top of page

Search Results

Results found for empty search

  • BiGGi Con 2026 - REGISTRATION NOW OPEN! | iGGi PhD

    < Back BiGGi Con 2026 - REGISTRATION NOW OPEN! REGISTRATION FOR BiGGi Con 2026 IS NOW OPEN!! 🔮 What? >>> BiGGi Con 2026 🗺️ Where? >>> QMUL (Mile End Campus), London ⏰ When? >>> 15-17 September 2026 What is the iGGi Conference? The iGGi Conference (iGGi Con) has been operating annually for over 10 years. It's become an established showcase of our iGGi PhD researchers , allowing a birds-eye view into their work, and a chance to bring academic research, innovation and the games industry together. Why has iGGi Con been branded BiGGi Con 2026 this year? This year's iGGi Con is special since it's likely to be the last of its kind; a celebration of all things iGGi, past and present: BiGGi Con 2026 . We are looking upon 12 years of iGGi, and so we are hoping to gather everyone who was ever involved in iGGi to celebrate iGGi's achievements, but most of all to celebrate its people and each individual journey. Who can attend? iGGi Con 2026 is a public event particularly aimed at members of the games industry and researchers in the field. Places are free but limited. How can I attend? To attend the conference, please register using the link below. More detailed information about BiGGi Con 2026 (Schedule, Speakers, venue info, etc.) can be found via the conference website: www.iggi2026.org To register directly, use this REGISTRATION LINK Previous 23 Apr 2026 Next

  • Kuato Studios

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Kuato Studios

  • How Do We Engage Children and Young People in the Design and Development Of Mental Health Games

    < Back How Do We Engage Children and Young People in the Design and Development Of Mental Health Games Link Author(s) MJ Saiger Abstract More info TBA Link

  • George Long

    < Back - Meet me @ Develop:Brighton 2026 - George Long Queen Mary University of London iGGi PG Researcher Available for placement George is an iGGi PhD student interested in AI assisted game design, specifically the process of game balancing. After graduating with a BSc in Computer Science at the University of Essex, he joined iGGi in 2021. His research focuses on how AI can be used to balance games, in particular games with asymmetric elements. He has most recently been working on using agentic Large Language Models to theorycraft optimal strategies in games. A description of George's research: "My research focuses on balancing games through identifying overpowered or unfair rules, which can then be accounted for: My previous work identified how we can estimate unit point costs in miniature wargames. These wargames are played by forming armies comprised of units, the sum of each unit's point costs must be within the total army budget. Therefore it is crucial that these point costs accurately represent how useful the unit is in combat. We used Linear Regression and Linear Programming to estimate these point costs and improve the balance of an example game. Currently, I am investigating how we can use Large Language Models to theorycraft optimal strategies in games.I used an agentic approach where an agent comes up with an initial theory, tests in out in games, and uses the results of the game to create an iterative feedback loop to improve the strategy." Email g.e.m.long@qmul.ac.uk Website LinkedIn Mastodon BlueSky GitHub Other Link Supervisor(s): Dr Diego Pérez-Liébana Featured Publication(s): PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games Themes Design & Development Game AI Game Data - Previous Next

  • Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings

    < Back Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings Link Author(s) C Gonzalez Diaz, J Tang, A Sarkar, S Rintel Abstract More info TBA Link

  • Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis

    < Back Unveiling modern board games: an ML-based approach to BoardGameGeek data analysis Link Author(s) D Nguyen, J Kritz, RD Gaina, D Perez-Liebana Abstract More info TBA Link

  • Prototyping by Moving for Virtual Reality

    < Back Prototyping by Moving for Virtual Reality Link Author(s) N Plant, C Hilton, CG Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, ... Abstract More info TBA Link

  • Utilising VIPER for Parameter Space Exploration in Agent Based Wealth Distribution Models

    < Back Utilising VIPER for Parameter Space Exploration in Agent Based Wealth Distribution Models Link Author(s) OJ Scholten, RJ Spick, KA Hawick Abstract More info TBA Link

  • Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation

    < Back Why microtransactions may not necessarily be bad: a criticism of the consequentialist evaluation of video game monetisation Link Author(s) E Petrovskaya Abstract More info TBA Link

  • "Moments to Talk About": Designing for the Eudaimonic Gameplay Experience

    < Back "Moments to Talk About": Designing for the Eudaimonic Gameplay Experience Link Author(s) T Cole Abstract More info TBA Link

  • Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games

    < Back Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games Link Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract More info TBA Link

  • Theories, methodologies, and effects of affect-adaptive games: A systematic review

    < Back Theories, methodologies, and effects of affect-adaptive games: A systematic review Link Author(s) M Croissant, G Schofield, C McCall Abstract More info TBA Link

  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page