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  • Game Republic

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Game Republic

  • Alex Flint

    < Back Alex Flint University of York iGGi PG Researcher Available for placement Alex has an academic background in Psychology and Human-Computer Interaction. Their Master’s dissertation comparing measures of perceived challenge and demand in video games was published at CHI 2023. Alex has previously worked on the Research Operations team at PlaytestCloud and as a freelance Games User Researcher. They are also a Student Video Games Ambassador for UKIE, and regularly volunteer at conferences such as CHI Play and the GamesUR Summit. When they aren’t at their desk, you can find Alex figure skating, playing roller derby, or DJing 80’s rock. Alex’s research focuses on levelling up the narrative testing practices of indie video game developers. Narrative testing is a specialised games user research (GUR) practice that requires resources and knowledge not easily accessible to indie developers, meaning they are often disadvantaged compared to their larger AAA counterparts. Thus, Alex's work proposes the direct study of indie developers to level the playing field by democratising narrative testing best practices and empowering non-research team members to conduct GUR activities. Alex aims to achieve this goal by: 1) Defining narrative testing best practices. 2) Identifying key challenges indie developers face when evaluating narrative. 3) Co-designing and evaluating narrative testing prototype(s). 4) Assessing methods for disseminating GUR knowledge. The successful completion of this work will impact how indie studios conduct narrative testing, ultimately leading to the creation of better games. alex.flint@york.ac.uk Email Mastodon https://alexflint.tech Other links Website https://www.linkedin.com/in/alexlflint/ LinkedIn https://bsky.app/profile/alexlflint.bsky.social BlueSky Github Supervisor: Dr Alena Denisova Dr Jon Hook Featured Publication(s): Comparing Measures of perceived challenge and demand in video games: Exploring the conceptual dimensions of CORGIS and VGDS Faking handedness: Individual differences in ability to fake handedness, social cognitions of the handedness of others, and a forensic application using Bayes’ theorem Themes Design & Development Player Research - Previous Next

  • David Hull

    < Back David Hull University of York iGGi Manager iGGi Admin I have worked at the University of York since October 1995, almost all of it in the Department of Computer Science. My various roles have included Laboratory and Facilities Manager, Technical Manager and, most recently, Project Manager. Outside work, I have been a change-ringer for almost 50 years, and am currently a member of the band that rings the bells weekly at York Minster. I am also an accredited teacher of bellringing. I do parkrun most weeks, alongside the occasional 10k and half marathon, like to watch cricket, and play the clarinet and piano. iggi-admin@york.ac.uk Email Mastodon Other links Website LinkedIn BlueSky Github Themes - Previous Next

  • Evaluating the Effects on Monte Carlo Tree Search of Predicting Co-operative Agent Behaviour

    < Back Evaluating the Effects on Monte Carlo Tree Search of Predicting Co-operative Agent Behaviour Link Author(s) J Walton-Rivers Abstract More info TBA Link

  • Kinematic Reconstruction of Calligraphic Traces from Shape Features

    < Back Kinematic Reconstruction of Calligraphic Traces from Shape Features Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link

  • InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media

    < Back InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media Link Author(s) C Hilton, N Plant, C González Díaz, P Perry, R Gibson, B Martelli, ... Abstract More info TBA Link

  • dr-jen-beeston

    < Back Dr Jen Beeston University of York iGGi Alum + Supervisor Jen is currently working as a Lecturer in HCI in the Department of Computer Science (University of York) whilst writing up her PhD. She has a multidisciplinary background, from studying subjects such as environmental science and media production and having worked in various jobs such as grassland research, flood risk management, and plasterboard quality. She feels extraordinarily fortunate to have been able to do research into her lifelong hobby of playing digital games. In particular, Jen feels it is important that everyone has the opportunity to enjoy gaming should they wish. As such, her research has been aimed at exploring the experiences of people with disabilities in playing games, beyond how various technologies can support play. Jen’s research is focused particularly on the social experiences of players with disabilities in-game and within the broader gaming community. She has worked alongside the charity AbleGamers with the aims of investigating these player’s experiences of gaming, what effects alternative controls have upon play, and what it’s like for these players in multiplayer or online games. Jen is broadly interested in HCI, user experience, player experience, inclusivity, social play, and game communities. Outside of her work, she enjoys walking, thinking, reading, crochet, art, and tabletop roleplaying games. jen.beeston@york.ac.uk Email Mastodon Other links Website https://www.linkedin.com/in/jenbeeston/ LinkedIn BlueSky Github Featured Publication(s): Validation and Prioritization of Design Options for Accessible Player Experiences Social experiences of people with disabilities in playing (in) accessible digital games Enabled players: The value of accessible digital games Accessible player experiences (APX): The players Characteristics and motivations of players with disabilities in digital games Perceptions of Telepresence Robot Form Themes Accessibility - Previous Next

