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  • The Magician's Choice: Providing illusory choice and sense of agency with the Equivoque forcing technique.

    < Back The Magician's Choice: Providing illusory choice and sense of agency with the Equivoque forcing technique. Link Author(s) A Pailhes, S Kumari, G Kuhn Abstract More info TBA Link

  • Synthesising Knocking Sound Effects Using Conditional WaveGAN

    < Back Synthesising Knocking Sound Effects Using Conditional WaveGAN Link Author(s) A Barahona-Rıos, S Pauletto Abstract More info TBA Link

  • Valkyrie

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Valkyrie

  • Why Choose You?-Exploring Attitudes Towards Starter Pokémon

    < Back Why Choose You?-Exploring Attitudes Towards Starter Pokémon Link Author(s) T Best, YJ Hsu Abstract More info TBA Link

  • Intrinsic elicitation: A model and design approach for games collecting human subject data

    < Back Intrinsic elicitation: A model and design approach for games collecting human subject data Link Author(s) D Gundry, S Deterding Abstract More info TBA Link

  • Project Thyia: A forever gameplayer

    < Back Project Thyia: A forever gameplayer Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link

  • Recurrent Neural-Linear Posterior Sampling for Nonstationary Contextual Bandits

    < Back Recurrent Neural-Linear Posterior Sampling for Nonstationary Contextual Bandits Link Author(s) A Ramesh, P Rauber, M Conserva, J Schmidhuber Abstract More info TBA Link

  • Evolving UCT alternatives for general video game playing

    < Back Evolving UCT alternatives for general video game playing Link Author(s) I Bravi Abstract More info TBA Link

  • The Dark Souls of Archaeology: Recording Elden Ring

    < Back The Dark Souls of Archaeology: Recording Elden Ring Link Author(s) F Smith Nicholls, M Cook Abstract More info TBA Link

  • Different rules for binocular combination of luminance flicker in cortical and subcortical pathways

    < Back Different rules for binocular combination of luminance flicker in cortical and subcortical pathways Link Author(s) FG Segala, A Bruno, MT Aung, AR Wade, DH Baker Abstract More info TBA Link

  • BT

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. BT

  • Social experiences of people with disabilities in playing (in) accessible digital games

    < Back Social experiences of people with disabilities in playing (in) accessible digital games Link Author(s) J Beeston Abstract More info TBA Link

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