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- Behavioural Cloning in VizDoom
< Back Behavioural Cloning in VizDoom Link Author(s) R Spick, T Bradley, A Raina, PV Amadori, G Moss Abstract More info TBA Link
- SURFACE: Xbox Controlled Hot-wire Foam Cutter
< Back SURFACE: Xbox Controlled Hot-wire Foam Cutter Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link
- Four dilemmas for video game effects scholars: How digital trace data can improve the way we study games
< Back Four dilemmas for video game effects scholars: How digital trace data can improve the way we study games Link Author(s) D Zendle, N Ballou, J Cutting, E Petrovskaya Abstract More info TBA Link
- A FAIR catalog of ontology-driven conceptual models
< Back A FAIR catalog of ontology-driven conceptual models Link Author(s) TP Sales, PPF Barcelos, CM Fonseca, IV Souza, E Romanenko, J Kritz ... Abstract More info TBA Link
- The impact of stiffness in bimanual versus dyadic interactions requiring force exchange
< Back The impact of stiffness in bimanual versus dyadic interactions requiring force exchange Link Author(s) N Pena-Perez, SA Mutalib, J Eden, I Farkhatdinov, E Burdet Abstract More info TBA Link
- Use of Technology in Brief Interventions
< Back Use of Technology in Brief Interventions Link Author(s) L Gega, MJ Saiger Abstract More info TBA Link
- Introducing real world physics and macro-actions to general video game AI
< Back Introducing real world physics and macro-actions to general video game AI Link Author(s) D Perez-Liebana, M Stephenson, RD Gaina, J Renz, SM Lucas Abstract More info TBA Link
- Opening the World of Contextually-Specific Player Experiences
< Back Opening the World of Contextually-Specific Player Experiences Link Author(s) NGJ Hughes, P Cairns Abstract More info TBA Link
- iGGi Seminar - Alexander Swords | iGGi PhD
< Back iGGi Seminar - Alexander Swords Alexander Swords is visiting us at Empire House to speak about: Narrative Design of Totem Teller Wednesday, 22 June 2022 @ 16:00-17:30 Abstract Alexander Swords is the writer and narrative designer on the transmedia video game experience Totem Teller as well as the creator of The Forest Paths Method For Narrative Design. In this talk he’ll cover how the Method has been indispensable in the development of the game, bringing together the more tangible requirements of game development and the transcendental form on which the game is based. It will include a behind the scenes look at the narrative design patterns used in development, as well as footage of gameplay yet to be made public. Bio Alexander Swords is a writer and narrative designer working across emotional games, games for change, the adaptation and evolution of stories moving to new mediums, and advocating for the power of interactive narrative and the need for diverse future storytellers. With 20 years experience working with stories, creators, and their audiences, he’s currently wielding this experience as a writer and narrative design director on Totem Teller and Anytown: Garage Sale Monsters. He’s also the creator of the Forest Paths Method for Narrative Design; a structuralist approach to understanding story in an approachable and collaborative way. Moderated by Timea Farkas (iGGi PhD) For further info and/or if you are an iGGi-external who would like to attend, please contact s.binder@qmul.ac.uk Previous 15 Jun 2022 Next
- What are you looking at? Team fight prediction through player camera
< Back What are you looking at? Team fight prediction through player camera Link Author(s) M Tot, M Conserva, AP Chitayat, A Kokkinakis, S Patra, S Demediuk, ... Abstract More info TBA Link
- Fluttermind LLC
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Fluttermind LLC
- Noise reduction and targeted exploration in imitation learning for abstract meaning representation parsing
< Back Noise reduction and targeted exploration in imitation learning for abstract meaning representation parsing Link Author(s) J Goodman, A Vlachos, J Naradowsky Abstract More info TBA Link



