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- InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media
< Back InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media Link Author(s) C Hilton, N Plant, C González Díaz, P Perry, R Gibson, B Martelli, ... Abstract More info TBA Link
- Rolling horizon evolution enhancements in general video game playing
< Back Rolling horizon evolution enhancements in general video game playing Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- Make It York
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Make It York
- A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio
< Back A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio Link Author(s) J Kulik, P Cairns Abstract More info TBA Link
- Comparative evaluation in the wild: Systems for the expressive rendering of music
< Back Comparative evaluation in the wild: Systems for the expressive rendering of music Link Author(s) K Worrall, Z Yin, T Collins Abstract More info TBA Link
- British Games Institute (BGI)
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. British Games Institute (BGI)
- From social media to artificial intelligence: improving research on digital harms in youth
< Back From social media to artificial intelligence: improving research on digital harms in youth Link Author(s) KL Mansfield, S Ghai, T Hakman, N Ballou, M Vuorre, AK Przybylski Abstract More info TBA Link
- Artistic Sketching for Expressive Coding
< Back Artistic Sketching for Expressive Coding Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link
- British Broadcasting Corporation BBC
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. British Broadcasting Corporation BBC
- Embodied, in-medium design of VR game motion controls using interactive supervised learning
< Back Embodied, in-medium design of VR game motion controls using interactive supervised learning Link Author(s) C Gonzalez Diaz Abstract More info TBA Link
- Introducing: the game jam license
< Back Introducing: the game jam license Link Author(s) G Lai, K Erenli, F Khosmood, W Latham Abstract More info TBA Link
- Learnings from the case Maple Refugee: A dystopian story of free-to-play, probability, and gamer consumer activism.
< Back Learnings from the case Maple Refugee: A dystopian story of free-to-play, probability, and gamer consumer activism. Link Author(s) S Park, LY Xiao, M Denoo, E Grosemans, E Petrovskaya, N Ballou Abstract More info TBA Link




