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  • Crowdsourcing and aggregating nested markable annotations

    < Back Crowdsourcing and aggregating nested markable annotations Link Author(s) C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio Abstract More info TBA Link

  • Emotion Design for Video Games: A Framework for Affective Interactivity

    < Back Emotion Design for Video Games: A Framework for Affective Interactivity Link Author(s) M Croissant, G Schofield, C McCall Abstract More info TBA Link

  • Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming

    < Back Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming Link Author(s) E Petrovskaya Abstract More info TBA Link

  • Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network

    < Back Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network Link Author(s) E Norris, K Clark, M Munafo, C Jay, J Baldwin, A Lautarescu, H Pedder, M Page, EM Rinke, C Burn, W Cawthorn, N Ballou, ... Abstract More info TBA Link

  • Dissociating haptic feedback from physical assistance does not improve motor performance

    < Back Dissociating haptic feedback from physical assistance does not improve motor performance Link Author(s) E Ivanova, N Pena-Perez, J Eden, Y Yip, E Burdet Abstract More info TBA Link

  • Validity threats in quantitative data collection with games: A narrative survey

    < Back Validity threats in quantitative data collection with games: A narrative survey Link Author(s) D Gundry, S Deterding Abstract More info TBA Link

  • Examining the influence of perceptual distraction on performance in a working memory game

    < Back Examining the influence of perceptual distraction on performance in a working memory game Link Author(s) M Frister, F McNab, P Cairns Abstract More info TBA Link

  • Art and the science of generative AI

    < Back Art and the science of generative AI Link Author(s) Z Epstein, A Hertzmann, IHC, M Akten, H Farid, J Fjeld, MR Frank, M Groh, L Herman, N Leach, R Mahari, “S” Pentland, O Russakovsky, H Schroeder, A Smith Abstract More info TBA Link

  • Predatory Monetisation? A Categorisation of Unfair, Misleading and Aggressive Monetisation Techniques in Digital Games from the Player Perspective

    < Back Predatory Monetisation? A Categorisation of Unfair, Misleading and Aggressive Monetisation Techniques in Digital Games from the Player Perspective Link Author(s) E Petrovskaya, D Zendle Abstract More info TBA Link

  • The National Videogame Museum

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. The National Videogame Museum

  • Towards human-robot gesture recognition using point-based medialness

    < Back Towards human-robot gesture recognition using point-based medialness Link Author(s) FF Leymarie, P Aparajeya, D Berio Abstract More info TBA Link

  • Women in Games Jobs (WIGJ)

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Women in Games Jobs (WIGJ)

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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