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  • The hidden intricacy of loot box design: A granular description of random monetized reward features

    < Back The hidden intricacy of loot box design: A granular description of random monetized reward features Link Author(s) N Ballou, C Gbadamosi, D Zendle Abstract More info TBA Link

  • European Strategy on AI: Are we truly fostering social good?

    < Back European Strategy on AI: Are we truly fostering social good? Link Author(s) F Foffano, T Scantamburlo, A Cortés, C Bissolo Abstract More info TBA Link

  • A generalized framework for self-play training

    < Back A generalized framework for self-play training Link Author(s) D Hernandez, K Denamganaï, Y Gao, P York, S Devlin, S Samothrakis, ... Abstract More info TBA Link

  • Clyde: A deep reinforcement learning doom playing agent

    < Back Clyde: A deep reinforcement learning doom playing agent Link Author(s) D Ratcliffe, S Devlin, U Kruschwitz, L Citi Abstract More info TBA Link

  • PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning

    < Back PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning Link Author(s) M Balla, GEM Long, J Goodman, RD Gaina, D Perez-Liebana Abstract More info TBA Link

  • iGGi Open Evening at QMUL | iGGi PhD

    < Back iGGi Open Evening at QMUL iGGi QMUL is spontaneously running an Open Evening event on 15 December 2021 at 6pm Empire House (Whitechapel Campus) https://goo.gl/maps/dquCpQHtSuTN7YD9A We will showcase some of the ongoing research of the QMUL Game AI research group the iGGi Centre for Doctoral Training the AIM Centre for Doctoral Training which are all part of QMUL's School of Electronic Engineering and Computer Science. It will be a great opportunity to speak face-to-face to some of the Researchers and Staff relevant to iGGi (and you can also consider our "competitor" AIM who offer fully funded scholarships in a similar way to iGGi). There will also be pizza and drinks! If you can/want to attend: Fill in this form: https://forms.gle/mGmWeoGUtH4sZmz86 Note that you will be required to wear a face mask for the duration of the event, and you will be required to show proof of vaccination or a negative covid test taken within the last 48h of event start. We look forward to seeing you there! Previous 8 Dec 2021 Next

  • AutoGraff: Towards a computational understanding of graffiti writing and related art forms

    < Back AutoGraff: Towards a computational understanding of graffiti writing and related art forms Link Author(s) D Berio Abstract More info TBA Link

  • Applying and Visualising Complex Models in Esport Broadcast Coverage

    < Back Applying and Visualising Complex Models in Esport Broadcast Coverage Link Author(s) A Pedrassoli Chitayat, F Block, JA Walker, A Drachen Abstract More info TBA Link

  • Measuring the experience of playing self-paced games

    < Back Measuring the experience of playing self-paced games Link Author(s) J Cutting Abstract More info TBA Link

  • Progression in a language annotation game with a purpose

    < Back Progression in a language annotation game with a purpose Link Author(s) C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio Abstract More info TBA Link

  • Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games

    < Back Four grand challenges for video game effects scholars: How digital trace data can improve the way we study games Link Author(s) D Zendle, N Ballou, J Cutting, E Petrovskaya Abstract More info TBA Link

  • Electronic Arts (EA)

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Electronic Arts (EA)

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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