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  • A local approach to forward model learning: Results on the game of life game

    < Back A local approach to forward model learning: Results on the game of life game Link Author(s) SM Lucas, A Dockhorn, V Volz, C Bamford, RD Gaina, I Bravi, ... Abstract More info TBA Link

  • Validation and Prioritization of Design Options for Accessible Player Experiences

    < Back Validation and Prioritization of Design Options for Accessible Player Experiences Link Author(s) C Power, P Cairns, M Barlet, G Haynes, J Beeston, T DeHaven Abstract More info TBA Link

  • Graz University of Technology

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Graz University of Technology

  • Dr Siamak Shahandashti

    < Back Dr Siamak Shahandashti University of York Supervisor Dr Siamak Shahandashti is a Lecturer (Assistant Professor) in Cyber Security Siamak has extensive experience in designing cryptographic solutions to enhance security and privacy for applications such as electronic voting, auctions, and biometric authentication systems. He has also worked on the security and privacy of password managers, IoT devices, mobile phone sensors, contactless payment, and paper fingerprinting. Siamak is interested in designing systems for improving security and privacy that are easy to use and accessible. He is working on designing usable password strength meters and human verifiable cryptographic codes. Siamak is a core member of the York Interdisciplinary Centre for Cyber Security and an expert fellow of the UK Network on Security, Privacy, Identity, and Trust in the Digital Economy (SPRITE+) He is a co-inventor on multiple patents including the first verifiable e-voting system trialled in the UK (patents US15582447, GB1607597) and paper fingerprinting (patent US15972922) with applications in banknote security. He led the design of the broadcast encryption deployed in millions of Thales’s Pay TV products worldwide. Siamak was part of teams who found vulnerabilities and fixed several systems, including the ISO/IEC11770-4 standard for password-based key exchange used in billions of devices, major mobile browser (Chrome, Firefox, Opera, Safari) sensor access policies, and Bitcoin's Payment Protocol used by 100k+ merchants. He is particularly interested in supervising students on the following topics: Using gamification to improve security and privacy in applications such as authentication and human verification Investigating and improving security and privacy in game environments Research themes: Gamification Games with a Purpose Game Security Game Privacy Game Analytics siamak.shahandashti@york.ac.uk Email Mastodon https://www.cs.york.ac.uk/~siamak Other links Website https://au.linkedin.com/in/siamakfs LinkedIn BlueSky Github Themes Applied Games ! Widget Didn’t Load Check your internet and refresh this page. If that doesn’t work, contact us. Previous Next

  • Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks

    < Back Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks Link Author(s) M Akten, M Grierson Abstract More info TBA Link

  • Less is More: Analysing Communication in Teams of Strangers

    < Back Less is More: Analysing Communication in Teams of Strangers Link Author(s) E Tan, A Wade, A Kokkinakis, G Heyes, SP Demediuk, A Drachen Abstract More info TBA Link

  • More than a bit of coding:(un-) Grounded (non-) Theory in HCI

    < Back More than a bit of coding:(un-) Grounded (non-) Theory in HCI Link Author(s) T Cole, M Gillies Abstract More info TBA Link

  • Zooniverse

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Zooniverse

  • Swords Narrative

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Swords Narrative

  • Dominik Jeurissen

    < Back Dominik Jeurissen Queen Mary University of London iGGi PG Researcher Hey, I'm Dominik Jeurissen, and I'm passionate about both software engineering and machine learning, with a particular interest in fully autonomous agents that do not rely on absurd amounts of data. My focus areas include reinforcement learning, unsupervised learning, and the emerging capabilities of large language models. I earned my MSc in Artificial Intelligence from Maastricht University and my BSc in Computer Science with a focus on Applied Mathematics from RWTH Aachen. During my undergraduate studies, I worked as a software engineer at INFORM GmbH, contributing to their supply management software, add*ONE. A description of Dominik's research: My PhD is a collaboration with Creative Assembly , focusing on researching AI for complex strategy games, such as Total War. With the recent emergence of Large Language Models (LLMs), I’m exploring their potential to enhance game-playing agents. LLMs can instantly recall knowledge on almost any topic (though not without occasional errors), perform basic reasoning, and are easily configured for a wide range of text-based tasks. These abilities make them especially promising for game development, where machine learning agents often struggle due to constantly changing game environments. d.jeurissen@qmul.ac.uk Email https://commandercero.github.io/ Mastodon Other links Website https://www.linkedin.com/in/dominik-jeurissen/ LinkedIn https://bsky.app/profile/dominikjeurissen.bsky.social BlueSky https://github.com/CommanderCero Github Supervisors: Dr Diego Pérez-Liébana Dr Jeremy Gow Featured Publication(s): Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games Generating Diverse and Competitive Play-Styles for Strategy Games PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games Automatic Goal Discovery in Subgoal Monte Carlo Tree Search Game state and action abstracting monte carlo tree search for general strategy game-playing Portfolio search and optimization for general strategy game-playing The Design Of" Stratega": A General Strategy Games Framework Themes Design & Development Game AI Game Data - Previous Next

  • iGGi Becomes WIG Education Ambassador | iGGi PhD

    < Back iGGi Becomes WIG Education Ambassador iGGi is proud to officially announce that we are now Women in Games (WIG) Education Ambassadors as of last week. We at iGGi feel strongly that the future in games industry and research must include a more level playing field for all the groups which currently lack visibility and/or voice. We want to do our part in creating societal change in that respect. Here's a link to the article in the WIG newsletter featuring our senior academic spokesperson Raluca Gaina. >> iGGi joins Women in Games as Education Ambassador . We are very happy that Raluca has accepted this new role: as she is both, an iGGi Alumna and an iGGi Supervisor/Staff, she is particularly suited to representing women, not only within iGGi but also in games research as a whole. Included in the iGGi WIG team will be any interested PGRs who we will introduce in one of the forthcoming iGGi News articles, so, watch this space! If you as an iGGi PGR are interested in joining in, please let iGGi Admin know. (Note: You don’t have to identify as female to become a WIG Ambassador.) Here’s also a general link to this month’s WIG July Newsletter And finally, a big THANKS goes to the WIG Team who have been amazingly supportive already. We look forward to many years of collaboration ahead of us! Previous 20 Jul 2023 Next

  • Piers Williams

    < Back Dr Piers Williams University of Essex iGGi Alum Partial Observability as a game mechanic There is a wide variety of different types of games, each providing its own unique challenge to artificial intelligence. Not all games provide full access to the environment, creating interest and difficulty by hiding particular pieces of information from the player. Other types of game expect teamwork from the players rather than being solely adversarial. Some games use both restrictions, and it is this type of game that this thesis concentrates on. Piers graduated from the University of Essex with an MSc in Computer Science. His interests lie in the field of Artificial Intelligence and in particular Multi-Agent Systems. Please note: Updating of profile text in progress Email Mastodon Other links Website LinkedIn BlueSky Github Featured Publication(s): Hexboard: A generic game framework for turn-based strategy games Evaluating and Modelling Hanabi-Playing Agents Monte carlo tree search applied to co-operative problems The 2018 hanabi competition Artificial intelligence in co-operative games with partial observability Ms. Pac-Man Versus Ghost Team CIG 2016 Competition Cooperative games with partial observability Themes Game AI - Previous Next

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