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  • “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players.

    < Back “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players. Link ​ Author(s) C Foch, B Kirman Abstract ​ More info TBA ​ Link

  • InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction

    < Back InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction Link ​ Author(s) C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ... Abstract ​ More info TBA ​ Link

  • Meta-Referential Games to Learn Compositional Learning Behaviours

    < Back Meta-Referential Games to Learn Compositional Learning Behaviours Link ​ Author(s) K Denamganaï, S Missaoui, JA Walker Abstract ​ More info TBA ​ Link

  • VERTIGØ: visualisation of rolling horizon evolutionary algorithms in GVGAI

    < Back VERTIGØ: visualisation of rolling horizon evolutionary algorithms in GVGAI Link ​ Author(s) R Gaina, S Lucas, D Perez-Liebana Abstract ​ More info TBA ​ Link

  • Better Dead than a Damsel: Gender Representation and Player Churn

    < Back Better Dead than a Damsel: Gender Representation and Player Churn Link ​ Author(s) Lauren Winter, Sarah Masters Abstract ​ More info TBA ​ Link

  • Creative AI

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Creative AI

  • Prof Anders Drachen

    < Back ​ Prof. Anders Drachen ​ ​ Supervisor ​ ​ Anders Drachen, PhD, (born 1976) is a Professor at the Department of Computer Science, with Digital Creativity Labs and Weavr at the University of York (UK). His work in games research is focused on user behavior, user experience and audience engagement and the application of data science, information systems modelling, business intelligence, design and Human-Computer Interaction in these domains. His research and professional work are carried out in collaboration with companies across the Creative Industries, from big publishers to indies. He is recognized as one of the most influential people in his domains of work and have authored over a hundred publications with international colleagues across industry and academia. Having lived and worked on four different continents, Anders Drachen has had the mixed pleasure of fending off three shark attacks in Africa and Australia. He is also the youngest Dane in history to publish a cooking book – dedicated to ice cream. Research themes: Data Science, Analytics, Machine Learning in Interactive Media Big Data, behavior- and social media analytics in the Creative Industries Data Mining and Business Informatics in the Creative Industries Data-Driven Storytelling and Audience Engagement Games User Research and User Experience in Games Data-Driven Design and Development Human-Computer Interaction Esports and Sports Analytics Behavioral/Market Analytics and Business Intelligence Entrepreneurship in the Creative Industries Blockchain and Cryptocurrencies ​ anders.drachen@york.ac.uk Email Mastodon https://www.andersdrachen.com Other links Website https://www.linkedin.com/in/drachen/ LinkedIn https://twitter.com/andersdrachen Twitter Github ​ ​ Themes Design & Development Esports Game Data Player Research - Previous Next

  • The need for the human-centred explanation for ML-based clinical decision support systems

    < Back The need for the human-centred explanation for ML-based clinical decision support systems Link ​ Author(s) Y Jia, JA McDermid, N Hughes, MA Sujan, T Lawton, I Habli Abstract ​ More info TBA ​ Link

  • The design of a clicker game for text labelling

    < Back The design of a clicker game for text labelling Link ​ Author(s) C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio Abstract ​ More info TBA ​ Link

  • Evaluating virtual reality experiences through participant choices

    < Back Evaluating virtual reality experiences through participant choices Link ​ Author(s) M Murcia-López, T Collingwoode-Williams, W Steptoe, R Schwartz, ... Abstract ​ More info TBA ​ Link

  • Madeleine Frister

    < Back ​ Madeleine Frister University of York ​ iGGi PG Researcher ​ ​ Madeleine joined the IGGI programme in 2020, after obtaining a master’s degree in psychology and cognitive neuroscience from the Friedrich Schiller University in Jena, Germany. Her PhD focuses on how visual characteristics influence gameplay and player experience. In 2021, she co-founded UX studio Vanilla Noir where she works as an independent designer and developer on website, app and game projects. Video games rely heavily on central aspects of human information processing, including perception, attention, and memory. The human mind is severely limited in the amount of information it can process, and a key factor for successful information processing is resisting distraction. Consequently, most user experience guidelines recommend eliminating any unnecessary information to avoid cognitive overload. Yet, in the case of video games, the presence of task-irrelevant items does not seem to compromise player experience, considering that there is an abundance of popular video games that are very high in visual complexity. On the contrary, inducing demand in the form of perceptual distraction may even be desirable in order to introduce challenge which can in turn increase enjoyment. The current project aims to deepen our understanding of perceptual distraction and its effects on game difficulty and player experience, with a specific focus on perceptual similarity between target and distractor items. ​ mf1255@york.ac.uk Email Mastodon https://vanilla-noir.com Other links Website https://www.linkedin.com/in/madeleinefrister LinkedIn Twitter Github Supervisors Prof. Paul Cairns Dr Laurissa Tokarchuk Dr Fiona McNab Featured Publication(s): An appraisal-based chain-of-emotion architecture for affective language model game agents Examining the effects of video game difficulty adaptation on performance and player experience Examining the influence of perceptual distraction on performance in a working memory game A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic Themes Design & Development Player Research - Previous Next

  • Microsoft Research Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Microsoft Research Limited

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