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  • The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales

    < Back The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales Link Author(s) N Ballou, AJ Van Rooij Abstract More info TBA Link

  • Action Selection in the Creative Systems Framework

    < Back Action Selection in the Creative Systems Framework Link Author(s) S Linkola, C Guckelsberger, A Kantosalo Abstract More info TBA Link

  • Task Relabelling for Multi-task Transfer using Successor Features

    < Back Task Relabelling for Multi-task Transfer using Successor Features Link Author(s) M Balla, D Perez-Liebana Abstract More info TBA Link

  • Foundation Models as World Models: A Foundational Study in Text-Based GridWorlds

    < Back Foundation Models as World Models: A Foundational Study in Text-Based GridWorlds Link Author(s) R Sasso, M Conserva, D Jeurissen, P Rauber Abstract More info TBA Link

  • Weighting NTBEA for game AI optimisation

    < Back Weighting NTBEA for game AI optimisation Link Author(s) J Goodman, S Lucas Abstract More info TBA Link

  • Different rules for binocular combination of luminance flicker in cortical and subcortical pathways

    < Back Different rules for binocular combination of luminance flicker in cortical and subcortical pathways Link Author(s) FG Segala, A Bruno, MT Aung, AR Wade, DH Baker Abstract More info TBA Link

  • Women in Games Jobs (WIGJ)

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Women in Games Jobs (WIGJ)

  • Player Research | iGGi PhD

    < Back Player Research How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? Project areas include: Understanding and measuring player experience and motivation Using tools from neuroscience and psychology to understand emotion in game players Obtaining game player feedback without breaking immersion << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Doruk Balcı iGGi PG Researcher Available for placement Design & Development, Player Research Read More Toby Best iGGi PG Researcher Available for post-PhD position Game AI, Design & Development, Player Research Read More Dr Ivan Bravi iGGi Alum Game AI, Player Research Read More Steph Carter iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Dr Nick Ballou iGGi Alum Player Research, Game Data Read More Dr Valerio Bonometti iGGi Alum Player Research Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Dr Ignacio Castro Supervisor Game AI, Applied Games, Player Research, Game Data Read More Prof. Richard Bartle Supervisor Design & Development, Game AI, Player Research Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Dr Guifen Chen Supervisor Creative Computing, Design & Development, Immersive Technology, Player Research Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Building collaborative digital behavioural science: A cross-sector agenda from video games research S Norwood, N Ballou, T Földes, T Hakman, K Mansfield, M Vuorre, ... Open Science Framework, 2026 Dr Nick Ballou View Details All BANG, little buck: Need-related experiences are weakly linked with behavior in the video game domain N Ballou, TA Földes, M Vuorre, T Hakman, K Magnusson, AK Przybylski Open Science Framework, 2026 Dr Nick Ballou View Details From Breakups to Lethargy: Player Accounts of Third Variables Affecting Video Game Playtime and Wellbeing N Ballou, T Földes, T Hakman, AK Przybylski Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Nick Ballou View Details POD/Post-anthropocentric design: World Oceans Day 2022 D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa Nirit Binyamini Ben Meir View Details Tired and Wired: Sleep Deprivation Prevents Affective Renormalisation During Exposure to Ambiguous Threat E Sullivan, C McCall, M Croissant, LM Henderson, G Schofield, S Cairney Sleep Medicine 138, 107678, 2026 Dr Maximilian Croissant View Details Player Discretion is Advised: Designing for Rule-Changing Play D BALCI, J Iacovides, B Kirman Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Doruk Balcı View Details Load More iGGi Publications for this Theme Previous Next

  • Mind the gap: Distributed practice enhances performance in a MOBA game

    < Back Mind the gap: Distributed practice enhances performance in a MOBA game Link Author(s) O Vardal, V Bonometti, A Drachen, A Wade, T Stafford Abstract More info TBA Link

  • System and Method for Point Cloud Generation

    < Back System and Method for Point Cloud Generation Link Author(s) T Bradley, MV Barreiro, O Hume, R Spick, J Walker Abstract More info TBA Link

  • On the Machine Condition and its Creative Expression.

    < Back On the Machine Condition and its Creative Expression. Link Author(s) S Colton, A Pease, C Guckelsberger, J McCormack, MT Llano, M Cook Abstract More info TBA Link

  • CueTip: An Interactive and Explainable Physics-aware Pool Assistant

    < Back CueTip: An Interactive and Explainable Physics-aware Pool Assistant Link Author(s) S Memery, K Denamganaï, J Zhang, Z Tu, Y Guo, K Subr Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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