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  • Cooperative Innovations

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Cooperative Innovations

  • Validation and Prioritization of Design Options for Accessible Player Experiences

    < Back Validation and Prioritization of Design Options for Accessible Player Experiences Link Author(s) C Power, P Cairns, M Barlet, G Haynes, J Beeston, T DeHaven Abstract More info TBA Link

  • Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)

    < Back Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS) Link Author(s) A Denisova, P Cairns, C Guckelsberger, D Zendle Abstract More info TBA Link

  • User-centred collecting for emerging formats

    < Back User-centred collecting for emerging formats Link Author(s) F Smith Nicholls, GC Rossi, I Cooke, L Clark, T Pyke Abstract More info TBA Link

  • Characteristics and motivations of players with disabilities in digital games

    < Back Characteristics and motivations of players with disabilities in digital games Link Author(s) J Beeston, C Power, P Cairns, M Barlet Abstract More info TBA Link

  • All watched over by machines of loving grace: Deepdream edition

    < Back All watched over by machines of loving grace: Deepdream edition Link Author(s) M Akten Abstract More info TBA Link

  • iGGi Studentships at QMUL - with Creative Assembly | iGGi PhD

    < Back iGGi Studentships at QMUL - with Creative Assembly Thinking about doing a PhD in digital games? The deadline to apply to one of our 2 advertised studentships has just been extended to Monday 13 June 2022! The positions are fully funded and full-time for four years starting September 2022 (PhD fees plus a tax-free stipend to cover living costs). The PhD researchers will be based at Queen Mary, University of London (QMUL) The studentships on offer are in collaboration with our partner Creative Assembly , one of the UK’s largest games studios which has been established for 34 years and is the author of the Total War games series. You will need to form a proposal based on one of the projects proposed by Creative Assembly: https://www.iggi-phd.org/ca-projects-industry/High Precision Battle Simulation for Strategy Games Modelling Player Behaviour in Total-War Games We strongly suggest that potential applicants contact the supervisor(s) of their chosen project to develop a proposal as soon as possible via the email address given in the respective project description . Your proposal should be developed via (email) discussion with the prospective supervisor(s). Please also make sure that the proposal you submit sits within iGGi's scope. To apply please follow the instructions on our Apply page . Submit your full application by Monday 13 June, 12:00 noon BST. Previous 16 May 2022 Next

  • 22 Cans

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. 22 Cans

  • Adapting and Enhancing Evolutionary Art for Casual Creation.

    < Back Adapting and Enhancing Evolutionary Art for Casual Creation. Link Author(s) S Colton, J McCormack, S Berns, E Petrovskaya, M Cook Abstract More info TBA Link

  • Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data

    < Back Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data Link Author(s) RJ Spick, P Cowling, JA Walker Abstract More info TBA Link

  • DAX: Data-Driven Audience Experiences in Esports

    < Back DAX: Data-Driven Audience Experiences in Esports Link Author(s) A Kokkinakis, SP Demediuk, I Nölle, O Olarewaju, S Patra, J Robertson, P York, AP Chitayat, A Coates, D Slawson, P Hughes, N Hardie, B Kirman, JD Hook, A Drachen, M Ursu, FO Block Abstract More info TBA Link

  • Mind the gap: Distributed practice enhances performance in a MOBA game

    < Back Mind the gap: Distributed practice enhances performance in a MOBA game Link Author(s) O Vardal, V Bonometti, A Drachen, A Wade, T Stafford Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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