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  • The State of the Art in Procedural Audio

    < Back The State of the Art in Procedural Audio Link Author(s) D Menexopoulos, P Pestana, J Reiss Abstract More info TBA Link

  • Computer aided design of handwriting trajectories with the kinematic theory of rapid human movements

    < Back Computer aided design of handwriting trajectories with the kinematic theory of rapid human movements Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link

  • Network Bending: Expressive Manipulation of Deep Generative Models

    < Back Network Bending: Expressive Manipulation of Deep Generative Models Link Author(s) T Broad, FF Leymarie, M Grierson Abstract More info TBA Link

  • SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

    < Back SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs Link Author(s) A Barahona-Ríos, T Collins Abstract More info TBA Link

  • Screen Yorkshire

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Screen Yorkshire

  • Automatic Game Tuning for Strategic Diversity

    < Back Automatic Game Tuning for Strategic Diversity Link Author(s) Rory Davidson, Raluca Gaina, Rokas Volkovas, Carlos Gonzalez Diaz Abstract More info TBA Link

  • BlitzGame Studios

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. BlitzGame Studios

  • Accessible player experiences (APX): The players

    < Back Accessible player experiences (APX): The players Link Author(s) J Beeston, C Power, P Cairns, M Barlet Abstract More info TBA Link

  • Exploring the multiverse of analysis options for the Addiction Stroop

    < Back Exploring the multiverse of analysis options for the Addiction Stroop Link Author(s) A Jones, T Stafford, E Petrovskaya Abstract More info TBA Link

  • Domestic Cultures of Plant Care: A Moss Terrarium Probe

    < Back Domestic Cultures of Plant Care: A Moss Terrarium Probe Link Author(s) N. Binyamini Ben-Meir, P.G.T. Healey, S. Deterding Abstract More info TBA Link

  • Designing Games to Collect Human-Subject Data

    < Back Designing Games to Collect Human-Subject Data Link Author(s) DE Gundry Abstract More info TBA Link

  • Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach

    < Back Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach Link Author(s) T Farkas Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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