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- MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses
< Back MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses Link Author(s) MIG Simpson, SR Johnson, G Prendergast, AV Kokkinakis, E Johnson, ... Abstract More info TBA Link
- A Manifesto for More Productive Psychological Games Research
< Back A Manifesto for More Productive Psychological Games Research Link Author(s) N Ballou Abstract More info TBA Link
- Not Very Effective: Validity Issues of the Effectance in Games Scale
< Back Not Very Effective: Validity Issues of the Effectance in Games Scale Link Author(s) N Ballou, H Breitsohl, D Kao, K Gerling, S Deterding Abstract More info TBA Link
- "Journeys in the Dark"-Towards Game Master AI in Complex Board Games
< Back "Journeys in the Dark"-Towards Game Master AI in Complex Board Games Link Author(s) T Best, S Lucas, R Gaina Abstract More info TBA Link
- A compression method for spectral photon map rendering
< Back A compression method for spectral photon map rendering Link Author(s) G Lai, NJ Christensen Abstract More info TBA Link
- Forma
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Forma
- "These People Had Taken Advantage of Me”: A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as “Designed to Drive Spending"
< Back "These People Had Taken Advantage of Me”: A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as “Designed to Drive Spending" Link Author(s) E Petrovskaya, D Zendle Abstract More info TBA Link
- University of Carlos III of Madrid
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Carlos III of Madrid
- Transhuman Expression Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice
< Back Transhuman Expression Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link
- Progress in Adaptive Web Surveys: Comparing Three Standard Strategies and Selecting the Best
< Back Progress in Adaptive Web Surveys: Comparing Three Standard Strategies and Selecting the Best Link Author(s) TM Prinz, J Plötner, M Croissant, A Vetterlein Abstract More info TBA Link
- The impact of self-representation and consistency in collaborative virtual environments
< Back The impact of self-representation and consistency in collaborative virtual environments Link Author(s) T Collingwoode-Williams, Z O'Shea, M Gillies, X Pan Abstract More info TBA Link
- Industry-led projects
iGGi PhD Projects - listing iGGi PhD Projects 2022 Industry-led Projects This page displays industry-proposed PhD projects on offer for our 2022 intake: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the respective project supervisor. Please note that you can also frame your own project independently as long as that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has ensured that the projects listed below are within iGGi's scope, we wish to highlight that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. Navigate to other Projects on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Industry-led Projects Back to ALL Projects Design and Development Realistic physical interaction of 3D point cloud objects This project will investigate geometric and machine learning approaches to developing 3D game assets. Price Design and Development Duration Miles Hansard, Changjae Oh Read More Load More




