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  • Experience as a transformational practice

    < Back Experience as a transformational practice Link Author(s) C Ramirez-Figueroa, GL Amadei, N Binyamini Ben Meir, C Martin, ... Abstract More info TBA Link

  • Yokozuna Data

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Yokozuna Data

  • Visualising Generative Spaces Using Convolutional Neural Network Embeddings

    < Back Visualising Generative Spaces Using Convolutional Neural Network Embeddings Link Author(s) O Withington, L Tokarchuk Abstract More info TBA Link

  • Genetic optimisation of BCI systems for identifying games related cognitive states

    < Back Genetic optimisation of BCI systems for identifying games related cognitive states Link Author(s) A Iacob, M Morosan, F Sepulveda, R Poli Abstract More info TBA Link

  • Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets

    < Back Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets Link Author(s) G Lai, I Vecchi Abstract More info TBA Link

  • System and method for training a machine learning model

    < Back System and method for training a machine learning model Link Author(s) R Spick, G Moss, T Bradley, PV Amadori Abstract More info TBA Link

  • Illuminating Game Space Using MAP-Elites for Assisting Video Game Design

    < Back Illuminating Game Space Using MAP-Elites for Assisting Video Game Design Link Author(s) M Balla, A Barahona-Rıos, A Katona, NP Pérez, R Spick Abstract More info TBA Link

  • The many faces of monetisation: Understanding the diversity and extremity of player spending in mobile games via massive-scale transactional analysis

    < Back The many faces of monetisation: Understanding the diversity and extremity of player spending in mobile games via massive-scale transactional analysis Link Author(s) D Zendle, C Flick, S Deterding, J Cutting, E Gordon-Petrovskaya, ... Abstract More info TBA Link

  • GameSparks: Amazon

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. GameSparks: Amazon

  • Rinascimento: Playing Splendor-Like Games With Event-Value Functions

    < Back Rinascimento: Playing Splendor-Like Games With Event-Value Functions Link Author(s) I Bravi, S Lucas Abstract More info TBA Link

  • Projects

    iGGi PhD Projects - listing iGGi PhD Projects 2022 Industry-led Projects This page displays industry-proposed PhD projects to start September 2022. Note: The deadline for applications is Monday 13 June, 12:00 noon BST. We strongly suggest that potential applicants contact the supervisor(s) of their chosen project to develop a proposal as soon as possible (see below). The positions are fully funded and full-time for four years starting September 2022 (PhD fees plus a tax-free stipend to cover living costs). The PhD researchers will be based at Queen Mary University of London (QMUL) . The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is the world's largest PhD programme aimed at games research, with over 70 current iGGi PhD researchers. iGGi covers a wide range of scientific and creative disciplines, encouraging team work and team play. iGGi researchers work closely with the games industry. To apply please follow the instructions on our Apply page https://iggi.org.uk/apply These two projects have been proposed by our partner Creative Assembly , one of the UK’s largest games studios which has been established for 34 years and is the author of the Total War games series. If you are interested in one of the projects and would like further details and/or to discuss, please contact the respective project supervisor(s) via the email address given in the project description. Your proposal should be developed via (email) discussion with the prospective supervisor(s). Please also make sure that the proposal you submit sits within iGGi's scope .

  • Frontiers of GVGAI Planning

    < Back Frontiers of GVGAI Planning Link Author(s) DP Liebana, RD Gaina Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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