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  • Make Real VR

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Make Real VR

  • Carnegie Mellon University

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Carnegie Mellon University

  • Rolling horizon evolution enhancements in general video game playing

    < Back Rolling horizon evolution enhancements in general video game playing Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link

  • The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales

    < Back The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales Link Author(s) N Ballou, AJ Van Rooij Abstract More info TBA Link

  • The @artbhot Text-To-Image Twitter Bot.

    < Back The @artbhot Text-To-Image Twitter Bot. Link Author(s) A Smith, S Colton Abstract More info TBA Link

  • Why Choose You?-Exploring Attitudes Towards Starter Pokémon

    < Back Why Choose You?-Exploring Attitudes Towards Starter Pokémon Link Author(s) T Best, YJ Hsu Abstract More info TBA Link

  • Contextual design requirements for decision-support tools involved in weaning patients from mechanical ventilation in intensive care units

    < Back Contextual design requirements for decision-support tools involved in weaning patients from mechanical ventilation in intensive care units Link Author(s) N Hughes, Y Jia, M Sujan, T Lawton, I Habli, J McDermid Abstract More info TBA Link

  • VERTIGØ: visualisation of rolling horizon evolutionary algorithms in GVGAI

    < Back VERTIGØ: visualisation of rolling horizon evolutionary algorithms in GVGAI Link Author(s) R Gaina, S Lucas, D Perez-Liebana Abstract More info ! Widget Didn’t Load Check your internet and refresh this page. If that doesn’t work, contact us. TBA Link

  • Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation

    < Back Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation Link Author(s) GC Dobre, M Gillies, P Falk, JA Ward, AFC Hamilton, X Pan Abstract More info TBA Link

  • From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond

    < Back From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond Link Author(s) Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York Abstract More info TBA Link

  • UKRN Local Network Lead Guidebook

    < Back UKRN Local Network Lead Guidebook Link Author(s) UKR Network, SJ Westwood, DL Hird, N Ballou, M Belyk, C Bokhove, ... Abstract More info TBA Link

  • The prevalence of loot boxes in mobile and desktop games

    < Back The prevalence of loot boxes in mobile and desktop games Link Author(s) D Zendle, R Meyer, P Cairns, S Waters, N Ballou Abstract More info TBA Link

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