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  • Kinematics reconstruction of static calligraphic traces from curvilinear shape features

    < Back Kinematics reconstruction of static calligraphic traces from curvilinear shape features Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link

  • Exploring the relationship between video game expertise and fluid intelligence

    < Back Exploring the relationship between video game expertise and fluid intelligence Link Author(s) AV Kokkinakis, PI Cowling, A Drachen, AR Wade Abstract More info TBA Link

  • Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months

    < Back Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months Link Author(s) N Ballou, CJR Sewall, J Ratcliffe, D Zendle, L Tokarchuk, S Deterding Abstract More info TBA Link

  • iGGi @ GDC 2025 | iGGi PhD

    < Back iGGi @ GDC 2025 iGGi Trip to the GDC in San Francisco Five iGGi PG Researchers and iGGi Director Peter Cowling flew to California this March to attend the Game Developers Conference (GDC) : an annual event that connects the global game developing community, offers inspiring talks, great networking opportunities, and the latest in relevant tech, and has drawn over 30K visitors this year. iGGi Talks this time included Oliver Withington (iGGi PGR) on " Techniques for Visualising the Output Diversity of Generative Systems " and Nick Ballou (iGGi Alum, now University of Oxford) on " What's New in Games Research " Most of the iGGis joined the GDC for the first time; but some could compare their experience with past visits. And what better way could there be of sharing their different perspectives than linking you to their respective blogs: Luiza Stepanyan "Since the conference ended, all I have been seeing are posts and articles about the dire state of the industry and how this year's event was so much smaller, so much more deflated than previous years, that this industry has so many problems, so many issues, so many things wrong with it. - How dare I be excited? How dare I find joy in something that so many others seem to find so troubling?" >>> Click this link to read Luiza's whole blogpost. Oliver Withington "And here I was, at what is arguably the centre of the industry itself, its biggest yearly event, and honestly I was not quite sure what to make of it all." >>> Click this link to read Oliver's whole blogpost. Peter Cowling "The 2025 Game Developers Conference was big and exciting. Generative AI, Large Language Models and markerless motion capture were at the centre of the Expo stage - as Alan Turing's ghost looked down and wondered, maybe, whether his test had been such a good idea." >>> Click this link to read Peter's whole blogpost. Florence Smith Nicholls "Was it worth it? No. And yes." >>> Click this link to read Florence's whole blogpost. Marko Tot tba James Gardener tba iGGi no doubt will be back at GDC next year. Watch this space! Previous 2 Apr 2025 Next

  • Coming up: iGGi Open Day! | iGGi PhD

    < Back Coming up: iGGi Open Day! Coming Up: iGGi Open Day! To all prospective Applicants to iGGi: Don’t forget to register for our *in-person* Open Day (if you can make it) >> iGGi OPEN DAY << at University of York (Village East) and Queen Mary University of London (Whitechapel Campus) Tuesday 10 Jan 2023, 12:00-15:30 Come along to meet iGGi Researchers/Supervisors/Staff in person Schedule + REGISTRATION: >> for York here: https://tinyurl.com/yvwpp5bz >> for London here: https://tinyurl.com/bdcr3xfy We look forward to meeting you! *The photo is from our recent Game AI Group December Party!! at Empire House (QMUL Whitechapel Campus) Previous 20 Dec 2022 Next

  • Using machine learning to generate engaging behaviours in immersive virtual environments

    < Back Using machine learning to generate engaging behaviours in immersive virtual environments Link Author(s) GC Dobre Abstract More info TBA Link

  • Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation

    < Back Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation Link Author(s) GC Dobre, M Gillies, P Falk, JA Ward, AFC Hamilton, X Pan Abstract More info TBA Link

  • Game AI hyperparameter tuning in rinascimento

    < Back Game AI hyperparameter tuning in rinascimento Link Author(s) I Bravi, V Volz, S Lucas Abstract More info TBA Link

  • TAG: Pandemic Competition

    < Back TAG: Pandemic Competition Link Author(s) RD Gaina, M Balla Abstract More info TBA Link

  • On (Emergent) Systematic Generalisation and Compositionality in Visual Referential Games with Straight-Through Gumbel-Softmax Estimator

    < Back On (Emergent) Systematic Generalisation and Compositionality in Visual Referential Games with Straight-Through Gumbel-Softmax Estimator Link Author(s) K Denamganaï, JA Walker Abstract More info TBA Link

  • iGGi Game Jam 2024 - We Made It!! | iGGi PhD

    < Back iGGi Game Jam 2024 - We Made It!! After 48 hours of intense but not-too-intense game-making, we've assembled for play-testing and general socialising. Overwhelmingly positive feedback suggests that this year's iGGi Game Jam was a success! Following tradition, we also gave out some awards. (The trophies were charmingly designed and 3D printed by the organising team!) Here are the winning teams of the iGGi Game Jam 2024 Awards: Best Vision CONGRATS to the Winning Team: Team Crazy Skiing ( Joshua Silveira Kritz , Nicole Levermore, Anthony Owen) with their game “Ultimate Ski Brawl” Best Mechanic CONGRATS to the Winning Team: Project Googly Eyes ( Toby Best , Daniel Cooke, Callum Deery , George L. ong, Sunny Thaicharoen ) with their game “See What Exists” Best Bug CONGRATS to the Winning Team: Retina Racer ( Karl Clarke , Dominik Jeurissen , Marko Tot , Ruizhe Yu Xia ) with their game Retina Racer Best Narrative/Immersive Experience CONGRATS to the Winning Team: Nice Dynamite ( Ross Fifield , Charline Foch , Bobby Khaleque , Oliver Withington , Kyle Worrall , Michael Saiger ) with their game “Phantom Frames” Best Art Direction CONGRATS to the Winning Team: The Moss Collective ( Nirit Binyamini Ben Meir , Dimitris Menexopoulos , Erin Robinson) with their game “Moss Dance” Last but not least, MASSIVE THANKS go to the organising team who ensured that this year's jam turned into the enjoyable event that it was! Namely: Toby Best, Karl Clarke, Océane Lissillour, Francesca Foffano, Alan Pedrassoli Chitayat, Jeremy Gow, Ben Kirman Previous 12 Jan 2024 Next

  • The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry

    < Back The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry Link Author(s) D Zendle, C Flick, D Halgarth, N Ballou, J Cutting, A Drachen Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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