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  • The impact of self-representation and consistency in collaborative virtual environments

    < Back The impact of self-representation and consistency in collaborative virtual environments Link Author(s) T Collingwoode-Williams, Z O'Shea, M Gillies, X Pan Abstract More info TBA Link

  • 01 01V

    < Back 01 01V Link Author(s) S Deterding, K Mitchell, R Kowert, B King, N Ballou, S Fizek, M Fiadotau, ... Abstract More info TBA Link

  • SURFACE: Xbox Controlled Hot-wire Foam Cutter

    < Back SURFACE: Xbox Controlled Hot-wire Foam Cutter Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link

  • Rolling horizon evolutionary algorithms for general video game playing

    < Back Rolling horizon evolutionary algorithms for general video game playing Link Author(s) RD Gaina, S Devlin, SM Lucas, D Perez-Liebana Abstract More info TBA Link

  • League of Legends: A Study of Early Game Impact

    < Back League of Legends: A Study of Early Game Impact Link Author(s) R Gaina, C Nordmoen Abstract More info TBA Link

  • Otto-von-Guericke University Magdeburg

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Otto-von-Guericke University Magdeburg

  • Transforming the output of GANs by fine-tuning them with features from different datasets

    < Back Transforming the output of GANs by fine-tuning them with features from different datasets Link Author(s) T Broad, M Grierson Abstract More info TBA Link

  • Perception of emotions in knocking sounds: An evaluation study

    < Back Perception of emotions in knocking sounds: An evaluation study Link Author(s) M Houel, A Arun, A Berg, A Iop, A Barahona-Rios, S Pauletto Abstract More info TBA Link

  • Safe In Our World

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Safe In Our World

  • Computer aided design of handwriting trajectories with the kinematic theory of rapid human movements

    < Back Computer aided design of handwriting trajectories with the kinematic theory of rapid human movements Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link

  • Applied Games | iGGi PhD

    < Back Applied Games How might we design and use games to support health, learning, work, and conduct scientific research? Project areas include: Games for therapy and diagnosis, particularly in mental health Analysis of game behaviours for research into human psychology Games for understanding the impact of behaviours on the environment << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Michael Aichmüller iGGi Alum Game AI, Applied Games Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Dr Ignacio Castro Supervisor Game AI, Applied Games, Player Research, Game Data Read More Dr Joe Cutting iGGi Alum + Supervisor Player Research, Applied Games, Design & Development Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Creative Computing Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Dr Tara Collingwoode-Williams iGGi Alum Player Research, Applied Games Read More Rory Davidson iGGi PG Researcher Available for post-PhD position Player Research, Applied Games, Design & Development Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Steph Carter iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Prof. Peter Cowling Supervisor Game AI, Applied Games, Design & Development Read More Dr Alena Denisova Supervisor Applied Games, Player Research, Design & Development Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: POD/Post-anthropocentric design: World Oceans Day 2022 D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa Nirit Binyamini Ben Meir View Details Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Alan Pedrassoli Chitayat Steph Carter View Details Post-anthropocentric design lab (PADLab). D Barrios-O'Neill, M Pauzner, O Kutok, O Stadnuk, N Binyamini Ben Meir, ... Nirit Binyamini Ben Meir View Details Exploring the player experience of people with persistent low mood L Helsby University of York, 2025 Dr Laura Helsby View Details "SAM"-School Attachment Monitor for the Assessment of Attachment in Children aged 4-8 MJ Saiger, Y Aleid, H Minnis, A Vinciarelli, S Brewster Proceedings of the 24th Interaction Design and Children, 752-756, 2025 Dr Michael Saiger View Details Domestic Cultures of Plant Care: A Moss Terrarium Probe N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Designing Interactive Systems Conference (DIS '25), 05-09 July 2025, Funchal, Portugal. ACM, New York, NY, USA 19 Pages Nirit Binyamini Ben Meir View Details Load More iGGi Publications for this Theme Previous Next

  • Heterogeneous graph neural networks for species distribution modeling

    < Back Heterogeneous graph neural networks for species distribution modeling Link Author(s) L Harrell, C Kaeser-Chen, BK Ayan, K Anderson, M Conserva, E Kleeman, ... Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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