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  • Ensemble Decision Systems for General Video Game Playing

    < Back Ensemble Decision Systems for General Video Game Playing Link Author(s) D Anderson, C Guerrero-Romero, D Perez-Liebana, P Rodgers, J Levine Abstract More info TBA Link

  • iGGi Game Jam 2022 | iGGi PhD

    < Back iGGi Game Jam 2022 We thought that with summer fast approaching and the end of term in close sight, the time would be right to reflect back on some of iGGi’s more iGGi-ish events which took place earlier this year. One such event was the iGGi Game Jam . iGGi PGRs gather once a year to create a game from scratch in a limited space of time (usually over 48 hours). This is an opportunity for those less familiar with game design/development to experience the process first hand, for those who are already experienced and/or have worked in industry before to explore new tools and/or skills, but most of all, we look at it as a shared fun time dedicated to (re-)connecting within and across cohorts, socialising and exchanging ideas. Traditionally, the Game Jam is coincided with international online events such as the Global Game Jam or Ludum Dare. This year, however, all of the jamming iGGi groups opted out of submitting to the Global Game Jam (for which iGGi was a registered site) – partly out of protest over the Global Game Jam’s initial choice of sponsor, partly because many felt that a relaxed group atmosphere was preferable to the high-octane pressure that participation in a global competition brings with it. This is not to say that we didn’t succumb to competitive spirit: prizes in 5 different categories were given out iGGi-internally at the final presentations upon conclusion of the jam. The categories were Non-fungible Gameplay - Best mechanic and game experience Houston, We Have A Problem - Most successful fail in a making a game Best Buddy - Best multiplayer game I Just Can't Get Enough - Best storytelling, immersive or replayable experience Tech Neutral - Most original & climate friendly use of technology You can find the majority of the resulting mini-games/proofs of concept uploaded on Itch here: https://itch.io/jam/iggi22/entries Previous 30 Jan 2022 Next

  • Trends in organizing philosophies of game jams and game hackathons

    < Back Trends in organizing philosophies of game jams and game hackathons Link Author(s) A Fowler, G Lai, F Khosmood, R Hill Abstract More info TBA Link

  • BiG

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. BiG

  • Exploring Minecraft Settlement Generators with Generative Shift Analysis

    < Back Exploring Minecraft Settlement Generators with Generative Shift Analysis Link Author(s) Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge Abstract More info TBA Link

  • Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry

    < Back Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry Link Author(s) G Lai, W Latham, FF Leymarie Abstract More info TBA Link

  • Experiment-driven development of a gwap for marking segments in text

    < Back Experiment-driven development of a gwap for marking segments in text Link Author(s) C Madge, J Chamberlain, U Kruschwitz, M Poesio Abstract More info TBA Link

  • Oliver Roughton

    < Back Oliver Roughton University of York iGGi Administrator iGGi Admin Based in York alongside Tracy and Helen I act as a Point of contact for iGGi PGRs and provide administrative support in the implementation of iGGi procedures. iGGi PGRs are most likely to hear from me in relation to conference/kit funding and travel bookings for the taught modules and other iGGi events. As well as my admin work I am a part-time PhD student (not with iGGi) and spend much of my free time knitting. Email oliver.roughton@york.ac.uk Website LinkedIn Mastodon BlueSky GitHub Other Link Themes Previous Next

  • The CyberAnthill: A Computational Sculpture

    < Back The CyberAnthill: A Computational Sculpture Link Author(s) E Raskob Abstract More info TBA Link

  • Diversity maintenance using a population of repelling random-mutation hill climbers

    < Back Diversity maintenance using a population of repelling random-mutation hill climbers Link Author(s) R Volkovas, M Fairbank, D Perez-Liebana Abstract More info TBA Link

  • Dominik Jeurissen

    < Back Dominik Jeurissen Queen Mary University of London iGGi PG Researcher Dominik holds an MSc in Artificial Intelligence from Maastricht University and a BSc in Computer Science with a focus on Applied Mathematics from RWTH Aachen. During his undergraduate studies, he worked for 3 years as a software engineer at INFORM GmbH, contributing to their supply management software, add*ONE. His long-term goal is to develop fully autonomous agents that can act in complex environments while continually improving themselves. As a result, he is familiar with many related fields, including reinforcement learning, continual learning, large language models (LLMs), and imitation learning. A description of Dominik's research: "My PhD is a collaboration with Creative Assembly , focusing on researching AI for complex strategy games, such as Total War. With the recent rise of Large Language Models (LLMs), I'm exploring their potential to enhance game-playing agents. LLMs can instantly recall knowledge on almost any topic, perform basic reasoning, and are easily configured for a wide range of text-based tasks. These abilities make them especially promising for game development, where machine learning agents often struggle due to constantly changing game environments. During an internship at Creative Assembly, I worked together with the Creative Assembly's R&D team and NVIDIA to develop a prototype for an Onboarding Assistant that aims to help players when they are stuck in the game. My current research aims to improve the assistant by exploring systems for retrieving dynamic gamestate information." Email d.jeurissen@qmul.ac.uk Website LinkedIn Mastodon BlueSky GitHub Other Link Supervisors: Dr Diego Pérez-Liébana Dr Jeremy Gow Featured Publication(s): Exploration with Foundation Models: Capabilities, Limitations, and Hybrid Approaches Foundation Models as World Models: A Foundational Study in Text-Based GridWorlds Playing nethack with llms: Potential & limitations as zero-shot agents Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games Generating Diverse and Competitive Play-Styles for Strategy Games Automatic Goal Discovery in Subgoal Monte Carlo Tree Search Game state and action abstracting monte carlo tree search for general strategy game-playing Portfolio search and optimization for general strategy game-playing The Design Of" Stratega": A General Strategy Games Framework Themes Design & Development Game AI Game Data - Previous Next

  • The Sky's the Limit: Relightable Outdoor Scenes via a Sky-Pixel Constrained Illumination Prior and Outside-In Visibility

    < Back The Sky's the Limit: Relightable Outdoor Scenes via a Sky-Pixel Constrained Illumination Prior and Outside-In Visibility Link Author(s) JAD Gardner, E Kashin, B Egger, WAP Smith Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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