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- Player Research
iGGi PhD Projects - listing iGGi PhD Projects 2023 Player Research This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Player Research Modelling the interactions in metaverse videogames This project will seek to inform AR and VR enabled videogames by analysing existing online platforms supporting these technologies. Price Player Research Duration Ignacio Castro Read More Load More
- JSON-Bag: A generic game trajectory representation
< Back JSON-Bag: A generic game trajectory representation Link Author(s) D Nguyen, D Perez-Liebana, S Lucas Abstract More info TBA Link
- Rinascimento: Optimising statistical forward planning agents for playing splendor
< Back Rinascimento: Optimising statistical forward planning agents for playing splendor Link Author(s) I Bravi, D Perez-Liebana, SM Lucas, J Liu Abstract More info TBA Link
- Automatic Generation of Text for Match Recaps using Esport Caster Commentaries
< Back Automatic Generation of Text for Match Recaps using Esport Caster Commentaries Link Author(s) O Olarewaju, AV Kokkinakis, S Demediuk, J Roberstson, I Nölle, S Patra, D Slawson, AP Chitayat, A Coates, B Kirman, A Drachen, M Ursu, F Block, J Hook Abstract More info TBA Link
- Envisioning Distant Worlds: Fine-Tuning a Latent Diffusion Model with NASA's Exoplanet Data
< Back Envisioning Distant Worlds: Fine-Tuning a Latent Diffusion Model with NASA's Exoplanet Data Link Author(s) M Beaty, T Broad Abstract More info TBA Link
- Avatars in mixed-reality meetings: A longitudinal field study of realistic versus cartoon facial likeness effects on communication, task satisfaction, presence, and emotional…
< Back Avatars in mixed-reality meetings: A longitudinal field study of realistic versus cartoon facial likeness effects on communication, task satisfaction, presence, and emotional… Link Author(s) GC Dobre, M Wilczkowiak, M Gillies, X Pan, S Rintel Abstract More info TBA Link
- An ecosystem framework for the meta in esport games
< Back An ecosystem framework for the meta in esport games Link Author(s) S Thaicharoen, J Gow, A Drachen Abstract More info TBA Link
- Lon-ea at SemEval-2023 Task 11: A Comparison of Activation Functions for Soft and Hard Label Prediction
< Back Lon-ea at SemEval-2023 Task 11: A Comparison of Activation Functions for Soft and Hard Label Prediction Link Author(s) P Hosseini, M Hosseini, SS Al-Azzawi, M Liwicki, I Castro, M Purver Abstract More info TBA Link
- Grounded theory of accessible game development
< Back Grounded theory of accessible game development Link Author(s) J Kulik, J Beeston, P Cairns Abstract More info TBA Link
- Perceptual Distraction and its Effects on Difficulty and User Experience in Digital Games
< Back Perceptual Distraction and its Effects on Difficulty and User Experience in Digital Games Link Author(s) M Frister Abstract More info TBA Link
- Artistic Sketching for Expressive Coding
< Back Artistic Sketching for Expressive Coding Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link
- NATS
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. NATS



