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- Zooniverse
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Zooniverse
- The Sky's the Limit: Relightable Outdoor Scenes via a Sky-Pixel Constrained Illumination Prior and Outside-In Visibility
< Back The Sky's the Limit: Relightable Outdoor Scenes via a Sky-Pixel Constrained Illumination Prior and Outside-In Visibility Link Author(s) JAD Gardner, E Kashin, B Egger, WAP Smith Abstract More info TBA Link
- Towards an Ontology of Wargame Design
< Back Towards an Ontology of Wargame Design Link Author(s) L Ouriques, CE Barbosa, J Kritz, G Xexéo Abstract More info TBA Link
- When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames
< Back When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames Link Author(s) F Foffano Abstract More info TBA Link
- 'Did you hear that?' Learning to play video games from audio cues
< Back 'Did you hear that?' Learning to play video games from audio cues Link Author(s) RD Gaina, M Stephenson Abstract More info TBA Link
- Lessons from testing an evolutionary automated game balancer in industry
< Back Lessons from testing an evolutionary automated game balancer in industry Link Author(s) M Morosan, R Poli Abstract More info TBA Link
- Online-Trained Fitness Approximators for Real-World Game Balancing
< Back Online-Trained Fitness Approximators for Real-World Game Balancing Link Author(s) M Morosan, R Poli Abstract More info TBA Link
- Deepdream is blowing my mind
< Back Deepdream is blowing my mind Link Author(s) M Akten Abstract More info TBA Link
- Simultaneous multi-view object recognition and grasping in open-ended domains
< Back Simultaneous multi-view object recognition and grasping in open-ended domains Link Author(s) H Kasaei, S Luo, R Sasso, M Kasaei Abstract More info TBA Link
- Optimising level generators for general video game AI
< Back Optimising level generators for general video game AI Link Author(s) O Drageset, MHM Winands, RD Gaina, D Perez-Liebana Abstract More info TBA Link
- How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study
< Back How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study Link Author(s) J Hesketh, CS Deterding, J Gow Abstract More info TBA Link
- TileAttack
< Back TileAttack Link Author(s) C Madge Abstract More info TBA Link


