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  • Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities

    < Back Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities Link Author(s) S Berns, T Broad, C Guckelsberger, S Colton Abstract More info TBA Link

  • Michael John Saiger

    < Back Dr Michael Saiger University of York iGGi Alum Michael is a game design researcher investigating how we engage players (particularly young people) in the design and development of applied games. He has facilitated co-design workshops across health and education research, designing solutions to research problems. Most recently, he was employed as a game design researcher on an ESRC funded project to design and evaluate a game for teacher recruitment. A description of Michael's research: Michael's research involves the facilitation and involvement of children and young people in the design of mental health games. Through their research, they have co-designed mental health prototypes and explored the factors to impact participation and engagement. Their research has highlighted how there are facilitation barriers and shifts in participant preferences towards how young people want to interact during co-design. michael.saiger@york.ac.uk Email https://linktr.ee/MichaelJohnSaiger Mastodon https://micia1592.wixsite.com/mikethingsbetter Other links Website https://www.linkedin.com/in/mjsaiger/ LinkedIn BlueSky Github Supervisors: Dr Joe Cutting Prof. Sebastian Deterding Dr Lina Gega Featured Publication(s): Use of Technology in Brief Interventions How Do We Engage Children and Young People in the Design and Development Of Mental Health Games Children and Young People's Involvement in Designing Applied Games: Scoping Review What Factors Do Players Perceive as Methods of Retention in Battle Royale Games? Themes Applied Games Design & Development Player Research - Previous Next

  • ETHER: Aligning Emergent Communication for Hindsight Experience Replay

    < Back ETHER: Aligning Emergent Communication for Hindsight Experience Replay Link Author(s) Kevin Denamganaï, Daniel Hernandez, Ozan Vardal, Sondess Missaoui, James Alfred Walker Abstract More info TBA Link

  • Trends in organizing philosophies of game jams and game hackathons

    < Back Trends in organizing philosophies of game jams and game hackathons Link Author(s) A Fowler, G Lai, F Khosmood, R Hill Abstract More info TBA Link

  • Creative Assembly

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Creative Assembly

  • Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation

    < Back Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation Link Author(s) E Petrovskaya Abstract More info TBA Link

  • Investigating sensorimotor contingencies in the enactive interface

    < Back Investigating sensorimotor contingencies in the enactive interface Link Author(s) JK Gibbs, K Devlin Abstract More info TBA Link

  • Applied Games | iGGi PhD

    < Back Applied Games How might we design and use games to support health, learning, work, and conduct scientific research? Project areas include: Games for therapy and diagnosis, particularly in mental health Analysis of game behaviours for research into human psychology Games for understanding the impact of behaviours on the environment << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Michael Aichmüller iGGi Alum Game AI, Applied Games Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Dr Ignacio Castro Supervisor Game AI, Applied Games, Player Research, Game Data Read More Dr Joe Cutting iGGi Alum + Supervisor Player Research, Applied Games, Design & Development Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for placement Applied Games, Design & Development, Creative Computing Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Dr Tara Collingwoode-Williams iGGi Alum Player Research, Applied Games Read More Rory Davidson iGGi PG Researcher Available for post-PhD position Player Research, Applied Games, Design & Development Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Steph Carter iGGi PG Researcher Available for placement Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Prof. Peter Cowling Supervisor Game AI, Applied Games, Design & Development Read More Dr Alena Denisova Supervisor Applied Games, Player Research, Design & Development Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Domestic Cultures of Plant Care: A Moss Terrarium Probe N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Designing Interactive Systems Conference (DIS '25), 05-09 July 2025, Funchal, Portugal. ACM, New York, NY, USA 19 Pages Nirit Binyamini Ben Meir View Details Towards an Ontology of Wargame Design L Ouriques, CE Barbosa, J Kritz, G Xexéo IEEE Access, vol. 13 Joshua Kritz View Details When 1+ 1 does not equal 2: Synergy in games Joshua Kritz, Raluca Gaina arXiv preprint arXiv:2502.10304 Joshua Kritz View Details "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews L Winter, L Helsby, D Zendle CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Article No.: 1036, Pages 1 - 16 Lauren Winter Dr Laura Helsby View Details Climate Club: A Group-based Game to Support Sensemaking of Climate Actions P Sandbhor, J Hook FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games, Article No.: 32, Pages 1 - 12, 2024 Prasad Sandbhor Prasad Sandbhor View Details An appraisal-based chain-of-emotion architecture for affective language model game agents M Croissant, M Frister, G Schofield, C McCall Plos one 19 (5), e0301033, 2024 Dr Maximilian Croissant Dr Madeleine Frister View Details Load More iGGi Publications for this Theme Previous Next

  • Introducing: the game jam license

    < Back Introducing: the game jam license Link Author(s) G Lai, K Erenli, F Khosmood, W Latham Abstract More info TBA Link

  • Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming

    < Back Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming Link Author(s) E Petrovskaya Abstract More info TBA Link

  • Measuring the experience of playing self-paced games

    < Back Measuring the experience of playing self-paced games Link Author(s) J Cutting Abstract More info TBA Link

  • If everything is a loot box, nothing is: Response to Xiao et al.

    < Back If everything is a loot box, nothing is: Response to Xiao et al. Link Author(s) D Zendle, P Cairns, R Meyer, S Waters, N Ballou Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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