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- Interactive machine learning for more expressive game interactions
< Back Interactive machine learning for more expressive game interactions Link Author(s) C Gonzalez Diaz, P Perry, R Fiebrink Abstract More info TBA Link
- Skill Depth in Tabletop Board Games
< Back Skill Depth in Tabletop Board Games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link
- Active Divergence with Generative Deep Learning--A Survey and Taxonomy
< Back Active Divergence with Generative Deep Learning--A Survey and Taxonomy Link Author(s) T Broad, S Berns, S Colton, M Grierson Abstract More info TBA Link
- A Grounded Analysis of Player-Described Board Game Immersion
< Back A Grounded Analysis of Player-Described Board Game Immersion Link Author(s) T Farkas, S Wiseman, P Cairns, R Fiebrink Abstract More info TBA Link
- The effect of lip and arm synchronization on embodiment: a pilot study
< Back The effect of lip and arm synchronization on embodiment: a pilot study Link Author(s) T Collingwoode-Williams, M Gillies, C McCall, X Pan Abstract More info TBA Link
- An ecosystem framework for the meta in esport games
< Back An ecosystem framework for the meta in esport games Link Author(s) S Thaicharoen, J Gow, A Drachen Abstract More info TBA Link
- Busy doing nothing? What do players do in idle games?
< Back Busy doing nothing? What do players do in idle games? Link Author(s) J Cutting, D Gundry, P Cairns Abstract More info TBA Link
- Designing Personas for Expressive Robots: Personality in the New Breed of Moving, Speaking, and Colorful Social Home Robots
< Back Designing Personas for Expressive Robots: Personality in the New Breed of Moving, Speaking, and Colorful Social Home Robots Link Author(s) S Whittaker, Y Rogers, E Petrovskaya, H Zhuang Abstract More info TBA Link
- The Multi-Agent Reinforcement Learning in Malm\" O (MARL\" O) Competition
< Back The Multi-Agent Reinforcement Learning in Malm\" O (MARL\" O) Competition Link Author(s) Diego Perez-Liebana, Katja Hofmann, Sharada Prasanna Mohanty, Noburu Kuno, Andre Kramer, Sam Devlin, Raluca D Gaina, Daniel Ionita Abstract More info TBA Link
- Using Generative AI as an Artistic Material: A Hacker's Guide
< Back Using Generative AI as an Artistic Material: A Hacker's Guide Link Author(s) T Broad Abstract More info TBA Link
- Using Virtual Reality to Investigate the Influence of Sleep Deprivation on In-the-Moment Arousal During Exposure to Prolonged Threats
< Back Using Virtual Reality to Investigate the Influence of Sleep Deprivation on In-the-Moment Arousal During Exposure to Prolonged Threats Link Author(s) E Sullivan, C McCall, LM Henderson, M Croissant, G Schofield, S Cairney Abstract More info TBA Link
- Generating Diverse and Competitive Play-Styles for Strategy Games
< Back Generating Diverse and Competitive Play-Styles for Strategy Games Link Author(s) D Perez-Liebana, C Guerrero-Romero, A Dockhorn, L Xu, J Hurtado, Dominik Jeurissen Abstract More info TBA Link

