top of page

Search Results

Search this site

Results found for empty search

  • Academic Pathways into Games | iGGi PhD

    Academic Pathways into Games iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. Academic Avenues into Games You are interested in pursuing Games as an academic career or would like to complement your CV with an academic degree in Games. But.. ...iGGi is no longer recruiting! "What now??" you ask. iGGi has recruited its last of (a total of) 10 cohorts in 2023 as the 2x5 years of scheduled intakes have been completed, and there is no funding for any further cohorts. Many of you have since contacted us to ask if there are other academic avenues into Games. So we thought we'd dedicate a page (this one) to this very topic, and lay out the options available to you via the iGGi partner universities. At Queen Mary University of London Bachelor Degree: BSc Computer Science and Artificial Intelligence BSc Computer Science BSc Computer Systems Engineering BA Digital Media BA Creative Arts and Media Masters Degree: MSc Artificial Intelligence MSc Advanced Computer Science MSc Data Science MA Digital Media and Global Culture PhD: The Game AI Research Group (GAIG) at Queen Mary University of London Centre for Multimodal AI (CMAI) Also check out our list of suitable supervisors at QMUL on our iGGi Supervisor page (you can filter by location, and/or research theme) At the University of York Bachelor Degree: BSc Interactive Media BA Digital Media, Culture and Communication Masters Degree: MA Digital Media and Culture MA Social Media and Management MA Management in the Creative and Cultural Industries PhD: For suitable supervisors at UoY check out our iGGi Supervisor page (you can filter by location, and/or research theme) At the University of Essex Bachelor Degree: BSc Computer Games BSc Computer Games (incl. foundation year) Masters Degree: MSc Advanced Computer Science MSc Artificial Intelligence PhD: For suitable supervisors at Essex check out our iGGi Supervisor page (you can filter by location, and/or research theme) At Goldsmiths, University of London Bachelor Degree: BSc Games Development BSc Computer Games Programming BSc Creative Computing BSc Digital Arts Computing Masters Degree: MA Games and Playful Design MA Computer Games: Art & Design MA Computational Arts MA/BSc Virtual & Augmented Reality PhD: MPhil/PhD Arts & Computational Technology at Goldsmiths For suitable supervisors at Goldsmiths check out our iGGi Supervisor page (you can filter by location, and/or research theme) Funding Funding your studies can be a challenging endeavor at any level, but given our existing scope of Postgraduate level, the below points relate specifically to financing PhD studies. In the UK, there are six different types of funding sources to consider for financing a PhD: Government Funding through organisations such as the UKRI (iGGi, for instance, is a PhD programme funded by the EPSRC , which is one of UKRI's nine councils) >>> check out the UKRI Funding Finder Postgraduate Research Loans , available to individual PhD students >>> check out gov.uk's Doctoral Loan info page Most universities offer a very limited amount of their own "Studentships " and it is best to contact the respective university (or even the department) directly to find out more Charities and Trusts support individual PhD students through the award of Scholarships and Bursaries >>> check out the turn2us search tool which offers a custom-search-able database of grants you might qualify for Companies may directly investing in research projects that are of business interest to them and partner with a relevant university, or directly sponsor a PhD student And of course, if this is an option available to you, you can try and self-fund your course Games Courses at non-iGGi Universities There are many other universities in the UK that offer games-related courses, the below links are but a small selection, just to give you a starting point. Please note that this is not intended to be a ranking or particular recommendation in any way, and that the listing is merely based on our recent collaborations, interactions, and existing contacts with individuals or specific projects at these institutions. King's College London >> King's Institute for Artificial Intelligence University of Abertay >> Department of Games and Arts University College London >> Cinematic and Videogame Architecture University of the Arts London >> Game Design University of Hertfordshire >> 3D Games Art & Design University of East London >> Game Programming University of Staffordshire >> Games Courses Birmingham City University >> Game Studies You can also check out this games map website from Ukie which lists, among other games-relevant entities, academic institutions that offer games courses.

