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- ‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games
< Back ‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games Link Author(s) N Ballou, S Deterding Abstract More info TBA Link
- Using Machine Learning to Design Movement Interaction in Virtual Reality
< Back Using Machine Learning to Design Movement Interaction in Virtual Reality Link Author(s) R Gibson, N Plant, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ... Abstract More info TBA Link
- Extracting learning curves from puzzle games
< Back Extracting learning curves from puzzle games Link Author(s) R Volkovas, M Fairbank, JR Woodward, S Lucas Abstract More info TBA Link
- Transhuman Expression Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice
< Back Transhuman Expression Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link
- Intrinsic Motivation in Computational Creativity Applied to Videogames. PhD Thesis. 306 pages.
< Back Intrinsic Motivation in Computational Creativity Applied to Videogames. PhD Thesis. 306 pages. Link Author(s) C Guckelsberger Abstract More info TBA Link
- Why game designers should study magic
< Back Why game designers should study magic Link Author(s) S Kumari, S Deterding, G Kuhn Abstract More info TBA Link
- Experience as a transformational practice
< Back Experience as a transformational practice Link Author(s) C Ramirez-Figueroa, GL Amadei, N Binyamini Ben Meir, C Martin, ... Abstract More info TBA Link
- Re-determinizing MCTS in Hanabi
< Back Re-determinizing MCTS in Hanabi Link Author(s) J Goodman Abstract More info TBA Link
- (PhD thesis) The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science
< Back (PhD thesis) The Basic Needs in Games (BANG) Model of Video Games and Mental Health: Untangling the Positive and Negative Effects of Games with Better Science Link Author(s) N Ballou Abstract More info TBA Link
- ESL UK
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. ESL UK
- Win or learn fast proximal policy optimisation
< Back Win or learn fast proximal policy optimisation Link Author(s) DS Ratcliffe, K Hofmann, S Devlin Abstract More info TBA Link
- ReferentialGym: A Nomenclature and Framework for Language Emergence & Grounding in (Visual) Referential Games
< Back ReferentialGym: A Nomenclature and Framework for Language Emergence & Grounding in (Visual) Referential Games Link Author(s) K Denamganaï, JA Walker Abstract More info TBA Link


