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- Meta-Referential Games to Learn Compositional Learning Behaviours
< Back Meta-Referential Games to Learn Compositional Learning Behaviours Link Author(s) K Denamganaï, S Missaoui, JA Walker Abstract More info TBA Link
- Hardness in Markov Decision Processes: Theory and Practice
< Back Hardness in Markov Decision Processes: Theory and Practice Link Author(s) M Conserva, P Rauber Abstract More info TBA Link
- Grounded theory of accessible game development
< Back Grounded theory of accessible game development Link Author(s) J Kulik, J Beeston, P Cairns Abstract More info TBA Link
- Ensemble Decision Systems for General Video Game Playing
< Back Ensemble Decision Systems for General Video Game Playing Link Author(s) D Anderson, C Guerrero-Romero, D Perez-Liebana, P Rodgers, J Levine Abstract More info TBA Link
- Fingerprinting tabletop games
< Back Fingerprinting tabletop games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link
- A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues
< Back A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues Link Author(s) O Drewett, G Hann, M Gillies, C Sher, S Delacroix, X Pan, T Collingwoode-Williams, ... Abstract More info TBA Link
- Kuato Studios
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Kuato Studios
- University of Carlos III of Madrid
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Carlos III of Madrid
- InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction
< Back InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction Link Author(s) C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ... Abstract More info TBA Link
- AI and Games
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. AI and Games
- iGGi Seminar - Alexander Swords | iGGi PhD
< Back iGGi Seminar - Alexander Swords Alexander Swords is visiting us at Empire House to speak about: Narrative Design of Totem Teller Wednesday, 22 June 2022 @ 16:00-17:30 Abstract Alexander Swords is the writer and narrative designer on the transmedia video game experience Totem Teller as well as the creator of The Forest Paths Method For Narrative Design. In this talk he’ll cover how the Method has been indispensable in the development of the game, bringing together the more tangible requirements of game development and the transcendental form on which the game is based. It will include a behind the scenes look at the narrative design patterns used in development, as well as footage of gameplay yet to be made public. Bio Alexander Swords is a writer and narrative designer working across emotional games, games for change, the adaptation and evolution of stories moving to new mediums, and advocating for the power of interactive narrative and the need for diverse future storytellers. With 20 years experience working with stories, creators, and their audiences, he’s currently wielding this experience as a writer and narrative design director on Totem Teller and Anytown: Garage Sale Monsters. He’s also the creator of the Forest Paths Method for Narrative Design; a structuralist approach to understanding story in an approachable and collaborative way. Moderated by Timea Farkas (iGGi PhD) For further info and/or if you are an iGGi-external who would like to attend, please contact s.binder@qmul.ac.uk Previous 15 Jun 2022 Next
- Progress in Adaptive Web Surveys: Comparing Three Standard Strategies and Selecting the Best
< Back Progress in Adaptive Web Surveys: Comparing Three Standard Strategies and Selecting the Best Link Author(s) TM Prinz, J Plötner, M Croissant, A Vetterlein Abstract More info TBA Link





