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- Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation
< Back Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation Link Author(s) GC Dobre, M Gillies, P Falk, JA Ward, AFC Hamilton, X Pan Abstract More info TBA Link
- From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond
< Back From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond Link Author(s) Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York Abstract More info TBA Link
- UKRN Local Network Lead Guidebook
< Back UKRN Local Network Lead Guidebook Link Author(s) UKR Network, SJ Westwood, DL Hird, N Ballou, M Belyk, C Bokhove, ... Abstract More info TBA Link
- The prevalence of loot boxes in mobile and desktop games
< Back The prevalence of loot boxes in mobile and desktop games Link Author(s) D Zendle, R Meyer, P Cairns, S Waters, N Ballou Abstract More info TBA Link
- The impact of stiffness in bimanual versus dyadic interactions requiring force exchange
< Back The impact of stiffness in bimanual versus dyadic interactions requiring force exchange Link Author(s) N Pena-Perez, SA Mutalib, J Eden, I Farkhatdinov, E Burdet Abstract More info TBA Link
- ReferentialGym: A Nomenclature and Framework for Language Emergence & Grounding in (Visual) Referential Games
< Back ReferentialGym: A Nomenclature and Framework for Language Emergence & Grounding in (Visual) Referential Games Link Author(s) K Denamganaï, JA Walker Abstract More info TBA Link
- Crowdsourcing and aggregating nested markable annotations
< Back Crowdsourcing and aggregating nested markable annotations Link Author(s) C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio Abstract More info TBA Link
- Emotion Design for Video Games: A Framework for Affective Interactivity
< Back Emotion Design for Video Games: A Framework for Affective Interactivity Link Author(s) M Croissant, G Schofield, C McCall Abstract More info TBA Link
- Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming
< Back Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming Link Author(s) E Petrovskaya Abstract More info TBA Link
- Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network
< Back Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network Link Author(s) E Norris, K Clark, M Munafo, C Jay, J Baldwin, A Lautarescu, H Pedder, M Page, EM Rinke, C Burn, W Cawthorn, N Ballou, ... Abstract More info TBA Link
- Dissociating haptic feedback from physical assistance does not improve motor performance
< Back Dissociating haptic feedback from physical assistance does not improve motor performance Link Author(s) E Ivanova, N Pena-Perez, J Eden, Y Yip, E Burdet Abstract More info TBA Link
- Validity threats in quantitative data collection with games: A narrative survey
< Back Validity threats in quantitative data collection with games: A narrative survey Link Author(s) D Gundry, S Deterding Abstract More info TBA Link

