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  • Prof David Adger

    < Back ​ Prof. David Adger Queen Mary University of London ​ Supervisor ​ ​ Inventing new languages for in-game communications; studying their effects on game play and character development. ​ d.j.adger@qmul.ac.uk Email Mastodon Other links Website LinkedIn Twitter Github ​ ​ Themes Creative Computing - Previous Next

  • “The game doesn't judge you”: game designers’ perspectives on implementing failure in video games

    < Back “The game doesn't judge you”: game designers’ perspectives on implementing failure in video games Link ​ Author(s) C Foch, B Kirman Abstract ​ More info TBA ​ Link

  • Rolling horizon evolutionary algorithms for general video game playing

    < Back Rolling horizon evolutionary algorithms for general video game playing Link ​ Author(s) RD Gaina, S Devlin, SM Lucas, D Perez-Liebana Abstract ​ More info TBA ​ Link

  • Dr Fiona McNab

    < Back ​ Dr Fiona McNab University of York ​ Supervisor ​ ​ During a postdoc at the Karolinksa Institute in Stockholm, Fiona investigated working memory and attention, providing empirical support for a role for the basal ganglia in the control of access to working memory and identification of changes in the dopamine system related to working memory training. At The Wellcome Trust Centre for Neuroimaging, UCL, with a Wellcome Trust Career Development Fellowship, she designed the working memory game in the large-scale smartphone study; “The Great Brain Experiment ”, leading to studies of different types of distraction in younger adults as well as in healthy ageing. In 2013 she moved to Birmingham University, where she conducted fMRI and behavioural studies of attention and working memory, and behavioural studies of the effects of competition on working memory. Fiona is now a lecturer in the Department of Psychology at the University of York. She is using fMRI and behavioural studies to investigate what limits working memory, how different types of distractors are successfully ignored and how working memory changes through development, with healthy aging, as well as in certain patient groups. Part of her work uses data from a new set of working memory games, which are currently available to play (York Memory Games, YORMEGA ). She is particularly interested in supervising students on the following topics: Understanding the limitations of working memory and the role of attention using games Understanding age-related changes in cognition using games, Cognitive training using games. Research themes: Game Design Games with a Purpose Player Experience Gamification Games for Cognition Research Games for Cognitive Training ​ fiona.mcnab@york.ac.uk Email Mastodon https://www.york.ac.uk/psychology/staff/academicstaff/fm841/ Other links Website LinkedIn https://www.twitter.com/fionamcnab3 Twitter Github ​ ​ Themes Applied Games - Previous Next

  • gorm-lai

    < Back ​ Gorm Lai Goldsmiths ​ iGGi PG Researcher ​ ​ Inspired by the works of Karl Sims and William Latham as well games such as a Spore and No Man's Sky, Gorm's main work is focused on using artificial intelligence and machine learning to generate creatures for use in video games. Combining this with his background as a virtual reality pioneer, his full doctorate is looking into how mixed-initiative co-creative interfaces in vr can assist in creating procedural generated creatures for use in video games. As a stalwart of the game development community, Gorm ran the Danish chapter of the International Game Developer Association (IGDA) for 5 years, started the London Indie Game Developers meetup group which currently features almost 3000 members, co-founded the Nordic Game Jam, as well as the Global Game Jam. The Global Game Jam has been recorded into the Guinness Book of World Records, and has more participating countries than the Winter Olympics. Gorm is a games industry veteran who has worked on 17 commercial video games since 2004, and has spoken at numerous games industry conferences such as GDC, Nordic Game & Develop Brighton. Gorm is a student at Goldsmiths, University of London, where is he is supervised by William Latham and Frederic Fol Leymarie. ​ lai.gorm@gmail.com Email Mastodon https://gormlai.github.io Other links Website https://www.linkedin.com/in/gormlai/ LinkedIn http://www.twitter.com/@gormlai Twitter https://github.com/gormlai Github Supervisor(s): Prof. William Latham Featured Publication(s): Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets What Is a Game Jam? The Dark Side of Game Jams On Mixed-Initiative Content Creation for Video Games Two decades of game jams Virtual Creature Morphology‐A Review Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry Introducing: the game jam license Trends in organizing philosophies of game jams and game hackathons The global game jam for teaching and learning Gplayer A compression method for spectral photon map rendering Themes Creative Computing Design & Development Game AI - Previous Next

  • Dr Zoe Handley

    < Back ​ Dr Zoe Handley University of York ​ Supervisor ​ ​ Zoe Handley is a Senior Lecturer (Associate Professor) in Language Education. She is an interdisciplinary researcher, with a background in language technology, who recognizes the value of quantitative as well as qualitative work in this area. Her earlier work focused on the evaluation of speech synthesis for use in language learning and teaching. Since then she has carried out a systematic review of evidence for the use of technology to support English language learning in primary and secondary schools and supervised a number of theses evaluating applications of technology for language learning. These have typically explored the use of web 2.0 and Computer-Mediated Communication (CMC) technologies. Further to this she is interested in how learners autonomously use technology to support their learning in contexts such as study abroad. Zoe is currently particularly interested in teacher thinking in relation to the integration of technology to support language learning and developing and evaluating training to support teachers in making decisions about what technologies to integrate into their teaching, for what purposes and how. Zoe welcomes applications from PhD students interested in designing and evaluating educational activities that harness the affordances of digital technologies to create conditions and engage learners in processes that are known to support language learning. ​ zoe.handley@york.ac.uk Email https://sites.google.com/york.ac.uk/pivotal-group/about Mastodon https://www.york.ac.uk/education/our-staff/academic/zhandley/ Other links Website https://www.linkedin.com/in/zoe-handley-a730b58/ LinkedIn https://twitter.com/zooloo79 Twitter Github ​ ​ Themes - Previous Next

  • Transforming the output of GANs by fine-tuning them with features from different datasets

    < Back Transforming the output of GANs by fine-tuning them with features from different datasets Link ​ Author(s) T Broad, M Grierson Abstract ​ More info TBA ​ Link

  • Measuring the experience of playing self-paced games

    < Back Measuring the experience of playing self-paced games Link ​ Author(s) J Cutting Abstract ​ More info TBA ​ Link

  • Programming by Moving: Interactive Machine Learning for Embodied Interaction Design

    < Back Programming by Moving: Interactive Machine Learning for Embodied Interaction Design Link ​ Author(s) N Plant, M Zbyszynski, C Gonzalez Diaz, C Hilton, R Fiebrink, R Gibson, ... Abstract ​ More info TBA ​ Link

  • How do loot boxes make money? An analysis of a very large dataset of real Chinese CSGO loot box openings

    < Back How do loot boxes make money? An analysis of a very large dataset of real Chinese CSGO loot box openings Link ​ Author(s) D Zendle, E Petrovskaya, H Wardle Abstract ​ More info TBA ​ Link

  • A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic

    < Back A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic Link ​ Author(s) M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski Abstract ​ More info TBA ​ Link

  • Evaluating and Modelling Hanabi-Playing Agents

    < Back Evaluating and Modelling Hanabi-Playing Agents Link ​ Author(s) J Walton-Rivers, PR Williams, R Bartle, D Perez-Liebana, SM Lucas Abstract ​ More info TBA ​ Link

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