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  • Social Simulation Game on a Graph / Network | iGGi PhD

    < Back iGGi Research Retreat "Unconference" Group Outcomes Social Simulation Game on a Graph / Network The "Problem" Starting from the idea of a cellular automaton (consider for example Conway's Game of Life) we investigated how such a simple structure - considered as a group of agents - could be rendered as a playable simulation of social dynamics. Specifically, we ended up simulating the behaviour of people and ideas at a research retreat similar to the one at Darwin Lake, to investigate how groups form and evolve, and ideas are discussed, spread and refined. What we did We considered the NetLogo simulation software, and designed agents that (1) represented ideas, and the evolution of each idea; (2) represented research participants at the retreat; and (3) modelled the conversations of participants in a way that allowed for the capture of changes and refinements to an abstract idea. I think our primary innovation was from (3) where, through ethnomethodological analysis of the way that we discussed the ideas behind this project, we found a transactional model of conversation. Hence it was meta, man. The "Outcome" We didn't get past paper prototypes and deep discussions. The idea might be taken further - but we ran out of time to do that. Previous Next Previous Next

  • Introducing real world physics and macro-actions to general video game AI

    < Back Introducing real world physics and macro-actions to general video game AI Link Author(s) D Perez-Liebana, M Stephenson, RD Gaina, J Renz, SM Lucas Abstract More info TBA Link

  • Deep Learning for Wave Height Classification in Satellite Images for Offshore Wind Access

    < Back Deep Learning for Wave Height Classification in Satellite Images for Offshore Wind Access Link Author(s) RJ Spick, JA Walker Abstract More info TBA Link

  • (PhD thesis) The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science

    < Back (PhD thesis) The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science Link Author(s) N Ballou Abstract More info TBA Link

  • Disability tax in gacha games: the social cost of hidden expenses.

    < Back Disability tax in gacha games: the social cost of hidden expenses. Link Author(s) C Deery, F Foffano Abstract More info TBA Link

  • Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects

    < Back Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects Link Author(s) A Mitchell, T Greer, W New, J Walton-Rivers, M Watkins, D Brown, ... Abstract More info TBA Link

  • Expressivity of Parameterized and Data-driven Representations in Quality Diversity Search

    < Back Expressivity of Parameterized and Data-driven Representations in Quality Diversity Search Link Author(s) A Hagg, S Berns, A Asteroth, S Colton, T Bäck Abstract More info TBA Link

  • Roli

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Roli

  • Microsoft Research Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Microsoft Research Limited

  • Optimising level generators for general video game AI

    < Back Optimising level generators for general video game AI Link Author(s) O Drageset, MHM Winands, RD Gaina, D Perez-Liebana Abstract More info TBA Link

  • Investigating the non-disruptive measurement of immersive player experience

    < Back Investigating the non-disruptive measurement of immersive player experience Link Author(s) MT Aung Abstract More info TBA Link

  • G487 (P) Is clinician gaze and body language associated with their ability to identify safeguarding cues?

    < Back G487 (P) Is clinician gaze and body language associated with their ability to identify safeguarding cues? Link Author(s) A Powell, T Collingwoode-Williams, N Schindler, SX Pan, C Fertleman Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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