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  • Behavioural Cloning in VizDoom

    < Back Behavioural Cloning in VizDoom Link Author(s) R Spick, T Bradley, A Raina, PV Amadori, G Moss Abstract More info TBA Link

  • Planning in GVGAI

    < Back Planning in GVGAI Link Author(s) DP Liebana, RD Gaina Abstract More info TBA Link

  • Northeastern University

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Northeastern University

  • The Graph Cut Kernel for Ranked Data

    < Back The Graph Cut Kernel for Ranked Data Link Author(s) M Conserva, MP Deisenroth, KSS Kumar Abstract More info TBA Link

  • Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation

    < Back Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation Link Author(s) GC Dobre, M Gillies, P Falk, JA Ward, AFC Hamilton, X Pan Abstract More info TBA Link

  • York Mediale

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. York Mediale

  • iGGi Game Jam 2025 and Awards! | iGGi PhD

    < Back iGGi Game Jam 2025 and Awards! iGGi successfully concluded its 11th Game Jam on Friday, and it’s been EPIC! A total of 9 groups worked on a variety of game types, all based on this year’s theme: idiom 🔊 /ˈɪdɪəm/ iGGi PGRs appreciated the (in comparison to previous years) extended and therefore more relaxed format of the iGGi GJ 2025; while the the event itself spread over 72 hours, an extra day on either end afforded plenty of socialising between cohorts, and there was ample time for play testing. A special thank you goes out to the four iGGi Industry Advisory Board members who donated some of their time and who could be contacted online by groups via the iGGi GJ Discord server: A HEARTFELT THANKS !!! For the iGGi GJ 2025 Awards , participants could assign matching idioms (or twists on existing idioms) to each group. The resulting idioms were then used to label jars (one per group) containing 3D-printed keyboard keys with an “iGGi 2025” engraving (to fit the tab key on a mechanical keyboard) which were given out as prizes on Friday after the presentations. What's more, as a revelation that came completely unexpectedly to the researchers, the iGGi Game Jam had a far larger-scale secret Surprise Award still up its sleeve thanks to….. ...…SONY Interactive Entertainment !!!! SONY very generously sponsored the main award – a PS5 !!! – see pictures below showing its enthusiastic reception! - BIG MASSIVE THANKS from all of us to SONY! And here’s a rundown of the groups, games, and their award title: Game: “ Catan Got Your Tongue ” A Catan mod. Game: “ Stochastic Reward Engine ” This game is trying to decompose Catan into its core elements providing the players with a fun time optimising their probability choices in a binary choice environment. All created by: Connor Watts, Peyman Hosseini, Ruizhe Yu Xia, Tom Wells Award title: “Settle for less” Game: “ The Frankenwurst ” A fun 2D adventure game choke full of idioms. Created by: Nicole Levermore, Owen Crucefix (iGGi-ext.), Tamsin Isaac Award title: “When pigs… die…” Game: “ Hammer to Fall ” Grab your hammer and hit as many nails as possible. A tiny VR game about hitting nails with a hammer. Nothing nefarious going on here. Fun for the entire family! Created by: Dominik Jeurissen, Karl Clarke, Philip Smith, Toby Best Award title: “Hammer Time!” Game: “ Hexed or Vexed ” A spooky social deduction murder mystery. Created by: Alex Flint, Océane Lissillour, Prakriti Nayak, Tania Dales Award title: “Let’s burn that bridge when we come to it” Game: “ love & CLAW ” >> A beautiful fusion of balanced gameplay with a unique theme.. >> A furry good card game. Created by: Bobby Khaleque, Daniel Cooke, Dimitris Menexopoulos, Florence Smith Nicholls, Francesca Foffano, George Long, Luiza Stepanyan, Remo Sasso, Sahar Mirhadi, Sunny Thaicharoen Award title: “A Furry in the hand is worth two in the bush.” Game: “ ⏃⏁⎎⊑⍀⋏⊬⏃ ” A music toy. Created by: Cameron Johnston, Doruk Balcı Award title: “(Key-)stroke a chord” Game: “ Pick Up ” Find a Cube in this open world, pick up and put it back! Game Win! Created by: Yiping Han (iGGi-ext.) Award title: “Rinse and repeat” Game: “ Piggioms ” Created by: Alan Pedrassoli Chitayat, Lauren Winter, Steph Carter Award title: “Seeing how the sausage is made” Game: “ snaaaaaa...(300x)...aaaake ” A 1 dimensional snake game controlled using a Pi Pico and 300 LED string. Created by: Ben Kirman (iGGi Supervisor) Award title: “BITE ITTTTT for snake’s sake!” Lastly, a hearty THANKS to the four PGR GJ Organisers Doruk Balcı, Karl Clarke, Lauren Winter, and Tamsin Isaac , to the Supervisor GJ Organiser Ben Kirman , and a special mention goes to the iGGi Admin Team , in particular to Helen Tilbrook who went above and beyond to make it all happen! The next iGGi Game Jam will take place in January 2026 - exact dates tba - and we can't wait!! Photo Gallery - iGGi Game Jam 2025 Awards: Photo Gallery - iGGi Game Jam 2025 Moments: Itch.io link to all submissions here Previous 13 Jan 2025 Next

  • Experiment-driven development of a gwap for marking segments in text

    < Back Experiment-driven development of a gwap for marking segments in text Link Author(s) C Madge, J Chamberlain, U Kruschwitz, M Poesio Abstract More info TBA Link

  • Characteristics and motivations of players with disabilities in digital games

    < Back Characteristics and motivations of players with disabilities in digital games Link Author(s) J Beeston, C Power, P Cairns, M Barlet Abstract More info TBA Link

  • University of New South Wales

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of New South Wales

  • Scaling Analysis of Creative Activity Traces via Fuzzy Linkography

    < Back Scaling Analysis of Creative Activity Traces via Fuzzy Linkography Link Author(s) A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, .. Abstract More info TBA Link

  • Machine Learning of Procedural Audio | iGGi PhD

    Machine Learning of Procedural Audio Theme Game Audio Project proposed & supervised by Joshua Reiss To discuss whether this project could become your PhD proposal please email: joshua.reiss@qmul.ac.uk < Back Machine Learning of Procedural Audio Project proposal abstract: Game sound design relies heavily on pre-recorded samples, but this approach is inflexible, repetitive and uncreative. An alternative is procedural audio, where sounds are created in real-time using software algorithms. But many procedural audio techniques are low quality, or tailored only to a narrow class of sounds. Machine learning from sample libraries to select, optimise and improve the procedural models, could be the key to transforming the industry and creating procedural auditory worlds. This work will build on recent high impact research from the team to investigate whether procedural audio can fully replace the use of pre-recorded sound effects. See https://nemisindo.com for examples of procedural sound effects. Supervisor: Joshua Reiss Based at: This project will be a collaboration with Nemesindo .

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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