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  • Games | iGGi PhD

    Games iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. Games Welcome to the iGGi games showcase page. Here you will find links to demos, videos and experiences developed by iGGi researchers. During their first year in the iGGi programme, each iGGi PGR develops games as part of the Game Design and Game Development modules. In addition, each year iGGi PGRs take part in at least one game jam. Several PGRs also construct a game as tool/vehicle for their research. The selection below provides links to examples of and further info about these games. Please note that most of them should be seen as proof of concept rather than completed experiences. iGGi Game Jams Researcher Games Global Game Jam / Ludum Dare Game Development Module iGGi Game Jams Here are some of the games resulting from iGGi Game Jam - January 2022 & iGGi Game Jam - January 2023 Researcher Games Spotlight on games developed by iGGi PG Researchers as part of their PhD and/or their research project(s) Global Game Jam & Ludum Dare Games developed by iGGi Researchers during the Global Game Jam (pre 2020) or Ludum Dare 48 Game Development Module Games developed by iGGi PG Researcher s as part of the Game Development module for doctoral training

  • Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires

    < Back Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires Link Author(s) NGJ Hughes, JR Flockton, P Cairns Abstract More info TBA Link

  • Game state and action abstracting monte carlo tree search for general strategy game-playing

    < Back Game state and action abstracting monte carlo tree search for general strategy game-playing Link Author(s) A Dockhorn, J Hurtado-Grueso, D Jeurissen, L Xu, D Perez-Liebana Abstract More info TBA Link

  • Introducing real world physics and macro-actions to general video game AI

    < Back Introducing real world physics and macro-actions to general video game AI Link Author(s) D Perez-Liebana, M Stephenson, RD Gaina, J Renz, SM Lucas Abstract More info TBA Link

  • PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning

    < Back PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning Link Author(s) M Balla, GEM Long, J Goodman, RD Gaina, D Perez-Liebana Abstract More info TBA Link

  • Comparing Measures of perceived challenge and demand in video games: Exploring the conceptual dimensions of CORGIS and VGDS

    < Back Comparing Measures of perceived challenge and demand in video games: Exploring the conceptual dimensions of CORGIS and VGDS Link Author(s) A Flint, A Denisova, N Bowman Abstract More info TBA Link

  • Noise reduction and targeted exploration in imitation learning for abstract meaning representation parsing

    < Back Noise reduction and targeted exploration in imitation learning for abstract meaning representation parsing Link Author(s) J Goodman, A Vlachos, J Naradowsky Abstract More info TBA Link

  • Towards Mode Balancing of Generative Models via Diversity Weights

    < Back Towards Mode Balancing of Generative Models via Diversity Weights Link Author(s) S Berns, S Colton, C Guckelsberger Abstract More info TBA Link

  • Thinking and doing: Challenge, agency, and the eudaimonic experience in video games

    < Back Thinking and doing: Challenge, agency, and the eudaimonic experience in video games Link Author(s) T Cole, M Gillies Abstract More info TBA Link

  • Enigmatic Studios

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Enigmatic Studios

  • Deepdream is blowing my mind

    < Back Deepdream is blowing my mind Link Author(s) M Akten Abstract More info TBA Link

  • Deep unsupervised multi-view detection of video game stream highlights

    < Back Deep unsupervised multi-view detection of video game stream highlights Link Author(s) C Ringer, MA Nicolaou Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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