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- SURFACE: Xbox Controlled Hot-wire Foam Cutter
< Back SURFACE: Xbox Controlled Hot-wire Foam Cutter Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link
- “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players.
< Back “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players. Link Author(s) C Foch, B Kirman Abstract More info TBA Link
- Transforming the output of GANs by fine-tuning them with features from different datasets
< Back Transforming the output of GANs by fine-tuning them with features from different datasets Link Author(s) T Broad, M Grierson Abstract More info TBA Link
- Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay
< Back Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay Link Author(s) C Guerrero-Romero, S Lucas, D Perez-Liebana Abstract More info TBA Link
- Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search
< Back Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search Link Author(s) M Tot, M Conserva, DP Liebana, S Devlin Abstract More info TBA Link
- Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach
< Back Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach Link Author(s) T Farkas Abstract More info TBA Link
- The Relationship of Future State Maximization and von Foerster's Ethical Imperative Through the Lens of Empowerment
< Back The Relationship of Future State Maximization and von Foerster's Ethical Imperative Through the Lens of Empowerment Link Author(s) C Guckelsberger, C Salge, D Polani Abstract More info TBA Link
- Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks
< Back Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks Link Author(s) A Basiri, E Masehian, F Taghiyareh, P Hosseini Abstract More info TBA Link
- Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities
< Back Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities Link Author(s) S Berns, T Broad, C Guckelsberger, S Colton Abstract More info TBA Link
- ETHER: Aligning Emergent Communication for Hindsight Experience Replay
< Back ETHER: Aligning Emergent Communication for Hindsight Experience Replay Link Author(s) Kevin Denamganaï, Daniel Hernandez, Ozan Vardal, Sondess Missaoui, James Alfred Walker Abstract More info TBA Link
- Trends in organizing philosophies of game jams and game hackathons
< Back Trends in organizing philosophies of game jams and game hackathons Link Author(s) A Fowler, G Lai, F Khosmood, R Hill Abstract More info TBA Link
- Creative Assembly
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Creative Assembly


