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  • Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities

    < Back Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities Link ​ Author(s) OJ Scholten, NGJ Hughes, S Deterding, A Drachen, JA Walker, D Zendle Abstract ​ More info TBA ​ Link

  • A community-sourced glossary of open scholarship terms

    < Back A community-sourced glossary of open scholarship terms Link ​ Author(s) S Parsons, F Azevedo, MM Elsherif, S Guay, ON Shahim, GH Govaart, [...], N Ballou Abstract ​ More info TBA ​ Link

  • MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses

    < Back MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses Link ​ Author(s) MIG Simpson, SR Johnson, G Prendergast, AV Kokkinakis, E Johnson, ... Abstract ​ More info TBA ​ Link

  • Alex Fletcher

    < Back ​ Alex Fletcher Queen Mary University of London ​ iGGi Alum ​ ​ Alex Fletcher is a freelance audio engineer and junior game developer working on understanding the perceived flow and player experiences in mobile rhythm games and how a dynamic difficulty adjustment system would improve these experiences. The function of EEG and other biosensors as an additional measurement of player experience is of particular interest as further research in its use as an adaptive system. Other areas of research interest include game-based learning and games with a purpose. Please note: Updating of profile text in progress ​ Email Mastodon Other links Website https://www.linkedin.com/in/alex-fletcher-64ab72176 LinkedIn Twitter Github ​ ​ Themes Applied Games Game Audio Player Research - Previous Next

  • House of Commons

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. House of Commons

  • Game Audio | iGGi PhD

    < Back Game Audio How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? Project areas include: Using AI to generate music on-the-fly tailored to the game state << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Adrián Barahona-Ríos iGGi Alum ​ Creative Computing, Game Audio Read More Prof. Nick Bryan-Kinns Supervisor ​ Applied Games, Creative Computing, Game Audio, Player Research Read More Igor Dall'Avanzi iGGi Alum ​ Player Research, Game Audio Read More Dr Mariana Lopez Supervisor ​ Applied Games, Game Audio Read More Dr Mathieu Barthet Supervisor ​ Game AI, Game Audio Read More Dr Tom Collins Supervisor ​ Game AI, Game Audio, Game Data, Player Research, Esports Read More Alex Fletcher iGGi Alum ​ Player Research, Applied Games, Game Audio Read More Dimitris Menexopoulos iGGi PG Researcher ​ Game Audio, Creative Computing Read More Dr Anna Bramwell-Dicks Supervisor ​ Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Prof. Simon Colton Supervisor ​ Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Gavin Kearney Supervisor ​ Accessibility, Applied Games, Game AI, Game Audio Read More Prof. Damian Murphy Supervisor ​ Creative Computing, Game Audio, Immersive Technology Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Reflection Across AI-based Music Composition Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns ACM Cognition & Creativity '24, 398-412, 2024 Kyle Worrall View Details Comparative evaluation in the wild: Systems for the expressive rendering of music K Worrall, Z Yin, T Collins IEEE Transactions on Artificial Intelligence, 2024 Kyle Worrall View Details Using texture maps to procedurally generate sound in virtual environments D Menexopoulos Audio Engineering Society Conference: AES 2024 International Audio for Games Conference, 2024 Dimitris Menexopoulos View Details NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks A Barahona-Rios, T Collins IEEE/ACM Transactions on Audio, Speech, and Language Processing 32, 1573-1585, 2024 Dr Adrián Barahona-Ríos View Details How Boardgame Players Imagine Interacting With Technology T Farkas, NGJ Hughes, R Fiebrink Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 2024 Dr Timea Farkas View Details Deep Learning for the Synthesis of Sound Effects A Barahona-Rios University of York, 2023 Dr Adrián Barahona-Ríos View Details Load More iGGi Publications for this Theme Previous Next

  • Dr James Walker

    < Back ​ Dr James Walker University of York iGGi Industry Liaison Supervisor ​ ​ Dr James Walker is a Senior Lecturer in Computer Science and Digital Creativity at the University of York. A member of the Digital Creativity Labs, and the York Cross-disciplinary Centre for Systems Analysis (YCCSA). His current research focuses on bio-inspired algorithms (including AI and machine learning) and their application to games and game data analytics. He is also a senior member of the IEEE. ​ James@digitalcreativity.ac.uk Email Mastodon Other links Website https://www.linkedin.com/in/james-walker-96a53465/ LinkedIn Twitter Github ​ ​ Themes Creative Computing Esports Game AI Game Data - Previous Next

  • Prof Mark Sandler

    < Back ​ Prof. Mark Sandler Queen Mary University of London ​ Supervisor ​ ​ Queen Mary University of London, Centre for Digital Music, School of Electronic Engineering and Computer Science. Mark Sandler has been doing research in audio and music – with a little computer vision as a side line – for over 40 years. He founded the world-leading Centre for Digital Music and has been its Director since 2003 (with a 4 year gap 2010-14). The Centre is now one of the largest such research groupings in the world, with around 80 PhDs, PDRAs and academics. In his early career he invented the Digital Power Amplifier, researched Drum Analysis and Synthesis for Simmons Electronics Ltd, moving into Fractal and Chaos analysis and synthesis, Ambisonic modelling and Fine Grain Audio Compression before becoming one of the pioneers of Music Information Retrieval around 2000. He is a Fellow of the Royal Academy of Engineering, of the IEEE, the IET and the AES. He is also a Fellow of the Alan Turing Institute. He has supervised over 40 PhD candidates successfully through their studies and is currently involved in four other CDTs at QM - in AI and Music (Co-Investigator, Impact, in Data Centric Engineering (Co-Director, Partnerships), in Data-centric Engineering (Director) and Media & Arts Technology (of which he was founding Director 2009-16). Research interests are: Digital Signal Processing, Digital Audio, Digital Music Technology, Music Informatics, Semantic Audio, Music Data Science, Semantic Music Metadata, Auditory User Interaction, Immersive Audio. He is particularly interested in supervising students with a background in Acoustics, Signal Processing, Audio, Machine/Deep Learning in: Virtual acoustics for games Games engines for virtual and augmented reality music experiences Research themes: Games Engines for non-gaming interactive experiences Game Audio and Music ​ mark.sandler@qmul.ac.uk Email Mastodon https://www.linkedin.com/in/mark-sandler-a689b4/ Other links Website LinkedIn https://twitter.com/@markbsandler Twitter Github ​ ​ Themes Game Audio - Previous Next

  • Design Inspiration for Motivating Uncertainty in Games using Stage Magic Principles

    < Back Design Inspiration for Motivating Uncertainty in Games using Stage Magic Principles Link ​ Author(s) S Kumari Abstract ​ More info TBA ​ Link

  • The Dark Side of Game Jams

    < Back The Dark Side of Game Jams Link ​ Author(s) N Wearn, G Lai Abstract ​ More info TBA ​ Link

  • Making Something Out of Nothing: Monte Carlo Graph Search in Sparse Reward Environments

    < Back Making Something Out of Nothing: Monte Carlo Graph Search in Sparse Reward Environments Link ​ Author(s) M Tot, M Conserva, S Devlin, DP Liebana Abstract ​ More info TBA ​ Link

  • North Carolina State University

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. North Carolina State University

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