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  • Bossa Studios

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Bossa Studios

  • Medallia

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Medallia

  • The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health

    < Back The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health Link Author(s) N Ballou, S Deterding Abstract More info TBA Link

  • The global game jam for teaching and learning

    < Back The global game jam for teaching and learning Link Author(s) A Fowler, F Khosmood, A Arya, G Lai Abstract More info TBA Link

  • Evaluating the Effects on Monte Carlo Tree Search of Predicting Co-operative Agent Behaviour

    < Back Evaluating the Effects on Monte Carlo Tree Search of Predicting Co-operative Agent Behaviour Link Author(s) J Walton-Rivers Abstract More info TBA Link

  • Defining the esports bettor: evidence from an online panel survey of emerging adults

    < Back Defining the esports bettor: evidence from an online panel survey of emerging adults Link Author(s) H Wardle, E Petrovskaya, D Zendle Abstract More info TBA Link

  • Automatic Generation of Text for Match Recaps using Esport Caster Commentaries

    < Back Automatic Generation of Text for Match Recaps using Esport Caster Commentaries Link Author(s) O Olarewaju, AV Kokkinakis, S Demediuk, J Roberstson, I Nölle, S Patra, D Slawson, AP Chitayat, A Coates, B Kirman, A Drachen, M Ursu, F Block, J Hook Abstract More info TBA Link

  • Affective Systems: Progressing Emotional Human-Computer Interactivity with Adaptive and Intelligent Game Systems

    < Back Affective Systems: Progressing Emotional Human-Computer Interactivity with Adaptive and Intelligent Game Systems Link Author(s) M Croissant Abstract More info TBA Link

  • Realtime control of sequence generation with character based Long Short Term Memory Recurrent Neural Networks

    < Back Realtime control of sequence generation with character based Long Short Term Memory Recurrent Neural Networks Link Author(s) M Akten Abstract More info TBA Link

  • More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection

    < Back More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection Link Author(s) GC Dobre, M Gillies, DC Ranyard, R Harding, X Pan Abstract More info TBA Link

  • Creative AI

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Creative AI

  • Artistic Sketching for Expressive Coding

    < Back Artistic Sketching for Expressive Coding Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link

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