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  • iGGi 2021 CON | iGGi PhD

    < Back iGGi 2021 CON The iGGi 2021 Conference concluded last week and we look back on two days that were fully packed with Talks Keynotes Panels Workshops the customary iGGi Buzz Talks knowledge exchange + networking and not to forget, a much-needed dose of socialising + fun If you've missed some or (hopefully not) all of it - we've compiled selected recordings, so that you can catch up via YouTube at your own leisure. A MASSIVE THANK YOU to the team of conference organisers: Nick Ballou , Timea Farkas , Dan Gomme , Joe Hesketh , Bobby Khaleque , Charlie Ringer , Michael Saiger , Evelyn Tan , Marko Tot , Kyle Worrall - this could not have happened without your dedication, effort, and creative input!This year's IGGI 2021 CON took place online on gather.town : with customisable avatars and an engaging conference map it felt like the next best option to an in-person event. Having said that, we can't wait to run IGGI 2022 as a face-to-face experience again, and we are very much hoping to see you there!! Previous 17 Sept 2021 Next

  • IGGI on Industry Impact | iGGi PhD

    < Back IGGI on Industry Impact As the Easter Break is approaching fast, IGGI Year 1 students can report the successful conclusion of the last in a total of four modules: The Impact and Engagement Training. The course (usually held at Queen Mary University of London) was online this year, running over two weeks. The module encourages students to explore the potential impact of their research on the games industry in view of different aspects such as creativity, society, culture, economy, politics, etc. Students discuss feasibility and effectiveness of available engagement tools that can be utilised to create and maximise the envisaged impact. Rooted in the real-world, in true IGGI style, the training included talks by a wide range of invited guest speakers who brought their experience and expertise to the (virtual) table. On that note, a MASSIVE THANKS goes to AI Factory , Women in Games , BAME in Games , Sony , Game Republic , Fusebox Games , Player Research , UKIE , aiandgames.com , and Science Fiction author Matthew de Abaitua for their insightful talks and for representing the industry’s multifaceted perspective. A shoutout also to the IGGI academics and PhD students who contributed! Previous 1 Apr 2021 Next

  • Disability tax in gacha games: the social cost of hidden expenses.

    < Back Disability tax in gacha games: the social cost of hidden expenses. Link Author(s) C Deery, F Foffano Abstract More info TBA Link

  • Make It York

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Make It York

  • iGGi Con 2025 Successfully Concluded! | iGGi PhD

    < Back iGGi Con 2025 Successfully Concluded! iGGi Con 2025 successfully concluded yesterday. Over the last 10 years, iGGi Con has firmly established itself as an annual showcases of the UK's latest advancements in games research and as a networking platform that connects individuals from industry and academia who are working in games. The iGGi Con 2025 took place at the Ron Cooke Hub on the University of York's Campus East. The event stretched over two days and comprised 13 talks, 3 keynotes, 1 panel, 1 workshop, 2 buzz talk sessions, 24 posters and plenty of coffee breaks during which attendees could engage with each other. We were excited to see so many of our industry partners present, as well as members of the increasingly large group of iGGi Alumni who shared their experience of "life after a PhD". We're already looking forward to next year's iGGi Con, also branded BiGGi Con ! BiGGi Con will be special in that it will quite likely be the last of its kind but we'd therefore envisage it to be larger and sparklier than ever! So make sure you SAFE THE DATE >>> 16-17 September 2026 <<< This time, we'll be back at the capital city >>> at Queen Mary University London <<< Can't wait to see you there! Previous 12 Sept 2025 Next

  • AI and Wargaming

    < Back AI and Wargaming Link Author(s) J Goodman, S Risi, S Lucas Abstract More info TBA Link

  • Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification

    < Back Advancing Methodological Approaches in Affect-Adaptive Video Game Design: Empirical Validation of Emotion-Driven Gameplay Modification Link Author(s) M Croissant, M Frister, G Schofield, C McCall Abstract More info TBA Link

  • University of Tampere

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Tampere

  • Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry

    < Back Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry Link Author(s) G Lai, W Latham, FF Leymarie Abstract More info TBA Link

  • Learning to see: you are what you see

    < Back Learning to see: you are what you see Link Author(s) M Akten, R Fiebrink, M Grierson Abstract More info TBA Link

  • Fnatic Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Fnatic Limited

  • Interactive machine learning for more expressive game interactions

    < Back Interactive machine learning for more expressive game interactions Link Author(s) C Gonzalez Diaz, P Perry, R Fiebrink Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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