  • Doruk Balci

    < Back Doruk Balcı University of York iGGi PG Researcher Available for placement I am a game maker interested in the relationship between player creativity and game design. My work is centered around the transformative capabilities of players to invent their own metagames and play-practices, and how to support this through game design. My other interests include: drawing, literature, making zines and browser games, and playing with tools I don’t really understand. Designing for Appropriative Play How do we make games which we want to be messed with, changed fundamentally beyond our expectations in play? How do we make up rules that are intended to be bent, changed or broken? Why would we want that? Play practices that transform structures, subvert expectations and re-define their contexts are celebrated in many aspects of culture and can lead to personal and meaningful experiences. Yet research on this topic from a game design perspective has been scarce. In my project, I am exploring how we can design game systems that invite players to assume ownership of their play-practices through exploring alternative paradigms of game design. doruk.balci@york.ac.uk Email Mastodon https://fuzul.itch.io Other links Website https://www.linkedin.com/in/doruk-balc%C4%B1-19749a151 LinkedIn https://bsky.app/profile/dorukb.bsky.social BlueSky Github Supervisor: Dr Jo Iacovides Themes Design & Development Player Research - Previous Next

  • Perception of emotions in knocking sounds: An evaluation study

    < Back Perception of emotions in knocking sounds: An evaluation study Link Author(s) M Houel, A Arun, A Berg, A Iop, A Barahona-Rios, S Pauletto Abstract More info TBA Link

  • Henrik Siljebrat

    < Back Dr Henrik Siljebråt Goldsmiths iGGi Alum Henrik has a background in IT/DevOps and a Masters in Cognitive Science from Lund University. Based on established neurobiological correlates of reinforcement learning (RL), I investigate animal learning and decision making using cognitive modeling techniques, such as probabilistic programming and machine learning. Animals somehow manage to create useful representations of incoming sensory information, representations then used for learning and decision making. How these representations of states of the world are integrated into task structure and models of the world is an open question, which I investigate using behavioural experiments with humans and bumblebees and modelling said behaviour using RL combined with hidden state models for representing states and task structure. The potential findings of these experiments have promise to not only elucidate the workings of the animal brain but also provide valuable contributions to artificial intelligence, where improved models of state representations could vastly improve data efficiency and generalizability over current generation systems. Please note: Updating of profile text in progress h.siljebrat@gold.ac.uk Email Mastodon https://henrik.siljebrat.se Other links Website https://www.linkedin.com/in/henrik-siljebrat LinkedIn BlueSky https://github.com/fohria Github Featured Publication(s): On State Representations and Behavioural Modelling Methods in Reinforcement Learning The Effect of State Representations in Sequential Sensory Prediction: Introducing the Shape Sequence Task Towards human-like artificial intelligence using StarCraft 2 Themes - Previous Next

  • Dr Ignacio Castro

    < Back Dr Ignacio Castro Queen Mary University of London Supervisor Ignacio Castro is Lecturer in Data Analytics at Queen Mary University of London. His work sits at the intersection between economics and networks. His interest spans from online social networks and moderation to the macroscopic evolution of the Internet. He has been an investigator on three major grants that hold over £6 million in funding. His work appears in top tier journals and conferences including Web Conference, ACM SIGCOMM, ACM SIGMETRICS, ACM IMC, ICWSM, and IEEE/ACM Trans. on Networking. He is interested in supervising students with a background in social network analysis, NLP and/or machine learning. i.castro@qmul.ac.uk Email https://mastodon.social/@ignactro Mastodon https://icastro.info/ Other links Website https://www.linkedin.com/in/ignacio-de-castro-arribas-44a48117/ LinkedIn BlueSky Github Themes Applied Games Game AI Game Data Player Research - Previous Next

  • European Strategy on AI: Are we truly fostering social good?

    < Back European Strategy on AI: Are we truly fostering social good? Link Author(s) F Foffano, T Scantamburlo, A Cortés, C Bissolo Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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