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  • Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns

    < Back Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns Link Author(s) N Ballou, S Deterding, I Iacovides, L Helsby Abstract More info TBA Link

  • Team 17

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Team 17

  • The State of the Art in Procedural Audio

    < Back The State of the Art in Procedural Audio Link Author(s) D Menexopoulos, P Pestana, J Reiss Abstract More info TBA Link

  • A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues

    < Back A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues Link Author(s) O Drewett, G Hann, M Gillies, C Sher, S Delacroix, X Pan, T Collingwoode-Williams, ... Abstract More info TBA Link

  • iGGi Con 2023 – It’s A Wrap | iGGi PhD

    < Back iGGi Con 2023 – It’s A Wrap 13 Short Talks, 30 Posters, 12 Game Demos, 4 Knowledge Exchange Presentations, 6 coffee breaks, 3 Keynotes, 1 Drinks Reception, 4 Workshops, 4 Buzz Sessions, 2 Lunches, 1 Mini Expo and many hours of chat + networking later, AND IT’S A WRAP! We loved this year’s iGGi conference at Queen Mary University of London – thank you so much to everyone who could make it! Soon to come: Watch this space for pictures and highlights of the event. Twitter coverage of the event was via our dedicated conference twitter (aka “X”) here Footage of selected talks will also be published on our iGGi YouTube channel, in a few weeks. A special big THANKS goes out to the following: This year’s Conference Organising Committee, for their amazing work ( Laurissa Tokarchuk , Jeremy Gow , James Goodman , Nirit Binyamini Ben Meir , Peyman Hosseini , Yu-Jhen Hsu , Lauren Winter , Jozef Kulik , Susanne Binder ) Non-committee iGGi Admin who helped relentlessly with the preparations ( Tracy Dancer , Shopna Begum , Helen Tilbrook , Oliver Roughton) iGGi Con Sponsors Sony Interactive Entertainment for their generous donation towards food and drinks Our this year’s three Keynote Speakers (Vanessa Volz, Aleena Chia, Joe Cutting) for their insightful contributions Our iGGi Industry Partners who participated in the Expo All the iGGis who held Talks, Presentations or Workshops, and/or provided Posters or Demos And of course, the 200 attendees who turned the event into the success that it was. Last but not least, remember: The next iGGi Con will be 11+12 September 2024 at York! See you there! Previous 15 Sept 2023 Next

  • Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires

    < Back Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires Link Author(s) NGJ Hughes, JR Flockton, P Cairns Abstract More info TBA Link

  • Inhalation

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Inhalation

  • Searching for an (un) stable equilibrium: experiments in training generative models without data

    < Back Searching for an (un) stable equilibrium: experiments in training generative models without data Link Author(s) T Broad, M Grierson Abstract More info TBA Link

  • Following the leader in multiplayer tabletop games

    < Back Following the leader in multiplayer tabletop games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link

  • Using a Team of General AI Algorithms to Assist Game Design and Testing

    < Back Using a Team of General AI Algorithms to Assist Game Design and Testing Link Author(s) C Guerrero-Romero, SM Lucas, D Perez-Liebana Abstract More info TBA Link

  • The Design Of" Stratega": A General Strategy Games Framework

    < Back The Design Of" Stratega": A General Strategy Games Framework Link Author(s) D Perez-Liebana, A Dockhorn, JH Grueso, D Jeurissen Abstract More info TBA Link

  • What Factors Do Players Perceive as Methods of Retention in Battle Royale Games?

    < Back What Factors Do Players Perceive as Methods of Retention in Battle Royale Games? Link Author(s) MJ Saiger, BDA Khaleque Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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