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- Bossa Studios
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Bossa Studios
- General win prediction from agent experience
< Back General win prediction from agent experience Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- Use of Technology in Brief Interventions
< Back Use of Technology in Brief Interventions Link Author(s) L Gega, MJ Saiger Abstract More info TBA Link
- Exploring Minecraft Settlement Generators with Generative Shift Analysis
< Back Exploring Minecraft Settlement Generators with Generative Shift Analysis Link Author(s) Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge Abstract More info TBA Link
- Recurrent Neural-Linear Posterior Sampling for Nonstationary Contextual Bandits
< Back Recurrent Neural-Linear Posterior Sampling for Nonstationary Contextual Bandits Link Author(s) A Ramesh, P Rauber, M Conserva, J Schmidhuber Abstract More info TBA Link
- Psychological wellbeing, sleep, and video gaming: Analyses of comprehensive digital traces stage 1 programmatic registered report
< Back Psychological wellbeing, sleep, and video gaming: Analyses of comprehensive digital traces stage 1 programmatic registered report Link Author(s) N Ballou, TA Földes, T Hakman, M Vuorre, K Magnusson, AK Przybylski Abstract More info TBA Link
- Higher working memory capacity and distraction-resistance associated with strategy (not action) game playing in younger adults, but puzzle game playing in older adults
< Back Higher working memory capacity and distraction-resistance associated with strategy (not action) game playing in younger adults, but puzzle game playing in older adults Link Author(s) J Cutting, B Copeland, F McNab Abstract More info TBA Link
- Game state and action abstracting monte carlo tree search for general strategy game-playing
< Back Game state and action abstracting monte carlo tree search for general strategy game-playing Link Author(s) A Dockhorn, J Hurtado-Grueso, D Jeurissen, L Xu, D Perez-Liebana Abstract More info TBA Link
- Intrinsic Motivation in Computational Creativity Applied to Videogames. PhD Thesis. 306 pages.
< Back Intrinsic Motivation in Computational Creativity Applied to Videogames. PhD Thesis. 306 pages. Link Author(s) C Guckelsberger Abstract More info TBA Link
- On State Representations and Behavioural Modelling Methods in Reinforcement Learning
< Back On State Representations and Behavioural Modelling Methods in Reinforcement Learning Link Author(s) H Siljebrat Abstract More info TBA Link
- Word-as-image for semantic typography
< Back Word-as-image for semantic typography Link Author(s) S Iluz, Y Vinker, A Hertz, D Berio, D Cohen-Or, A Shamir Abstract More info TBA Link
- Emotional and functional challenge in core and avant-garde games
< Back Emotional and functional challenge in core and avant-garde games Link Author(s) T Cole, P Cairns, M Gillies Abstract More info TBA Link


