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- Hexboard: A generic game framework for turn-based strategy games
< Back Hexboard: A generic game framework for turn-based strategy games Link Author(s) J Walton-Rivers, PR Williams, R Bartle Abstract More info TBA Link
- Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing
< Back Beyond Playing to Win: Elicit General Gameplaying Agents with Distinct Behaviours to Assist Game Development and Testing Link Author(s) C Guerrero Romero Abstract More info TBA Link
- Learning local forward models on unforgiving games
< Back Learning local forward models on unforgiving games Link Author(s) A Dockhorn, SM Lucas, V Volz, I Bravi, RD Gaina, D Perez-Liebana Abstract More info TBA Link
- Deep unsupervised multi-view detection of video game stream highlights
< Back Deep unsupervised multi-view detection of video game stream highlights Link Author(s) C Ringer, MA Nicolaou Abstract More info TBA Link
- MCTS Pruning in Turn-Based Strategy Games.
< Back MCTS Pruning in Turn-Based Strategy Games. Link Author(s) YJ Hsu, DP Liebana Abstract More info TBA Link
- Posterior Sampling for Deep Reinforcement Learning
< Back Posterior Sampling for Deep Reinforcement Learning Link Author(s) R Sasso, M Conserva, P Rauber Abstract More info TBA Link
- iGGi Studentships - Home Fees Candidates | iGGi PhD
< Back iGGi Studentships - Home Fees Candidates iGGi SPECIAL RECRUITMENT ROUND - home-fees only - With focus on home candidates only, we are inviting applications for studentships for the iGGi PhD Programme. Each studentship includes four years of fully funded (fees and stipend at UKRI rate) full-time study starting September 2023. The PhD researchers will be based at Queen Mary University of London or University of York (depending on which uni the chosen primary supervisor belongs to). To apply please follow the instructions on our Apply page Submit your full application by Monday 15 May 2023, 12:00 noon BST. Previous 5 Apr 2023 Next
- Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry
< Back Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry Link Author(s) G Lai, W Latham, FF Leymarie Abstract More info TBA Link
- Behavioural Cloning in VizDoom
< Back Behavioural Cloning in VizDoom Link Author(s) R Spick, T Bradley, A Raina, PV Amadori, G Moss Abstract More info TBA Link
- SURFACE: Xbox Controlled Hot-wire Foam Cutter
< Back SURFACE: Xbox Controlled Hot-wire Foam Cutter Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link
- Four dilemmas for video game effects scholars: How digital trace data can improve the way we study games
< Back Four dilemmas for video game effects scholars: How digital trace data can improve the way we study games Link Author(s) D Zendle, N Ballou, J Cutting, E Petrovskaya Abstract More info TBA Link
- A FAIR catalog of ontology-driven conceptual models
< Back A FAIR catalog of ontology-driven conceptual models Link Author(s) TP Sales, PPF Barcelos, CM Fonseca, IV Souza, E Romanenko, J Kritz ... Abstract More info TBA Link


