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  • Time to die: Death prediction in dota 2 using deep learning

    < Back Time to die: Death prediction in dota 2 using deep learning Link ​ Author(s) A Katona, R Spick, VJ Hodge, S Demediuk, F Block, A Drachen, ... Abstract ​ More info TBA ​ Link

  • Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks

    < Back Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks Link ​ Author(s) A Basiri, E Masehian, F Taghiyareh, P Hosseini Abstract ​ More info TBA ​ Link

  • Pinpointing the problem: Providing page numbers for citations as a crucial part of open science

    < Back Pinpointing the problem: Providing page numbers for citations as a crucial part of open science Link ​ Author(s) LY Xiao, N Ballou Abstract ​ More info TBA ​ Link

  • Tara Collingwoode Williams

    < Back ​ Dr Tara Collingwoode-Williams Goldsmiths ​ iGGi Alum ​ ​ Tara is an IGGI PhD student from Goldsmiths University taking her Mphil/PhD in Intelligent Games/Game intelligence with a focus on Avatar Embodiment and Interaction within Virtual Reality. Before this she graduated with a Bsc in Creative Computing. Over the years, her interdisciplinary profile has enabled her to work as a Technical Support and Researcher with many organisations in relation to her research, such as UCL, Great Ormond Street Hospital, George Mason Serious Games Institute in the United States where she also co-lectured a XR Games Module and, more recently as an Associate Lecturer in Goldsmiths University teaching Unity based XR experience development. Currently, she is contracting for USTech as an Assistant UX researcher at Facebook whilst completing her PhD program. With this rise in demand for Head Mounted Displays (HMDs), so is the need to create Embodied Shared Virtual Environments (ESVE) where users may experience authentic social interactions. Tara’s research presents an exploratory examination of Embodiment - meaning the subjective feeling of owning a virtual representation in VR, and specifically Consistency in Embodiment - relating to how we prioritize and syncronise objective attributes of embodiment (i.e avatar representation) in order to create ESVEs which supports more intuitive social interaction. The goal is to understand how different technical setups could have a psychological impact on participants' experiences in ESVE. This research hopes to inform development of successful social interaction in a variety of applications in VR, ranging from training to gaming. Tara presently holds a position as Lekturer in VR at Goldsmiths, Universtiy of London. ​ tc.williams@gold.ac.uk Email Mastodon Other links Website https://www.linkedin.com/in/tara-collingwoode-williams-81141776/ LinkedIn https://twitter.com/T_VReality Twitter Github ​ Featured Publication(s): Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training The impact of self-representation and consistency in collaborative virtual environments G487 (P) Is clinician gaze and body language associated with their ability to identify safeguarding cues? Evaluating virtual reality experiences through participant choices A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns The effect of lip and arm synchronization on embodiment: a pilot study Themes Applied Games Player Research - Previous Next

  • Luiza Gossian

    < Back ​ Luiza Gossian Queen Mary University of London ​ iGGi PG Researcher ​ Available for placement Luiza is a multidisciplinary researcher, game designer and developer interested in translating real world concepts into engaging game mechanics. She is passionate about creating games that can encourage an understanding of ourselves and the socially connected world we live in. Luiza is also an experienced painter, graphic designer and photographer and uses her visual skills and psychology background to prototype experimental game designs, design game documentation and craft atmospheric experiences. A description of Luiza's research: Luiza’s research centres on how video games might be designed as interventions for prejudice reduction between conflicting groups and draws on theories of intergroup and cultural psychology, as well as persuasive game design. She is currently exploring how different game designs might impact player’s perceptions of their own and others’ group memberships with an aim to increase understanding and reduce prejudice between those groups. So far she has developed a casual game that abstracts the ten stages of genocide to be used as an educational primer, an experiential game that depicts the realities of refugees evicting their homes, and is currently working on a multiplayer game based on the principles of the Intergroup Contact Hypothesis, which is the leading methodology for reducing prejudice levels between conflicting groups. ​ l.gossian@outlook.com Email Mastodon http://www.gossianblurs.com/ Other links Website https://www.linkedin.com/in/lu-goss/ LinkedIn https://twitter.com/LuGossian Twitter Github Supervisors: Prof. Sebastian Deterding Dr Anne Hsu ​ Themes Applied Games Design & Development - Previous Next

  • Designing Games to Collect Human-Subject Data

    < Back Designing Games to Collect Human-Subject Data Link ​ Author(s) DE Gundry Abstract ​ More info TBA ​ Link

  • Exploring the multiverse of analysis options for the Addiction Stroop

    < Back Exploring the multiverse of analysis options for the Addiction Stroop Link ​ Author(s) A Jones, T Stafford, E Petrovskaya Abstract ​ More info TBA ​ Link

  • Games | iGGi PhD

    Games Welcome to the iGGi games showcase page. Here you will find links to demos, videos and experiences developed by iGGi researchers. During their first year in the iGGi programme, each iGGi PGR develops games as part of the Game Design and Game Development modules. In addition, each year iGGi PGRs take part in at least one game jam. Several PGRs also construct a game as tool/vehicle for their research. The selection below provides links to examples of and further info about these games. Please note that most of them should be seen as proof of concept rather than completed experiences. iGGi Game Jams Researcher Games Global Game Jam / Ludum Dare Game Development Module iGGi Game Jams Here are some of the games resulting from iGGi Game Jam - January 2022 & iGGi Game Jam - January 2023 Researcher Games Spotlight on games developed by iGGi PG Researchers as part of their PhD and/or their research project(s) Global Game Jam & Ludum Dare Games developed by iGGi Researchers during the Global Game Jam (pre 2020) or Ludum Dare 48 Game Development Module Games developed by iGGi PG Researcher s as part of the Game Development module for doctoral training

  • Gplayer

    < Back Gplayer Link ​ Author(s) N Pedersen, A Canossa, G Lai Abstract ​ More info TBA ​ Link

  • Forma

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Forma

  • Tribes: a new turn-based strategy game for AI research

    < Back Tribes: a new turn-based strategy game for AI research Link ​ Author(s) D Perez-Liebana, YJ Hsu, S Emmanouilidis, B Khaleque, R Gaina Abstract ​ More info TBA ​ Link

  • Planning in GVGAI

    < Back Planning in GVGAI Link ​ Author(s) DP Liebana, RD Gaina Abstract ​ More info TBA ​ Link

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