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- Automatic Generation of Text for Match Recaps using Esport Caster Commentaries
< Back Automatic Generation of Text for Match Recaps using Esport Caster Commentaries Link Author(s) O Olarewaju, AV Kokkinakis, S Demediuk, J Roberstson, I Nölle, S Patra, D Slawson, AP Chitayat, A Coates, B Kirman, A Drachen, M Ursu, F Block, J Hook Abstract More info TBA Link
- Envisioning Distant Worlds: Fine-Tuning a Latent Diffusion Model with NASA's Exoplanet Data
< Back Envisioning Distant Worlds: Fine-Tuning a Latent Diffusion Model with NASA's Exoplanet Data Link Author(s) M Beaty, T Broad Abstract More info TBA Link
- Avatars in mixed-reality meetings: A longitudinal field study of realistic versus cartoon facial likeness effects on communication, task satisfaction, presence, and emotional…
< Back Avatars in mixed-reality meetings: A longitudinal field study of realistic versus cartoon facial likeness effects on communication, task satisfaction, presence, and emotional… Link Author(s) GC Dobre, M Wilczkowiak, M Gillies, X Pan, S Rintel Abstract More info TBA Link
- An ecosystem framework for the meta in esport games
< Back An ecosystem framework for the meta in esport games Link Author(s) S Thaicharoen, J Gow, A Drachen Abstract More info TBA Link
- Sony Interactive Entertainment
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Sony Interactive Entertainment
- Introducing: the game jam license
< Back Introducing: the game jam license Link Author(s) G Lai, K Erenli, F Khosmood, W Latham Abstract More info TBA Link
- The Relationship of Future State Maximization and von Foerster's Ethical Imperative Through the Lens of Empowerment
< Back The Relationship of Future State Maximization and von Foerster's Ethical Imperative Through the Lens of Empowerment Link Author(s) C Guckelsberger, C Salge, D Polani Abstract More info TBA Link
- Lon-ea at SemEval-2023 Task 11: A Comparison of Activation Functions for Soft and Hard Label Prediction
< Back Lon-ea at SemEval-2023 Task 11: A Comparison of Activation Functions for Soft and Hard Label Prediction Link Author(s) P Hosseini, M Hosseini, SS Al-Azzawi, M Liwicki, I Castro, M Purver Abstract More info TBA Link
- Grounded theory of accessible game development
< Back Grounded theory of accessible game development Link Author(s) J Kulik, J Beeston, P Cairns Abstract More info TBA Link
- Perceptual Distraction and its Effects on Difficulty and User Experience in Digital Games
< Back Perceptual Distraction and its Effects on Difficulty and User Experience in Digital Games Link Author(s) M Frister Abstract More info TBA Link
- Artistic Sketching for Expressive Coding
< Back Artistic Sketching for Expressive Coding Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link
- Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation
< Back Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation Link Author(s) E Petrovskaya Abstract More info TBA Link


