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  • Autohighlight: Highlight Detection in League of Legends Esports Broadcasts via Crowd-Sourced Data

    < Back Autohighlight: Highlight Detection in League of Legends Esports Broadcasts via Crowd-Sourced Data Link Author(s) C Ringer, M Nicolaou, JA Walker Abstract More info TBA Link

  • Design Inspiration for Motivating Uncertainty in Games using Stage Magic Principles

    < Back Design Inspiration for Motivating Uncertainty in Games using Stage Magic Principles Link Author(s) S Kumari Abstract More info TBA Link

  • Transhuman Expression Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice

    < Back Transhuman Expression Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link

  • How Do We Engage Children and Young People in the Design and Development Of Mental Health Games

    < Back How Do We Engage Children and Young People in the Design and Development Of Mental Health Games Link Author(s) MJ Saiger Abstract More info TBA Link

  • King

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. King

  • Evaluating virtual reality experiences through participant choices

    < Back Evaluating virtual reality experiences through participant choices Link Author(s) M Murcia-López, T Collingwoode-Williams, W Steptoe, R Schwartz, ... Abstract More info TBA Link

  • ReferentialGym: A Nomenclature and Framework for Language Emergence & Grounding in (Visual) Referential Games

    < Back ReferentialGym: A Nomenclature and Framework for Language Emergence & Grounding in (Visual) Referential Games Link Author(s) K Denamganaï, JA Walker Abstract More info TBA Link

  • Interactive machine learning for more expressive game interactions

    < Back Interactive machine learning for more expressive game interactions Link Author(s) C Gonzalez Diaz, P Perry, R Fiebrink Abstract More info TBA Link

  • Kuato Studios

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Kuato Studios

  • Bodystorming in SocialVR to Support Collaborative Embodied Ideation

    < Back Bodystorming in SocialVR to Support Collaborative Embodied Ideation Link Author(s) C Gonzalez Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, S Deterding, ... Abstract More info TBA Link

  • Eudaimonia in Digital Games

    < Back Eudaimonia in Digital Games Link Author(s) T Cole, A Denisova, J Iacovides Abstract More info TBA Link

  • Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data

    < Back Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data Link Author(s) RJ Spick, P Cowling, JA Walker Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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