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- Playing nethack with llms: Potential & limitations as zero-shot agents
< Back Playing nethack with llms: Potential & limitations as zero-shot agents Link Author(s) D Jeurissen, D Perez-Liebana, J Gow, D Cakmak, J Kwan Abstract More info TBA Link
- Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months
< Back Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months Link Author(s) N Ballou, CJR Sewall, J Ratcliffe, D Zendle, L Tokarchuk, S Deterding Abstract More info TBA Link
- Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces
< Back Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces Link Author(s) A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ... Abstract More info TBA Link
- Autoencoding video frames
< Back Autoencoding video frames Link Author(s) T Broad, M Grierson Abstract More info TBA Link
- Calligraphic stylisation learning with a physiologically plausible model of movement and recurrent neural networks
< Back Calligraphic stylisation learning with a physiologically plausible model of movement and recurrent neural networks Link Author(s) D Berio, M Akten, FF Leymarie, M Grierson, R Plamondon Abstract More info TBA Link
- Speeding up genetic algorithm-based game balancing using fitness predictors
< Back Speeding up genetic algorithm-based game balancing using fitness predictors Link Author(s) M Morosan, R Poli Abstract More info TBA Link
- Measuring game experience using visual distractors
< Back Measuring game experience using visual distractors Link Author(s) J Cutting Abstract More info TBA Link
- Towards Mode Balancing of Generative Models via Diversity Weights
< Back Towards Mode Balancing of Generative Models via Diversity Weights Link Author(s) S Berns, S Colton, C Guckelsberger Abstract More info TBA Link
- Trace it like you believe it: Time-continuous believability prediction
< Back Trace it like you believe it: Time-continuous believability prediction Link Author(s) C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana Abstract More info TBA Link
- A comparison of the effects of haptic and visual feedback on presence in virtual reality
< Back A comparison of the effects of haptic and visual feedback on presence in virtual reality Link Author(s) JK Gibbs, M Gillies, X Pan Abstract More info TBA Link
- University of Applied Arts Vienna
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Applied Arts Vienna
- The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures
< Back The PAD Framework: Postdigital Design Education for Post-Anthropocentric Futures Link Author(s) D Barrios-O'Neill, M Pauzner, O Kutok, NB Ben-Meir, C Jarvis, L Dudek, ... Abstract More info TBA Link


