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- Domain Adaptation for Deep Reinforcement Learning in Visually Distinct Games
< Back Domain Adaptation for Deep Reinforcement Learning in Visually Distinct Games Link Author(s) DS Ratcliffe, L Citi, S Devlin, U Kruschwitz Abstract More info TBA Link
- Goldsmiths, University of London (Goldsmiths) | iGGi PhD
< Back iGGi Goldsmiths is located in New Cross, South East London, five miles from central London. iGGi is a consortium of four universities or sites: the University of York (York), Queen Mary University of London (QMUL), Goldsmiths, University of London (Goldsmiths), and the University of Essex (Essex). iGGi received funding in two phases: “iGGi 1” funded the first five cohorts of researchers across York, QMUL, Goldsmiths, and Essex and PGR intake spans from 2014 to 2018; “iGGi 2” started in 2019 with funding for a further five cohorts, this time only at York and QMUL. Due to either placement-related interruption of studies and/or switching to part-time studies, some of the "Goldsmiths iGGis" from the iGGi 1 funding round are still in the process of completing their PhD work. Goldsmiths is therefore still listed here as an active iGGi site, even though future iGGi main events such as the iGGi Conference and the iGGi Game Jam will take place at one of the iGGi 2 sites, i.e., either York or QMUL. iGGi Goldsmiths is part of Goldsmiths' Computing Department . You can find the Goldsmiths campus map in the gallery below. Goldsmiths, University of London (Goldsmiths) iGGi Goldmiths Gallery Main Building, Goldsmiths Campus Map, Goldsmiths Ben Pimlott Building, Goldsmiths Previous Next
- From Code to Play: Benchmarking Program Search for Games Using Large Language Models
< Back From Code to Play: Benchmarking Program Search for Games Using Large Language Models Link Author(s) M Eberhardinger, J Goodman, A Dockhorn, D Perez-Liebana, RD Gaina, ... Abstract More info TBA Link
- Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools
< Back Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools Link Author(s) E Petrovskaya, CS Deterding, S Colton Abstract More info TBA Link
- Robust Imitation Learning for Automated Game Testing
< Back Robust Imitation Learning for Automated Game Testing Link Author(s) PV Amadori, T Bradley, R Spick, G Moss Abstract More info TBA Link
- Planning in GVGAI
< Back Planning in GVGAI Link Author(s) DP Liebana, RD Gaina Abstract More info TBA Link
- Social Interactions in Immersive Virtual Environments: People, Agents, and Avatars
< Back Social Interactions in Immersive Virtual Environments: People, Agents, and Avatars Link Author(s) GC Dobre Abstract More info TBA Link
- Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects
< Back Student Perspectives on the Purpose of Peer Evaluation During Group Game Development Projects Link Author(s) A Mitchell, T Greer, W New, J Walton-Rivers, M Watkins, D Brown, ... Abstract More info TBA Link
- Less is More: Analysing Communication in Teams of Strangers
< Back Less is More: Analysing Communication in Teams of Strangers Link Author(s) E Tan, A Wade, A Kokkinakis, G Heyes, SP Demediuk, A Drachen Abstract More info TBA Link
- Computational models for the analysis and synthesis of graffiti tag strokes
< Back Computational models for the analysis and synthesis of graffiti tag strokes Link Author(s) D Berio, FF Leymarie Abstract More info TBA Link
- Twitchchat: A dataset for exploring livestream chat
< Back Twitchchat: A dataset for exploring livestream chat Link Author(s) C Ringer, M Nicolaou, J Walker Abstract More info TBA Link
- Deep visual instruments: realtime continuous, meaningful human control over deep neural networks for creative expression
< Back Deep visual instruments: realtime continuous, meaningful human control over deep neural networks for creative expression Link Author(s) M Akten Abstract More info TBA Link

