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  • iGGi Conference 2022 | iGGi PhD

    < Back iGGi Conference 2022 Mark the date - the next iGGi conference is coming your way! 06 - 07 September 2022 at York The iGGi Conference is an annual event organised by Postgraduate Researchers (PGRs) and Staff of the iGGi Centre for Doctoral Training. This year, iGGi CON will take place 06-07 September in York (in-person event). What happens at iGGi CON? iGGi PGRs showcase their current projects Keynotes, Talks, Panels, and Workshops involving members from games industry and academia who discuss future developments in digital games and other issues relevant to the community Networking Food, drinks, conversation, entertainment Who can attend? iGGi CON 2022 is a public event particularly aimed at members of the games industry (registration required). Come along and find out about new ideas, meet future employees, and steer the direction of research in the world’s largest games PhD programme. Registration now open! Follow this link for more info. ​ Previous 8 Jun 2022 Next

  • Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks

    < Back Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks Link ​ Author(s) M Akten, M Grierson Abstract ​ More info TBA ​ Link

  • On the Evaluation of Procedural Level Generation Systems

    < Back On the Evaluation of Procedural Level Generation Systems Link ​ Author(s) O Withington, M Cook, L Tokarchuk Abstract ​ More info TBA ​ Link

  • Approximating the Manifold Structure of Attributed Incentive Salience from Large-scale Behavioural Data: A Representation Learning Approach Based on Artificial Neural Networks

    < Back Approximating the Manifold Structure of Attributed Incentive Salience from Large-scale Behavioural Data: A Representation Learning Approach Based on Artificial Neural Networks Link ​ Author(s) V Bonometti, MJ Ruiz, A Drachen, A Wade Abstract ​ More info TBA ​ Link

  • Ms. Pac-Man Versus Ghost Team CIG 2016 Competition

    < Back Ms. Pac-Man Versus Ghost Team CIG 2016 Competition Link ​ Author(s) PR Williams, D Perez-Liebana, SM Lucas Abstract ​ More info TBA ​ Link

  • Modelling early user-game interactions for joint estimation of survival time and churn probability

    < Back Modelling early user-game interactions for joint estimation of survival time and churn probability Link ​ Author(s) V Bonometti, C Ringer, M Hall, AR Wade, A Drachen Abstract ​ More info TBA ​ Link

  • Applied Games | iGGi PhD

    < Back Applied Games How might we design and use games to support health, learning, work, and conduct scientific research? Project areas include: Games for therapy and diagnosis, particularly in mental health Analysis of game behaviours for research into human psychology Games for understanding the impact of behaviours on the environment << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Michael Aichmüller iGGi Alum ​ Game AI, Applied Games Read More Dr Anna Bramwell-Dicks Supervisor ​ Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Steph Carter iGGi PG Researcher Available for placement Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Prof. Peter Cowling Supervisor ​ Game AI, Applied Games, Design & Development Read More Prof. David Beer Supervisor ​ Player Research, Applied Games, Creative Computing, Game Data, Game AI Read More Prof. Nick Bryan-Kinns Supervisor ​ Applied Games, Creative Computing, Game Audio, Player Research Read More Dr Ignacio Castro Supervisor ​ Game AI, Applied Games, Player Research, Game Data Read More Dr Joe Cutting iGGi Alum + Supervisor ​ Player Research, Applied Games, Design & Development Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for placement Applied Games, Design & Development, Creative Computing Read More Prof. Paul Cairns Supervisor ​ Applied Games, Player Research, Accessibility, Game Data Read More Dr Tara Collingwoode-Williams iGGi Alum ​ Player Research, Applied Games Read More Rory Davidson iGGi PG Researcher Available for placement Player Research, Applied Games, Design & Development Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Climate Club: A Group-based Game to Support Sensemaking of Climate Actions P Sandbhor, J Hook FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games, Article No.: 32, Pages 1 - 12, 2024 Prasad Sandbhor Prasad Sandbhor View Details An appraisal-based chain-of-emotion architecture for affective language model game agents M Croissant, M Frister, G Schofield, C McCall Plos one 19 (5), e0301033, 2024 Maximilian Croissant Madeleine Frister View Details Use of Technology in Brief Interventions L Gega, MJ Saiger Brief CBT and Science-Based Tailoring for Children, Adolescents, and Young Adolescents, and Young Adults, Springer, pp 293-309, 2024 Michael John Saiger View Details Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training T Collingwoode-Williams, M Gillies, P Nambyiah, C Fertleman, X Pan 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH) Dr Tara Collingwoode-Williams View Details Examining the effects of video game difficulty adaptation on performance and player experience M Frister, P Cairns, F McNab OSF, 2024 Madeleine Frister View Details Design Methods for Accessing the Pluriverse Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O'Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024 Nirit Binyamini Ben Meir View Details Load More iGGi Publications for this Theme Previous Next