  • Exploring Minecraft Settlement Generators with Generative Shift Analysis

    < Back Exploring Minecraft Settlement Generators with Generative Shift Analysis Link Author(s) Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge Abstract More info TBA Link

  • Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach

    < Back Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach Link Author(s) T Farkas Abstract More info TBA Link

  • Self-adaptive MCTS for General Video Game Playing

    < Back Self-adaptive MCTS for General Video Game Playing Link Author(s) CF Sironi, J Liu, D Perez-Liebana, RD Gaina, I Bravi, SM Lucas, ... Abstract More info TBA Link

  • Network Bending: Expressive Manipulation of Generative Models in Multiple Domains

    < Back Network Bending: Expressive Manipulation of Generative Models in Multiple Domains Link Author(s) T Broad, FF Leymarie, M Grierson Abstract More info TBA Link

  • Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games

    < Back Mek: Mechanics prototyping tool for 2d tile-based turn-based deterministic games Link Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract More info TBA Link

  • Dr Diego Perez-Liebana

    < Back Dr Diego Pérez-Liébana Queen Mary University of London Supervisor Born in Madrid (Spain) and living in London (United Kingdom), I am a Senior Lecturer in Computer Games and Artificial Intelligence at Queen Mary University of London. I hold a PhD in Computer Science from the University of Essex (2015) and a Master degree in Computer Science from University Carlos III (Madrid, Spain; 2007). My research is centered in the application of Artificial Intelligence to games, Tree Search and Evolutionary Computation. At the moment, I am especially interested on General Video Game Playing and Strategy games, which involves the creation of content and agents that play any real-time game that is given to it, and research in Abstract Forward Models. I have recently been awarded with an EPSRC grant on Abstract Forward Models for Modern Games. I am author of more than 100 papers in the field of Game AI, published in the main conferences of the field of Computational Intelligence in Games and Evolutionary Computation. I have publications in highly respected journals such as IEEE TOG and TEVC. I have also organised international competitions for the Game AI research community, such as the Physical Travelling Salesman Competition, and the General Video Game AI Competition, held in IEEE (WCCI, CIG) and ACM (GECCO) International Conferences. I also experience in the videogames industry as a game programmer (Revistronic; Madrid, Spain), with titles published for both PC and consoles. I worked as a software engineer (Game Brains; Dublin, Ireland), where I oversaw the development of AI tools that can be applied to the latest industry videogames. I am particularly interested in supervising students with background on applications of Tree Search or Evolutionary Algorithms for strategy games. Research Themes: Game AI Rolling Horizon Evolutionary Algorithms. Monte Carlo Tree Search Statistical Forward Planning methods. Strategy Games. Email diego.perez@qmul.ac.uk Website LinkedIn Mastodon BlueSky GitHub Other Link Themes Game AI Game Data - Previous Next

  • Language Model Inversion through End-to-End Differentiation

    < Back Language Model Inversion through End-to-End Differentiation Link Author(s) KY Denamganaï, K Subr Abstract More info TBA Link

  • On the Machine Condition and its Creative Expression.

    < Back On the Machine Condition and its Creative Expression. Link Author(s) S Colton, A Pease, C Guckelsberger, J McCormack, MT Llano, M Cook Abstract More info TBA Link

  • "I just wanted to get it over and done with": a grounded theory of psychological need frustration in video games

    < Back "I just wanted to get it over and done with": a grounded theory of psychological need frustration in video games Link Author(s) N Ballou, S Deterding Abstract More info TBA Link

  • " Hunt Takes Hare": Theming Games Through Game-Word Vector Translation

    < Back " Hunt Takes Hare": Theming Games Through Game-Word Vector Translation Link Author(s) Y Rabii, M Cook Abstract More info TBA Link

  • Population seeding techniques for rolling horizon evolution in general video game playing

    < Back Population seeding techniques for rolling horizon evolution in general video game playing Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link

  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page