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- Beyond playing to win: Diversifying heuristics for GVGAI
< Back Beyond playing to win: Diversifying heuristics for GVGAI Link Author(s) C Guerrero-Romero, A Louis, D Perez-Liebana Abstract More info TBA Link
- Validity threats in quantitative data collection with games: A narrative survey
< Back Validity threats in quantitative data collection with games: A narrative survey Link Author(s) D Gundry, S Deterding Abstract More info TBA Link
- Sarah Masters
< Back Sarah Masters University of York iGGi PG Researcher Available for post-PhD position Sarah is an artist, game developer and researcher. They have an MA in Indie Game Development from Falmouth University (Distinction), where they created the city-building card game Eudaimonia. They are an active part of the games community taking part in game jams and setting up their own commercially focused studio. Sarah's work takes a research through design approach making and exploring games as an art form for change, collaborative design, speculative futures including 'ecopunk' and how we design games to meaningfully engage and entertain. Alongside a portfolio of games, their previous work includes running a workshop on Solarpunk vs Grimdark concepts. Their work also explores sustainable design and development practices to create emotional, engaging and meaningful experiences that can be a part of a greener industry and engage in climate change conversation. sarah.masters@york.ac.uk Email https://mastodon.gamedev.place/@sarah https://sarahdotgames.itch.io/ Mastodon https://sarah.games/ Other links Website https://www.linkedin.com/in/sarah-games/ LinkedIn BlueSky https://github.com/Impalpably Github Featured Publication(s): Radical Alternate Futurescoping: Solarpunk versus Grimdark Radical Alternate Futurescoping: Solarpunk versus Grimdark Better Dead than a Damsel: Gender Representation and Player Churn Themes Applied Games Design & Development Player Research Eudaimonia: A solarpunk city-building choice and consequence game - Save the world in eight years!: https://www.youtube.com/watch?v=_zKcgFluR24 Fatalis - a witchy gardening game: https://www.youtube.com/watch?v=kR_OMidgk14 Previous Next
- League of Legends: A Study of Early Game Impact
< Back League of Legends: A Study of Early Game Impact Link Author(s) R Gaina, C Nordmoen Abstract More info TBA Link
- Decentralised Gambling: The York Combined Transaction Set
< Back Decentralised Gambling: The York Combined Transaction Set Link Author(s) OJ Scholten, D Zendle, JA Walker Abstract More info TBA Link
- Yizhao Jin
< Back Dr Yizhao Jin Queen Mary University of London iGGi Alum Currently a student at Queen Mary University of London (QMUL), I have delved deep into the realms of artificial intelligence and game design. With a passion for understanding the complexities behind real-time strategy (RTS) games and their dynamic, unpredictable nature, I have committed myself to contribute novel insights to this domain. Research: My primary research area is Hierarchical Reinforcement Learning (HRL) for Real-Time Strategy (RTS) games. RTS games, known for their intricate mechanics and vast decision spaces, present a formidable challenge for traditional AI approaches. By employing HRL, I aim to develop agents that can not only understand the multi-layered tactics and strategies of these games but also learn to adapt to ever-changing game scenarios efficiently. The main objectives of my research are: Better Generalization: To create agents that can seamlessly transition between different RTS games or various maps within the same game without extensive retraining. This involves understanding common strategic threads across multiple game domains. Efficient Training: RTS games are inherently time-consuming due to their vast decision spaces and prolonged gameplay. My research seeks ways to optimize the training process, ensuring that AI agents can learn faster and with fewer computational resources. acw596@qmul.ac.uk Email Mastodon Other links Website LinkedIn BlueSky https://github.com/decatt Github Supervisors: Prof. Greg Slabaugh Prof. Simon Lucas Themes Game AI Previous Next
- What Is a Game Jam?
< Back What Is a Game Jam? Link Author(s) G Lai, F Khosmood Abstract More info TBA Link
- Thryn Henderson
< Back Dr Thryn Henderson University of York iGGi Alum Thryn’s phd explored the practices of personal vignette games, with a particular interest in the vignette game’s approaches to digital persona, their roots in approachable DIY culture, and their importance to marginalised creators. Publications from their work can be found in the Digra 2020 archive and Persona Studies Volume 6, Issue 2 . Thryn’s interest in gaming grows from a delight in telling stories. They endeavour to find the spaces where play incorporates and encourages collaborative narrative, poetry, theatre, activism, subversion, surprise and expression. Most of Thryn’s work in playful media can be found in zines, cardboard installations, paper games, hidden screens, or roaming through the woods around the UK. They are a co-founder of the playful design co-operative Furtive Shambles, currently producing experimental live and tabletop game experiences. thrynhenderson@gmail.com Email Mastodon https://furtiveshambles.com Other links Website LinkedIn BlueSky Github Themes Design & Development - Previous Next
- How virtual and mechanical coupling impact bimanual tracking
< Back How virtual and mechanical coupling impact bimanual tracking Link Author(s) N Pena-Perez, J Eden, E Ivanova, I Farkhatdinov, E Burdet Abstract More info TBA Link
- "Moments to Talk About": Designing for the Eudaimonic Gameplay Experience
< Back "Moments to Talk About": Designing for the Eudaimonic Gameplay Experience Link Author(s) T Cole Abstract More info TBA Link
- Quartz Crystal Resonator for Real-Time Characterization of Nanoscale Phenomena Relevant for Biomedical Applications
< Back Quartz Crystal Resonator for Real-Time Characterization of Nanoscale Phenomena Relevant for Biomedical Applications Link Author(s) LA Carvajal Ahumada, OL Herrera Sandoval, N Pena-Perez, ... Abstract More info TBA Link
- Learnings from the case Maple Refugee: A dystopian story of free-to-play, probability, and gamer consumer activism.
< Back Learnings from the case Maple Refugee: A dystopian story of free-to-play, probability, and gamer consumer activism. Link Author(s) S Park, LY Xiao, M Denoo, E Grosemans, E Petrovskaya, N Ballou Abstract More info TBA Link




