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  • iGGi Wins "Best Game Related Research Award"!!! | iGGi PhD

    < Back iGGi Wins "Best Game Related Research Award"!!! Exciting news! We're really proud to announce: For the second year running, iGGi has won the Game Republic Award for "Best Game-Related Research" The Awards Ceremony took place last night, on 21 November 2024, at the GaMaYo event at WX in Wakefield which is the biggest indie game developer gathering in The North. 45 new games were shown off to developers. As well as Awards, the event included a VIP reception, roundtables from leading experts on finance, investment, co-development and contracting, publishing, funding, etc., and special guests. Other winners on the night were: Cooperative Innovations – Best Small Studio Red Kite Games – Best Mid-sized studio Double Eleven – Best Large Studio Pitstop Productions – Most Innovative Use of Technology Inclusivity Award – Chokepoint Creative Community Player – Stacey Jubb, National videogame Museum Games Legend – Martyn Brown Inspiring Course leader – Renzo Palmisano Burnley college Studio Hero – Kerrie Holland Special surprise Lifetime Achievement award – Roger Womack Best indie game made in The North since Sept 2023 was subject to a public vote and the winner was Revolution’s "Broken Sword – The Shadow of the Templars: Reforged" Well done, all! A BIG MASSIVE THANKS goes out to Game Republic , GaMaYo , and the event's many sponsors! Please see this article (Game Republic) and this article (GaMaYo) for full coverage of the whole event and the awards! iGGi at this year's Game Republic Awards winning "Best Game-Related Research" Previous 22 Nov 2024 Next

  • Rinascimento: using event-value functions for playing Splendor

    < Back Rinascimento: using event-value functions for playing Splendor Link Author(s) I Bravi, SM Lucas Abstract More info TBA Link

  • A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns

    < Back A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns Link Author(s) X Pan, T Collingwoode-Williams, A Antley, H Brenton, B Congdon, ... Abstract More info TBA Link

  • Changes of user experience in an adaptive game: a study of an AI manager

    < Back Changes of user experience in an adaptive game: a study of an AI manager Link Author(s) F Foffano, D Thue Abstract More info TBA Link

  • University of Waterloo (Canada)

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Waterloo (Canada) Out of gallery

  • What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts

    < Back What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts Link Author(s) S McDougall, I Reppa, J Kulik, A Taylor Abstract More info TBA Link

  • Fireworks agent competition

    < Back Fireworks agent competition Link Author(s) J Walton-Rivers Abstract More info TBA Link

  • Novel Incentives for Phrase Detectives

    < Back Novel Incentives for Phrase Detectives Link Author(s) M Poesio, J Chamberlain, U Kruschwitz, C Madge Abstract More info TBA Link

  • Metagame Autobalancing for Competitive Multiplayer Games

    < Back Metagame Autobalancing for Competitive Multiplayer Games Link Author(s) D Hernandez, CTT Gbadamosi, J Goodman, JA Walker Abstract More info TBA Link

  • Optimality Principles in the Procedural Generation of Graffiti Style

    < Back Optimality Principles in the Procedural Generation of Graffiti Style Link Author(s) D Berio, FF Leymarie, S Calinon Abstract More info TBA Link

  • The impact of stiffness in bimanual versus dyadic interactions requiring force exchange

    < Back The impact of stiffness in bimanual versus dyadic interactions requiring force exchange Link Author(s) N Pena-Perez, SA Mutalib, J Eden, I Farkhatdinov, E Burdet Abstract More info TBA Link

  • The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales

    < Back The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales Link Author(s) N Ballou, AJ Van Rooij Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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