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  • Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings

    < Back Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings Link Author(s) C Gonzalez Diaz, J Tang, A Sarkar, S Rintel Abstract More info TBA Link

  • UK Games Talent and Finance CIC

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. UK Games Talent and Finance CIC

  • Navigating the Lines: Towards a Multi-Perspective Approach on Videogame Monetisation

    < Back Navigating the Lines: Towards a Multi-Perspective Approach on Videogame Monetisation Link Author(s) P Declerck, B Dupont, E Grosemans, E Petrovskaya, M Geudens, M Sas, ... Abstract More info TBA Link

  • Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods

    < Back Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods Link Author(s) OJ Scholten, P Cowling, KA Hawick, JA Walker Abstract More info TBA Link

  • How do video games affect mental health? A narrative review of 13 proposed mechanisms

    < Back How do video games affect mental health? A narrative review of 13 proposed mechanisms Link Author(s) N Ballou, T Hakman, M Vuorre, K Magnusson, AK Przybylski Abstract More info TBA Link

  • Automating game-design and game-agent balancing through computational intelligence

    < Back Automating game-design and game-agent balancing through computational intelligence Link Author(s) M Morosan Abstract More info TBA Link

  • University of Ontario Institute of Technology (UOIT)

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Ontario Institute of Technology (UOIT)

  • How Could They Win? An Exploration of Win Condition for Esports Narratives

    < Back How Could They Win? An Exploration of Win Condition for Esports Narratives Link Author(s) AP Chitayat, FO Block, JA Walker, A Drachen Abstract More info TBA Link

  • Frontline Ventures

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Frontline Ventures

  • Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games

    < Back Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games Link Author(s) S Berns, V Volz, L Tokarchuk, S Snodgrass, C Guckelsberger Abstract More info TBA Link

  • Is computational creativity flourishing on the dead internet?

    < Back Is computational creativity flourishing on the dead internet? Link Author(s) T Broad Abstract More info TBA Link

  • Evaluating Generalization in General Video Game Playing

    < Back Evaluating Generalization in General Video Game Playing Link Author(s) D Perez-Liebana, M Balla, S Lucas Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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