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  • JSON-Bag: A generic game trajectory representation

    < Back JSON-Bag: A generic game trajectory representation Link Author(s) D Nguyen, D Perez-Liebana, S Lucas Abstract More info TBA Link

  • Digital innovations in teacher Recruitment: An experimental study

    < Back Digital innovations in teacher Recruitment: An experimental study Link Author(s) RM Klassen, H Wang, J Cutting, S Thompson-Lee, RJS Snell, BH See, ... Abstract More info TBA Link

  • Dissociating haptic feedback from physical assistance does not improve motor performance

    < Back Dissociating haptic feedback from physical assistance does not improve motor performance Link Author(s) E Ivanova, N Pena-Perez, J Eden, Y Yip, E Burdet Abstract More info TBA Link

  • "These People Had Taken Advantage of Me”: A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as “Designed to Drive Spending"

    < Back "These People Had Taken Advantage of Me”: A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as “Designed to Drive Spending" Link Author(s) E Petrovskaya, D Zendle Abstract More info TBA Link

  • Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games

    < Back Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games Link Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract More info TBA Link

  • Reflection Across AI-based Music Composition

    < Back Reflection Across AI-based Music Composition Link Author(s) Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns Abstract More info TBA Link

  • A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic

    < Back A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic Link Author(s) M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski Abstract More info TBA Link

  • A comparison of self-play algorithms under a generalized framework

    < Back A comparison of self-play algorithms under a generalized framework Link Author(s) D Hernandez, K Denamganai, S Devlin, S Samothrakis, JA Walker Abstract More info TBA Link

  • Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings

    < Back Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings Link Author(s) GC Dobre, M Wilczkowiak, M Gillies, X Pan, S Rintel Abstract More info TBA Link

  • Thinking and doing: Challenge, agency, and the eudaimonic experience in video games

    < Back Thinking and doing: Challenge, agency, and the eudaimonic experience in video games Link Author(s) T Cole, M Gillies Abstract More info TBA Link

  • TIGA The Independent Game Developers’ Association Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. TIGA The Independent Game Developers’ Association Limited

  • Places That Don't Exist | iGGi PhD

    Places That Don't Exist Theme Immersive Technology Project proposed & supervised by William Smith To discuss whether this project could become your PhD proposal please email: william.smith@york.ac.uk < Back Places That Don't Exist Project proposal abstract: Imagine playing a video game inside your favourite movie, with scenes from the movie exactly recreated in all their detail. Or playing a game at a historical site, building or city that has since been destroyed, with photorealistic appearance as it would have appeared. The goal of this project is to combine state-of-the-art 3D computer vision and procedural content generation to create game-ready scene models and assets from movies, contemporary photos, plans or works of art. 3D reconstruction techniques such as structure-from-motion or deep monocular depth estimation can be used to reconstruct raw models of the observed part of the scene. Deep learning based methods will then be used to extrapolate and clean the models to produce complete scene layouts with photoreal textures. Sample References: https://github.com/skanti/scenecad https://github.com/nianticlabs/monodepth2 Supervisor: William Smith Based at:

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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