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- Amplifying The Uncanny
< Back Amplifying The Uncanny Link Author(s) T Broad, FF Leymarie, M Grierson Abstract More info TBA Link
- Medallia
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Medallia
- Monte carlo tree search applied to co-operative problems
< Back Monte carlo tree search applied to co-operative problems Link Author(s) PR Williams, J Walton-Rivers, D Perez-Liebana, SM Lucas Abstract More info TBA Link
- Re-determinizing MCTS in Hanabi
< Back Re-determinizing MCTS in Hanabi Link Author(s) J Goodman Abstract More info TBA Link
- Controlling co-incidental non-player characters
< Back Controlling co-incidental non-player characters Link Author(s) J Walton-Rivers Abstract More info TBA Link
- Game Data | iGGi PhD
< Back Game Data How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games? Project areas include: Imitation Learning: Using game data from human players we can build AI opponents and team-mates to enhance multi-player games. Comparative Analysis of Games : By comparing data across different games, developers can understand key factors underlying game genres or mechanics, leading to more successful future game designs. Social Dynamics in Games : Studying data from multiplayer games can uncover fascinating insights about social dynamics and cooperation/competition among players. Game Economics : In games with virtual economies, tracking and analysing economic data can help maintain balanced economies, which is crucial for player satisfaction and the longevity of the game. << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Nick Ballou iGGi Alum Player Research, Game Data Read More Dr Ignacio Castro Supervisor Game AI, Applied Games, Player Research, Game Data Read More Prof. Anders Drachen Supervisor Player Research, Design & Development, Game Data, Esports Read More Dr Miles Hansard Supervisor Game AI, Immersive Technology, Design & Development, Game Data Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Dr Tom Collins Supervisor Game AI, Game Audio, Game Data, Player Research, Esports Read More Dr Dan Franks Supervisor Game AI, Game Data Read More Yu-Jhen Hsu iGGi Alum Game AI, Game Data Read More Steph Carter iGGi PG Researcher Available for placement Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Dan Cooke iGGi PG Researcher Available for placement Esports, Game Data, Player Research Read More Dr Jeremy Gow Supervisor Game AI, Creative Computing, Design & Development, Game Data Read More Dr Patrik Huber Supervisor Applied Games, Game Data, Immersive Technology, Player Research, Esports Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Alan Pedrassoli Chitayat View Details Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations P Hosseini, M Hosseini, I Castro, M Purver arXiv preprint arXiv:2403.01643, 2025 Peyman Hosseini View Details AI vs. the Algorithm: Measuring success on Twitch AP Chitayat 2025 IEEE Conference on Games (CoG), 1-8, 2025 Dr Alan Pedrassoli Chitayat View Details Foundation Models as World Models: A Foundational Study in Text-Based GridWorlds R Sasso, M Conserva, D Jeurissen, P Rauber arXiv preprint arXiv:2509.15915, 2025 Dominik Jeurissen Remo Sasso Dr Michelangelo Conserva View Details Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling F Smith Nicholls, M Cook CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20 Dr Florence Smith Nicholls View Details CG-TTRL: Context-Guided Test-Time Reinforcement Learning for On-Device Large Language Models P Hosseini, O Bohdal, T Ceritli, I Castro, M Purver, M Ozay, U Michieli arXiv preprint arXiv:2511.06430, 2025 Peyman Hosseini View Details Load More iGGi Publications for this Theme Previous Next
- Quartz Crystal Resonator for Real-Time Characterization of Nanoscale Phenomena Relevant for Biomedical Applications
< Back Quartz Crystal Resonator for Real-Time Characterization of Nanoscale Phenomena Relevant for Biomedical Applications Link Author(s) LA Carvajal Ahumada, OL Herrera Sandoval, N Pena-Perez, ... Abstract More info TBA Link
- Open Play: A longitudinal dataset of multi-platform video game digital trace data and psychological measures
< Back Open Play: A longitudinal dataset of multi-platform video game digital trace data and psychological measures Link Author(s) N Ballou, TA Földes, M Vuorre, T Hakman, K Magnusson, AK Przybylski Abstract More info TBA Link
- Domain Adaptation for Deep Reinforcement Learning in Visually Distinct Games
< Back Domain Adaptation for Deep Reinforcement Learning in Visually Distinct Games Link Author(s) DS Ratcliffe, L Citi, S Devlin, U Kruschwitz Abstract More info TBA Link
