi Game Jams Here are some of the games resulting from iGGi Game Jam - January 2022 & iGGi Game Jam - January 2023 Researcher Games Spotlight on games developed by iGGi PG Researchers as part of their PhD and/or their research project(s) Global Game Jam & Ludum Dare Games developed by iGGi Researchers during the Global Game Jam (pre 2020) or Ludum Dare 48 Game Development Module Games developed by iGGi PG Researcher s as part of the Game Development module for doctoral training
- Coming up: iGGi Open Day! | iGGi PhD
< Back Coming up: iGGi Open Day! Coming Up: iGGi Open Day! To all prospective Applicants to iGGi: Don’t forget to register for our *in-person* Open Day (if you can make it) >> iGGi OPEN DAY << at University of York (Village East) and Queen Mary University of London (Whitechapel Campus) Tuesday 10 Jan 2023, 12:00-15:30 Come along to meet iGGi Researchers/Supervisors/Staff in person Schedule + REGISTRATION: >> for York here: https://tinyurl.com/yvwpp5bz >> for London here: https://tinyurl.com/bdcr3xfy We look forward to meeting you! *The photo is from our recent Game AI Group December Party!! at Empire House (QMUL Whitechapel Campus) Previous 20 Dec 2022 Next
- Realtime control of sequence generation with character based Long Short Term Memory Recurrent Neural Networks
< Back Realtime control of sequence generation with character based Long Short Term Memory Recurrent Neural Networks Link Author(s) M Akten Abstract More info TBA Link
- Esports | iGGi PhD
< Back Esports How might we use esports data to create immersive audience experiences, help players and teams improve, and understand human performance? Project areas include: Modelling team formation and metagame strategies in multiplayer games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Tom Collins Supervisor Game AI, Game Audio, Game Data, Player Research, Esports Read More Dr Phoebe Hesketh iGGi Alum Player Research, Esports Read More Dr Patrik Huber Supervisor Applied Games, Game Data, Immersive Technology, Player Research, Esports Read More Dr Alan Pedrassoli Chitayat iGGi Alum Available for post-PhD position Design & Development, Game Data, Esports Read More Dan Cooke iGGi PG Researcher Available for placement Esports, Game Data, Player Research Read More Dr Jon Hook Supervisor Applied Games, Player Research, Esports Read More Dr Ben Kirman Supervisor Player Research, Creative Computing, Design & Development, Applied Games, Esports Read More Dr Charles Ringer iGGi Alum Game AI, Game Data, Esports Read More Prof. Anders Drachen Supervisor Player Research, Design & Development, Game Data, Esports Read More Dr Anne Hsu Supervisor Applied Games, Design & Development, Player Research, Esports Read More Dr Athanasios Vasileios Kokkinakis iGGi Alum Game AI, Player Research, Esports Read More Dr Evelyn Tan iGGi Alum Player Research, Esports Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Alan Pedrassoli Chitayat View Details AI vs. the Algorithm: Measuring success on Twitch AP Chitayat 2025 IEEE Conference on Games (CoG), 1-8, 2025 Dr Alan Pedrassoli Chitayat View Details Applying machine learning to enhance esport broadcast narratives A Pedrassoli Chitayat University of York, 2025 Dr Alan Pedrassoli Chitayat View Details Applying and Visualising Complex Models in Esport Broadcast Coverage A Pedrassoli Chitayat, F Block, JA Walker, A Drachen Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024 Dr Alan Pedrassoli Chitayat View Details Money laundering through video games, a criminals' playground D Cooke, A Marshall Forensic Science International: Digital Investigation, Volume 50, 2024, 301802, ISSN 2666-2817 Dan Cooke View Details How Could They Win? An Exploration of Win Condition for Esports Narratives AP Chitayat, FO Block, JA Walker, A Drachen Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2024), 2024 Dr Alan Pedrassoli Chitayat View Details Load More iGGi Publications for this Theme Previous Next
- Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings
< Back Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings Link Author(s) C Gonzalez Diaz, J Tang, A Sarkar, S Rintel Abstract More info TBA Link
- Dubit Limited
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Dubit Limited





