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  • NATS

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. NATS

  • How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance

    < Back How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance Link ​ Author(s) D Kao, N Ballou, K Gerling, H Breitsohl, S Deterding Abstract ​ More info TBA ​ Link

  • Machine Learning of Procedural Audio | iGGi PhD

    Machine Learning of Procedural Audio Theme Game Audio Project proposed & supervised by Joshua Reiss To discuss whether this project could become your PhD proposal please email: joshua.reiss@qmul.ac.uk < Back ​ Machine Learning of Procedural Audio Project proposal abstract: Game sound design relies heavily on pre-recorded samples, but this approach is inflexible, repetitive and uncreative. An alternative is procedural audio, where sounds are created in real-time using software algorithms. But many procedural audio techniques are low quality, or tailored only to a narrow class of sounds. Machine learning from sample libraries to select, optimise and improve the procedural models, could be the key to transforming the industry and creating procedural auditory worlds. This work will build on recent high impact research from the team to investigate whether procedural audio can fully replace the use of pre-recorded sound effects. See https://nemisindo.com for examples of procedural sound effects. Supervisor: Joshua Reiss Based at: This project will be a collaboration with Nemesindo .

  • UK Games Talent and Finance CIC

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. UK Games Talent and Finance CIC

  • Interactive Machine Learning for Embodied Interaction Design: A tool and methodology

    < Back Interactive Machine Learning for Embodied Interaction Design: A tool and methodology Link ​ Author(s) N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ... Abstract ​ More info TBA ​ Link

  • Affective Uplift During Video Game Play: A Naturalistic Case Study

    < Back Affective Uplift During Video Game Play: A Naturalistic Case Study Link ​ Author(s) M Vuorre, N Ballou, T Hakman, K Magnusson, AK Przybylski Abstract ​ More info TBA ​ Link

  • Predicting game difficulty and engagement using AI players

    < Back Predicting game difficulty and engagement using AI players Link ​ Author(s) S Roohi, C Guckelsberger, A Relas, H Heiskanen, J Takatalo, ... Abstract ​ More info TBA ​ Link

  • Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation

    < Back Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation Link ​ Author(s) Y Rabii, M Cook Abstract ​ More info TBA ​ Link

  • Introducing: the game jam license

    < Back Introducing: the game jam license Link ​ Author(s) G Lai, K Erenli, F Khosmood, W Latham Abstract ​ More info TBA ​ Link

  • On (Emergent) Systematic Generalisation and Compositionality in Visual Referential Games with Straight-Through Gumbel-Softmax Estimator

    < Back On (Emergent) Systematic Generalisation and Compositionality in Visual Referential Games with Straight-Through Gumbel-Softmax Estimator Link ​ Author(s) K Denamganaï, JA Walker Abstract ​ More info TBA ​ Link

  • iGGi Becomes WIG Education Ambassador | iGGi PhD

    < Back iGGi Becomes WIG Education Ambassador iGGi is proud to officially announce that we are now Women in Games (WIG) Education Ambassadors as of last week. We at iGGi feel strongly that the future in games industry and research must include a more level playing field for all the groups which currently lack visibility and/or voice. We want to do our part in creating societal change in that respect. Here's a link to the article in the WIG newsletter featuring our senior academic spokesperson Raluca Gaina. >> iGGi joins Women in Games as Education Ambassador . We are very happy that Raluca has accepted this new role: as she is both, an iGGi Alumna and an iGGi Supervisor/Staff, she is particularly suited to representing women, not only within iGGi but also in games research as a whole. Included in the iGGi WIG team will be any interested PGRs who we will introduce in one of the forthcoming iGGi News articles, so, watch this space! If you as an iGGi PGR are interested in joining in, please let iGGi Admin know. (Note: You don’t have to identify as female to become a WIG Ambassador.) Here’s also a general link to this month’s WIG July Newsletter And finally, a big THANKS goes to the WIG Team who have been amazingly supportive already. We look forward to many years of collaboration ahead of us! ​ Previous 20 Jul 2023 Next

  • iGGi @ Develop:Brighton - featuring Joe Hesketh | iGGi PhD

    < Back iGGi @ Develop:Brighton - featuring Joe Hesketh An iGGi delegation of six PhD Researchers (comprising Timea Farkas , Charline Foch , Joseph Hesketh , Jozef Kulik, Cristiana Pacheco , Elena Petrovskaya ) will attend this year's Develop:Brighton conference. Europe's leading game dev conference has in large parts returned to its "in-person" format which drew over 2,500 attendees including around 1,200 companies in 2019. The event is spread over three days starting on Tuesday 26 October. The Expo runs on days 2 and 3 - Wednesday 27 and Thursday 28. DON'T MISS: iGGi PhD Researcher Joseph Hesketh 's talk on "How To Support Learning in Multiplayer Games" - Thursday 28 October, 16:00-16:45, Develop:Brighton " Design " track It is not too late to register: http://www.developconference.com/ ​ Previous 18 Oct 2021 Next

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