- Commentary: Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults
< Back Commentary: Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults Link Author(s) LY Xiao, N Ballou, C Eben Abstract More info TBA Link
- Real-time interactive sequence generation and control with Recurrent Neural Network ensembles
< Back Real-time interactive sequence generation and control with Recurrent Neural Network ensembles Link Author(s) M Akten, M Grierson Abstract More info TBA Link
- iGGi Game Jam 2025 and Awards! | iGGi PhD
< Back iGGi Game Jam 2025 and Awards! iGGi successfully concluded its 11th Game Jam on Friday, and it’s been EPIC! A total of 9 groups worked on a variety of game types, all based on this year’s theme: idiom 🔊 /ˈɪdɪəm/ iGGi PGRs appreciated the (in comparison to previous years) extended and therefore more relaxed format of the iGGi GJ 2025; while the the event itself spread over 72 hours, an extra day on either end afforded plenty of socialising between cohorts, and there was ample time for play testing. A special thank you goes out to the four iGGi Industry Advisory Board members who donated some of their time and who could be contacted online by groups via the iGGi GJ Discord server: A HEARTFELT THANKS !!! For the iGGi GJ 2025 Awards , participants could assign matching idioms (or twists on existing idioms) to each group. The resulting idioms were then used to label jars (one per group) containing 3D-printed keyboard keys with an “iGGi 2025” engraving (to fit the tab key on a mechanical keyboard) which were given out as prizes on Friday after the presentations. What's more, as a revelation that came completely unexpectedly to the researchers, the iGGi Game Jam had a far larger-scale secret Surprise Award still up its sleeve thanks to….. ...…SONY Interactive Entertainment !!!! SONY very generously sponsored the main award – a PS5 !!! – see pictures below showing its enthusiastic reception! - BIG MASSIVE THANKS from all of us to SONY! And here’s a rundown of the groups, games, and their award title: Game: “ Catan Got Your Tongue ” A Catan mod. Game: “ Stochastic Reward Engine ” This game is trying to decompose Catan into its core elements providing the players with a fun time optimising their probability choices in a binary choice environment. All created by: Connor Watts, Peyman Hosseini, Ruizhe Yu Xia, Tom Wells Award title: “Settle for less” Game: “ The Frankenwurst ” A fun 2D adventure game choke full of idioms. Created by: Nicole Levermore, Owen Crucefix (iGGi-ext.), Tamsin Isaac Award title: “When pigs… die…” Game: “ Hammer to Fall ” Grab your hammer and hit as many nails as possible. A tiny VR game about hitting nails with a hammer. Nothing nefarious going on here. Fun for the entire family! Created by: Dominik Jeurissen, Karl Clarke, Philip Smith, Toby Best Award title: “Hammer Time!” Game: “ Hexed or Vexed ” A spooky social deduction murder mystery. Created by: Alex Flint, Océane Lissillour, Prakriti Nayak, Tania Dales Award title: “Let’s burn that bridge when we come to it” Game: “ love & CLAW ” >> A beautiful fusion of balanced gameplay with a unique theme.. >> A furry good card game. Created by: Bobby Khaleque, Daniel Cooke, Dimitris Menexopoulos, Florence Smith Nicholls, Francesca Foffano, George Long, Luiza Stepanyan, Remo Sasso, Sahar Mirhadi, Sunny Thaicharoen Award title: “A Furry in the hand is worth two in the bush.” Game: “ ⏃⏁⎎⊑⍀⋏⊬⏃ ” A music toy. Created by: Cameron Johnston, Doruk Balcı Award title: “(Key-)stroke a chord” Game: “ Pick Up ” Find a Cube in this open world, pick up and put it back! Game Win! Created by: Yiping Han (iGGi-ext.) Award title: “Rinse and repeat” Game: “ Piggioms ” Created by: Alan Pedrassoli Chitayat, Lauren Winter, Steph Carter Award title: “Seeing how the sausage is made” Game: “ snaaaaaa...(300x)...aaaake ” A 1 dimensional snake game controlled using a Pi Pico and 300 LED string. Created by: Ben Kirman (iGGi Supervisor) Award title: “BITE ITTTTT for snake’s sake!” Lastly, a hearty THANKS to the four PGR GJ Organisers Doruk Balcı, Karl Clarke, Lauren Winter, and Tamsin Isaac , to the Supervisor GJ Organiser Ben Kirman , and a special mention goes to the iGGi Admin Team , in particular to Helen Tilbrook who went above and beyond to make it all happen! The next iGGi Game Jam will take place in January 2026 - exact dates tba - and we can't wait!! Photo Gallery - iGGi Game Jam 2025 Awards: Photo Gallery - iGGi Game Jam 2025 Moments: Itch.io link to all submissions here Previous 13 Jan 2025 Next



