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  • Busy doing nothing? What do players do in idle games?

    < Back Busy doing nothing? What do players do in idle games? Link Author(s) J Cutting, D Gundry, P Cairns Abstract More info TBA Link

  • Redundancy Resolution in Trimanual vs. Bimanual Tracking Tasks

    < Back Redundancy Resolution in Trimanual vs. Bimanual Tracking Tasks Link Author(s) A Sanmartín-Senent, N Peña-Perez, E Burdet, J Eden Abstract More info TBA Link

  • Visualising Generative Spaces Using Convolutional Neural Network Embeddings

    < Back Visualising Generative Spaces Using Convolutional Neural Network Embeddings Link Author(s) O Withington, L Tokarchuk Abstract More info TBA Link

  • Controlling co-incidental non-player characters

    < Back Controlling co-incidental non-player characters Link Author(s) J Walton-Rivers Abstract More info TBA Link

  • InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction

    < Back InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction Link Author(s) C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ... Abstract More info TBA Link

  • iGGi conference 2021 | iGGi PhD

    < Back iGGi conference 2021 Mark the date for our next IGGI Conference: 08 - 09 September 2021 PhD students discuss and showcase their research into new technologies and directions for games.Come along and find out about new ideas, meet future employees, and steer the direction of research in the world’s largest games PhD programme. Click for Tickets and more info here - coming soon Previous 8 Jul 2021 Next

  • League of Legends: A Study of Early Game Impact

    < Back League of Legends: A Study of Early Game Impact Link Author(s) R Gaina, C Nordmoen Abstract More info TBA Link

  • Contextual design requirements for decision-support tools involved in weaning patients from mechanical ventilation in intensive care units

    < Back Contextual design requirements for decision-support tools involved in weaning patients from mechanical ventilation in intensive care units Link Author(s) N Hughes, Y Jia, M Sujan, T Lawton, I Habli, J McDermid Abstract More info TBA Link

  • iGGi Studentships at QMUL - with Creative Assembly | iGGi PhD

    < Back iGGi Studentships at QMUL - with Creative Assembly Thinking about doing a PhD in digital games? The deadline to apply to one of our 2 advertised studentships has just been extended to Monday 13 June 2022! The positions are fully funded and full-time for four years starting September 2022 (PhD fees plus a tax-free stipend to cover living costs). The PhD researchers will be based at Queen Mary, University of London (QMUL) The studentships on offer are in collaboration with our partner Creative Assembly , one of the UK’s largest games studios which has been established for 34 years and is the author of the Total War games series. You will need to form a proposal based on one of the projects proposed by Creative Assembly: https://www.iggi-phd.org/ca-projects-industry/High Precision Battle Simulation for Strategy Games Modelling Player Behaviour in Total-War Games We strongly suggest that potential applicants contact the supervisor(s) of their chosen project to develop a proposal as soon as possible via the email address given in the respective project description . Your proposal should be developed via (email) discussion with the prospective supervisor(s). Please also make sure that the proposal you submit sits within iGGi's scope. To apply please follow the instructions on our Apply page . Submit your full application by Monday 13 June, 12:00 noon BST. Previous 16 May 2022 Next

  • Navigating the Lines: Towards a Multi-Perspective Approach on Videogame Monetisation

    < Back Navigating the Lines: Towards a Multi-Perspective Approach on Videogame Monetisation Link Author(s) P Declerck, B Dupont, E Grosemans, E Petrovskaya, M Geudens, M Sas, ... Abstract More info TBA Link

  • Tactile Interaction With Virtual Reality Content | iGGi PhD

    Tactile Interaction With Virtual Reality Content Theme Immersive Technology Project proposed & supervised by Lorenzo Jamone To discuss whether this project could become your PhD proposal please email: l.jamone@qmul.ac.uk < Back Tactile Interaction With Virtual Reality Content Project proposal abstract: Most feedback in current computer games is visual (i.e. what you see on the screen), with haptic feedback restricted to very simple vibrations of a hand-held device (e.g. a PlayStation or Oculus controller). But what if you could really "touch" and "feel" with your full hands everything you see in the game, and especially in a VR game? Imagine what Minecraft VR would be like: putting your hands in the water, or inside the mud, or through a bunch of leaves, and really feeling the difference in the texture; hitting, picking, moving, using, throwing any object would feel more natural, more real. In this project the student will explore the use of a wearable glove (that includes hand motion tracking and distributed vibrating motors to give tactile feedback about the physical interactions happening in VR) to obtain effective tactile human-computer interaction in VR games. Interestingly, this technology has ample applications also in other human-computer interaction (e.g. tactile internet, tactile TV) and robotics (e.g. teleoperation) settings. The project will require very good software programming skills; a very basic knowledge of electronics would be also beneficial. In collaboration with Valkyrie Industries https://www.facebook.com/Valkyrieind/ Supervisor: Lorenzo Jamone Based at: This project will be in collaboration with Valkyrie Industries .

  • Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods

    < Back Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods Link Author(s) OJ Scholten, P Cowling, KA Hawick, JA Walker Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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