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  • Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality

    < Back Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality Link Author(s) J Ratcliffe, N Ballou, L Tokarchuk Abstract More info TBA Link

  • Decentralised Gambling: The York Combined Transaction Set

    < Back Decentralised Gambling: The York Combined Transaction Set Link Author(s) OJ Scholten, D Zendle, JA Walker Abstract More info TBA Link

  • Multimodal Generation of Contextualized Jokes for a Real-Time Virtual Character

    < Back Multimodal Generation of Contextualized Jokes for a Real-Time Virtual Character Link Author(s) T Kiderle, CG Dobre, J Nasir, C Gonzalez Diaz, H Ritschel, S Klein, ... Abstract More info TBA Link

  • The CyberAnthill: A Computational Sculpture

    < Back The CyberAnthill: A Computational Sculpture Link Author(s) E Raskob Abstract More info TBA Link

  • Using Generative AI as an Artistic Material: A Hacker's Guide

    < Back Using Generative AI as an Artistic Material: A Hacker's Guide Link Author(s) T Broad Abstract More info TBA Link

  • RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games

    < Back RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games Link Author(s) Y Yu, A Wiens, A Barahona-Ríos, B Wilkins, S Zadtootaghaj, N Barman, ... Abstract More info TBA Link

  • Deep Learning for the Synthesis of Sound Effects

    < Back Deep Learning for the Synthesis of Sound Effects Link Author(s) A Barahona-Rios Abstract More info TBA Link

  • Square Enix Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Square Enix Limited

  • A manifesto for more productive psychological games research

    < Back A manifesto for more productive psychological games research Link Author(s) N Ballou Abstract More info TBA Link

  • Splash Damage

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Splash Damage

  • “Clinically significant distress” in Internet Gaming Disorder: An individual participant meta-analysis

    < Back “Clinically significant distress” in Internet Gaming Disorder: An individual participant meta-analysis Link Author(s) N Ballou, D Zendle Abstract More info TBA Link

  • The Effects of a Soundtrack on Board Game Player Experience

    < Back The Effects of a Soundtrack on Board Game Player Experience Link Author(s) T Farkas, A Denisova, S Wiseman, R Fiebrink Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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