  • TIGA The Independent Game Developers’ Association Limited

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. TIGA The Independent Game Developers’ Association Limited

  • What are you looking at? Team fight prediction through player camera

    < Back What are you looking at? Team fight prediction through player camera Link ​ Author(s) M Tot, M Conserva, AP Chitayat, A Kokkinakis, S Patra, S Demediuk, ... Abstract ​ More info TBA ​ Link

  • Creative Computing | iGGi PhD

    < Back Creative Computing How can AI tools enhance the creative process of (human) game creatives? Project areas include: Procedural content of game content (art, level design, audio, etc.) AI-assisted game-creation and playtesting AI tools which allow non-experts to build games << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Prof. David Adger Supervisor ​ Creative Computing Read More Nirit Binyamini Ben Meir iGGi PG Researcher Available for placement Applied Games, Design & Development, Creative Computing Read More Prof. Nick Bryan-Kinns Supervisor ​ Applied Games, Creative Computing, Game Audio, Player Research Read More Dr Mike Cook Supervisor ​ Game AI, Design & Development, Creative Computing Read More Dr Adrián Barahona-Ríos iGGi Alum ​ Creative Computing, Game Audio Read More Dr Sebastian Berns iGGi Alum ​ Creative Computing Read More Dr Guifen Chen Supervisor ​ Creative Computing, Design & Development, Immersive Technology, Player Research Read More Prof. Sebastian Deterding Supervisor ​ Applied Games, Creative Computing, Design & Development, Player Research Read More Prof. David Beer Supervisor ​ Player Research, Applied Games, Creative Computing, Game Data, Game AI Read More Terence Broad iGGi PG Researcher Available for post-PhD position Creative Computing, Design & Development Read More Prof. Simon Colton Supervisor ​ Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Gaetano Dimita Supervisor ​ Applied Games, Creative Computing, Game AI, Player Research, Esports Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets G Lai, I Vecchi Games and Culture, 2024 Gorm Lai View Details " Hunt Takes Hare": Theming Games Through Game-Word Vector Translation Y Rabii, M Cook Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024 Younès Rabii View Details On the Evaluation of Procedural Level Generation Systems O Withington, M Cook, L Tokarchuk Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024 Dr Oliver Scholten View Details Believability Assessment and Modelling in Video Games C Pacheco Queen Mary University of London, 2024 Dr Cristiana Pacheco View Details Reflection Across AI-based Music Composition Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns ACM Cognition & Creativity '24, 398-412, 2024 Kyle Worrall View Details Comparative evaluation in the wild: Systems for the expressive rendering of music K Worrall, Z Yin, T Collins IEEE Transactions on Artificial Intelligence, 2024 Kyle Worrall View Details Load More iGGi Publications for this Theme Previous Next

  • Opening the World of Contextually-Specific Player Experiences

    < Back Opening the World of Contextually-Specific Player Experiences Link ​ Author(s) NGJ Hughes, P Cairns Abstract ​ More info TBA ​ Link

  • Metrics of games-with-a-purpose for NLP applications

    < Back Metrics of games-with-a-purpose for NLP applications Link ​ Author(s) J Chamberlain, R Bartle, U Kruschwitz, C Madge, M Poesio Abstract ​ More info TBA ​ Link

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