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  • Martin Balla

    < Back Dr Martin Balla Queen Mary University of London iGGi Alum Before starting his PhD Martin studied Computer Science at the University of Essex. His main interest is artificial intelligence and its application to all sort of problems ranging from computer vision to game AI. He likes spending his spare time with various activities which mainly involves reading, playing video games and skateboarding. Martin's PhD thesis focuses on Reinforcement Learning agents that can adapt to changes in the reward function and/or changes in the environment. His work investigates how agents can transfer their knowledge to changes in the environment, such as new rewards, levels or visuals. Outside of his main research direction, Martin is involved with the Tabletop games framework (TAG), which is a collection of various tabletop games implemented with a common API with a focus on various game-playing agents (including RL). TAG brings various challenges to RL agents compared to search-based agents, such as complex action spaces, unique observation spaces (various embeddings), multi-agent dynamics with competitive and collaborative aspects, and lots of hidden information and stochasticity. m.balla@qmul.ac.uk Email Mastodon Other links Website https://www.linkedin.com/in/martinballa LinkedIn BlueSky https://martinballa.github.io Github Supervisors: Dr Diego Pérez-Liébana Prof. Simon Lucas Featured Publication(s): PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games Illuminating Game Space Using MAP-Elites for Assisting Video Game Design PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games TAG: Pandemic Competition Task Relabelling for Multi-task Transfer using Successor Features TAG: A tabletop games framework Design and implementation of TAG: a tabletop games framework Evaluating generalisation in general video game playing Evaluating Generalization in General Video Game Playing Analysis of statistical forward planning methods in Pommerman Themes Game AI - Previous Next

  • Prof Alex Wade

    < Back Prof. Alex Wade University of York Supervisor Alex Wade is a psychologist working in the field of human cognitive neuroscience. He uses a combination of structural and functional brain imaging, electrophysiology, psychophysics and big data analysis to ask how we see, solve problems and make decisions. His most recent work in the domain of video games focuses on what we can learn about global cognitive health and player personality from the analysis of large MOBA datasets in collaboration with Riot games (League of Legends). He is particularly interested in supervising students with a psychology or neuroscience background in the areas of: Using commercial video games to measure cognition and personality How the brain responds to solo- and group gameplay Can we use video games to monitor and modify real-world cognition, behaviour and mental health Research themes: Game Analytics Games with a Purpose Computational Creativity E-Sports Player Experience The neuroscience of gaming alex.wade@york.ac.uk Email Mastodon https://www.york.ac.uk/psychology/staff/academicstaff/alex-wade/ Other links Website LinkedIn BlueSky Github Themes Applied Games Creative Computing Esports Game Data Player Research - Previous Next

  • NATS - iGGi Collaboration showcased at NATS Research Conference | iGGi PhD

    < Back NATS - iGGi Collaboration showcased at NATS Research Conference A recent collaboration between the University of York and NATS, the UK's leading provider of air traffic control services, is being shown at NATS’ Virtual Research Collaboration Conference . The 6-month A2URE project investigated what a suitable methodology for the development and approval of decision-making automation in Air Traffic Control operations would look like. Alongside this, what changes would be required to operational procedures and policies were considered. Nathan Hughes , a third year IGGI student, worked with NATS to produce three reports for the project. The first considered how current safety assurance processes for changes introduced to the Air Traffic Management (ATM) system could be applied to decision-making automation. The second summarised the factors commonly seen in controller-automation interactions. The final report described a new methodology for designing and developing automated decision-making tools, which could also provide evidence of safety assurance, validation and verification. Alongside these reports, two workshops were run internally to gain feedback from NATS experts, with attendees from the departments of safety assurance, validation, and human performance. The project aims to support future research into introducing decision-making automation to ATM, including the continued development of procedures and policies as more automation is introduced. Find link to the project summary here: https://i.nats.aero/rc21/site/automation/a2ure/ and the project's video for the exhibition below: The exhibition continues until 15 October 2021. Follow this link to access the online venue: https://i.nats.aero/rc21/ Previous 1 Oct 2021 Next

  • Dr Cade McCall

    < Back Dr Cade McCall University of York Supervisor Cade McCall is an experimental psychologist. He uses games and virtual environments to study emotion, cognition, and behaviour during threatening experiences. His work explores how threat unfolds over time as revealed by dynamics in motion tracking data, psychophysiological measures, and experience-sampling. McCall is interested in supervising projects with a psychological focus, including: ● human interactions with autonomous systems ● the use of games to manipulate emotions ● social interactions within games Research themes: Games with a purpose Player experience Game analytics cade.mccall@york.ac.uk Email Mastodon https://www.york.ac.uk/psychology/staff/academicstaff/cm1582/#research-content Other links Website LinkedIn BlueSky Github Themes Applied Games Game Data Player Research - Previous Next

  • The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health

    < Back The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health Link Author(s) N Ballou, S Deterding Abstract More info TBA Link

  • The Chinese Room

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. The Chinese Room

  • Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games

    < Back Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games Link Author(s) D Gundry, S Deterding Abstract More info TBA Link

  • Generating calligraphic trajectories with model predictive control

    < Back Generating calligraphic trajectories with model predictive control Link Author(s) D Berio, S Calinon, FF Leymarie Abstract More info TBA Link

  • Shringi Kumari

    < Back Dr Shringi Kumari University of York iGGi Alum Shringi is a seasoned game designer with more than nine years of experience making games for companies including EA, Zynga, Bigpoint, and Wooga. She became a researcher four years ago, wondering how game designers can take inspiration from other creative fields. In her PhD, she is now studying how stage magic can be translated to games for creating believable illusions of choice and moments of surprise. She continues to consult as a game designer for companies and has started a lecturership in game design at University of East London. In the past years she has spoken about game design across the world at a number of known platforms: Indiecade Europe, Develop, Game Happens, SOMA Chicago, GDC India to count some. As a creative, she engages in working on disruptive design both in games and beyond. Her work reflects her Indian background and discusses universal issues of identity, need for diversity and the idea or illusion of home. She has recently published her debut poetry collection,“The Saree Shop” and has featured in a short story anthology with her story ”Garden of Vaginas”. Shringi is supervised by Dr Sebastian Deterding (York) and Dr Gustav Kuhn (Goldsmiths). Please note: Updating of profile text in progress Email Mastodon https://shringikumari.com Other links Website https://www.linkedin.com/in/shringi-kumari-8613678 LinkedIn BlueSky Github Featured Publication(s): The role of uncertainty in moment-to-moment player motivation: a grounded theory Why game designers should study magic Investigating uncertainty in digital games and its impact on player immersion Studying General Agents in Video Games from the Perspective of Player Experience The Magician's Choice: Providing illusory choice and sense of agency with the Equivoque forcing technique. Design Inspiration for Motivating Uncertainty in Games using Stage Magic Principles Themes Player Research - Previous Next

  • Exploring Minecraft Settlement Generators with Generative Shift Analysis

    < Back Exploring Minecraft Settlement Generators with Generative Shift Analysis Link Author(s) Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge Abstract More info TBA Link

  • Theories, methodologies, and effects of affect-adaptive games: A systematic review

    < Back Theories, methodologies, and effects of affect-adaptive games: A systematic review Link Author(s) M Croissant, G Schofield, C McCall Abstract More info TBA Link

  • Expressive curve editing with the sigma lognormal model

    < Back Expressive curve editing with the sigma lognormal model Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link

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