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  • Predictive models and monte carlo tree search: A pipeline for believable agents

    < Back Predictive models and monte carlo tree search: A pipeline for believable agents Link Author(s) C Pacheco, D Perez-Liebana Abstract More info TBA Link

  • The @artbhot Text-To-Image Twitter Bot.

    < Back The @artbhot Text-To-Image Twitter Bot. Link Author(s) A Smith, S Colton Abstract More info TBA Link

  • Best Game Related Research Award Goes to iGGi | iGGi PhD

    < Back Best Game Related Research Award Goes to iGGi Today, iGGi won the Best Game Related Research Award at the Game Republic 20th Anniversary Awards!! The ceremony was part of GaMaYo #21 (by Game Makers Yorkshire and the North ) which took place today, Thursday, 23 November 2023 at Tileyard North in Wakefield, and the award was sponsored by Red Kite Games . For further details please follow this link to the related news item on Game Republic's website. Big thank yous go to the organisers, hosts and sponsor! Last but not least: a WELL DONE to the iGGi Researchers!!! Previous 23 Nov 2023 Next

  • iGGi Studentships - Home Fees Candidates | iGGi PhD

    < Back iGGi Studentships - Home Fees Candidates iGGi SPECIAL RECRUITMENT ROUND - home-fees only - With focus on home candidates only, we are inviting applications for studentships for the iGGi PhD Programme. Each studentship includes four years of fully funded (fees and stipend at UKRI rate) full-time study starting September 2023. The PhD researchers will be based at Queen Mary University of London or University of York (depending on which uni the chosen primary supervisor belongs to). To apply please follow the instructions on our Apply page Submit your full application by Monday 15 May 2023, 12:00 noon BST. Previous 5 Apr 2023 Next

  • iGGi Con 2023 – It’s A Wrap | iGGi PhD

    < Back iGGi Con 2023 – It’s A Wrap 13 Short Talks, 30 Posters, 12 Game Demos, 4 Knowledge Exchange Presentations, 6 coffee breaks, 3 Keynotes, 1 Drinks Reception, 4 Workshops, 4 Buzz Sessions, 2 Lunches, 1 Mini Expo and many hours of chat + networking later, AND IT’S A WRAP! We loved this year’s iGGi conference at Queen Mary University of London – thank you so much to everyone who could make it! Soon to come: Watch this space for pictures and highlights of the event. Twitter coverage of the event was via our dedicated conference twitter (aka “X”) here Footage of selected talks will also be published on our iGGi YouTube channel, in a few weeks. A special big THANKS goes out to the following: This year’s Conference Organising Committee, for their amazing work ( Laurissa Tokarchuk , Jeremy Gow , James Goodman , Nirit Binyamini Ben Meir , Peyman Hosseini , Yu-Jhen Hsu , Lauren Winter , Jozef Kulik , Susanne Binder ) Non-committee iGGi Admin who helped relentlessly with the preparations ( Tracy Dancer , Shopna Begum , Helen Tilbrook , Oliver Roughton) iGGi Con Sponsors Sony Interactive Entertainment for their generous donation towards food and drinks Our this year’s three Keynote Speakers (Vanessa Volz, Aleena Chia, Joe Cutting) for their insightful contributions Our iGGi Industry Partners who participated in the Expo All the iGGis who held Talks, Presentations or Workshops, and/or provided Posters or Demos And of course, the 200 attendees who turned the event into the success that it was. Last but not least, remember: The next iGGi Con will be 11+12 September 2024 at York! See you there! Previous 15 Sept 2023 Next

  • iGGi @ Develop:Brighton - featuring Joe Hesketh | iGGi PhD

    < Back iGGi @ Develop:Brighton - featuring Joe Hesketh An iGGi delegation of six PhD Researchers (comprising Timea Farkas , Charline Foch , Joseph Hesketh , Jozef Kulik, Cristiana Pacheco , Elena Petrovskaya ) will attend this year's Develop:Brighton conference. Europe's leading game dev conference has in large parts returned to its "in-person" format which drew over 2,500 attendees including around 1,200 companies in 2019. The event is spread over three days starting on Tuesday 26 October. The Expo runs on days 2 and 3 - Wednesday 27 and Thursday 28. DON'T MISS: iGGi PhD Researcher Joseph Hesketh 's talk on "How To Support Learning in Multiplayer Games" - Thursday 28 October, 16:00-16:45, Develop:Brighton " Design " track It is not too late to register: http://www.developconference.com/ Previous 18 Oct 2021 Next

  • IGDA

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. IGDA

  • General win prediction from agent experience

    < Back General win prediction from agent experience Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link

  • Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation

    < Back Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation Link Author(s) Y Rabii, M Cook Abstract More info TBA Link

  • Money laundering through video games, a criminals' playground

    < Back Money laundering through video games, a criminals' playground Link Author(s) D Cooke, A Marshall Abstract More info TBA Link

  • University of California, Santa Cruz

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of California, Santa Cruz

  • Shallow decision-making analysis in general video game playing

    < Back Shallow decision-making analysis in general video game playing Link Author(s) I Bravi, D Perez-Liebana, SM Lucas, J Liu Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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