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- Self-adaptive MCTS for General Video Game Playing
< Back Self-adaptive MCTS for General Video Game Playing Link Author(s) CF Sironi, J Liu, D Perez-Liebana, RD Gaina, I Bravi, SM Lucas, ... Abstract More info TBA Link
- Network Bending: Expressive Manipulation of Generative Models in Multiple Domains
< Back Network Bending: Expressive Manipulation of Generative Models in Multiple Domains Link Author(s) T Broad, FF Leymarie, M Grierson Abstract More info TBA Link
- Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games
< Back Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games Link Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract More info TBA Link
- Dr Diego Perez-Liebana
< Back Dr Diego Pérez-Liébana Queen Mary University of London Supervisor Born in Madrid (Spain) and living in London (United Kingdom), I am a Senior Lecturer in Computer Games and Artificial Intelligence at Queen Mary University of London. I hold a PhD in Computer Science from the University of Essex (2015) and a Master degree in Computer Science from University Carlos III (Madrid, Spain; 2007). My research is centered in the application of Artificial Intelligence to games, Tree Search and Evolutionary Computation. At the moment, I am especially interested on General Video Game Playing and Strategy games, which involves the creation of content and agents that play any real-time game that is given to it, and research in Abstract Forward Models. I have recently been awarded with an EPSRC grant on Abstract Forward Models for Modern Games. I am author of more than 100 papers in the field of Game AI, published in the main conferences of the field of Computational Intelligence in Games and Evolutionary Computation. I have publications in highly respected journals such as IEEE TOG and TEVC. I have also organised international competitions for the Game AI research community, such as the Physical Travelling Salesman Competition, and the General Video Game AI Competition, held in IEEE (WCCI, CIG) and ACM (GECCO) International Conferences. I also experience in the videogames industry as a game programmer (Revistronic; Madrid, Spain), with titles published for both PC and consoles. I worked as a software engineer (Game Brains; Dublin, Ireland), where I oversaw the development of AI tools that can be applied to the latest industry videogames. I am particularly interested in supervising students with background on applications of Tree Search or Evolutionary Algorithms for strategy games. Research Themes: Game AI Rolling Horizon Evolutionary Algorithms. Monte Carlo Tree Search Statistical Forward Planning methods. Strategy Games. Email diego.perez@qmul.ac.uk Website LinkedIn Mastodon BlueSky GitHub Other Link Themes Game AI Game Data - Previous Next
- Language Model Inversion through End-to-End Differentiation
< Back Language Model Inversion through End-to-End Differentiation Link Author(s) KY Denamganaï, K Subr Abstract More info TBA Link
- On the Machine Condition and its Creative Expression.
< Back On the Machine Condition and its Creative Expression. Link Author(s) S Colton, A Pease, C Guckelsberger, J McCormack, MT Llano, M Cook Abstract More info TBA Link
- "I just wanted to get it over and done with": a grounded theory of psychological need frustration in video games
< Back "I just wanted to get it over and done with": a grounded theory of psychological need frustration in video games Link Author(s) N Ballou, S Deterding Abstract More info TBA Link
- " Hunt Takes Hare": Theming Games Through Game-Word Vector Translation
< Back " Hunt Takes Hare": Theming Games Through Game-Word Vector Translation Link Author(s) Y Rabii, M Cook Abstract More info TBA Link
- Population seeding techniques for rolling horizon evolution in general video game playing
< Back Population seeding techniques for rolling horizon evolution in general video game playing Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- RenCon Report: Cue-Free Express & Pedal
< Back RenCon Report: Cue-Free Express & Pedal Link Author(s) K Worrall, T Collins Abstract More info TBA Link
- Design and Development
iGGi PhD Projects - listing iGGi PhD Projects 2023 Design and Development This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Design and Development Realistic physical interaction of 3D point cloud objects This project will investigate geometric and machine learning approaches to developing 3D game assets. Price Design and Development Duration Miles Hansard, Changjae Oh Read More Load More
- Disability tax in gacha games: the social cost of hidden expenses.
< Back Disability tax in gacha games: the social cost of hidden expenses. Link Author(s) C Deery, F Foffano Abstract More info TBA Link



