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  • The University of Sheffield

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. The University of Sheffield

  • MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay

    < Back MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay Link Author(s) C Guerrero-Romero, D Perez-Liebana Abstract More info TBA Link

  • AI and Wargaming

    < Back AI and Wargaming Link Author(s) J Goodman, S Risi, S Lucas Abstract More info TBA Link

  • Optimality Principles in the Procedural Generation of Graffiti Style

    < Back Optimality Principles in the Procedural Generation of Graffiti Style Link Author(s) D Berio, FF Leymarie, S Calinon Abstract More info TBA Link

  • Tactile Entertainment

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Tactile Entertainment

  • Game Audio | iGGi PhD

    < Back Game Audio How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? Project areas include: Using AI to generate music on-the-fly tailored to the game state << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Adrián Barahona-Ríos iGGi Alum Creative Computing, Game Audio Read More Prof. Nick Bryan-Kinns Supervisor Applied Games, Creative Computing, Game Audio, Player Research Read More Igor Dall'Avanzi iGGi Alum Player Research, Game Audio Read More Dr Mariana Lopez Supervisor Applied Games, Game Audio Read More Dr Mathieu Barthet Supervisor Game AI, Game Audio Read More Dr Tom Collins Supervisor Game AI, Game Audio, Game Data, Player Research, Esports Read More Alex Fletcher iGGi Alum Player Research, Applied Games, Game Audio Read More Dimitris Menexopoulos iGGi PG Researcher Available for post-PhD position Game Audio, Creative Computing Read More Dr Anna Bramwell-Dicks Supervisor Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Prof. Simon Colton Supervisor Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Gavin Kearney Supervisor Accessibility, Applied Games, Game AI, Game Audio Read More Prof. Damian Murphy Supervisor Creative Computing, Game Audio, Immersive Technology Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Exploring the Design Space of Analogue-Digital Hybrid Boardgames Using a Player-Centric Approach T Farkas Goldsmiths, University of London, 2024 Dr Timea Farkas View Details Reflection Across AI-based Music Composition Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns ACM Cognition & Creativity '24, 398-412, 2024 Kyle Worrall View Details Comparative evaluation in the wild: Systems for the expressive rendering of music K Worrall, Z Yin, T Collins IEEE Transactions on Artificial Intelligence, 2024 Kyle Worrall View Details Using texture maps to procedurally generate sound in virtual environments D Menexopoulos Audio Engineering Society Conference: AES 2024 International Audio for Games Conference, 2024 Dimitris Menexopoulos View Details Final Fantasy VII Remake Music Redesign for Evolved Expectations Across Console Generations K Worrall Journal of Sound and Music in Games 5 (4), 34-57, 2024 Kyle Worrall View Details NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks A Barahona-Rios, T Collins IEEE/ACM Transactions on Audio, Speech, and Language Processing 32, 1573-1585, 2024 Dr Adrián Barahona-Ríos View Details Load More iGGi Publications for this Theme Previous Next

  • Light field completion using focal stack propagation

    < Back Light field completion using focal stack propagation Link Author(s) T Broad, M Grierson Abstract More info TBA Link

  • Grounded theory of accessible game development

    < Back Grounded theory of accessible game development Link Author(s) J Kulik, J Beeston, P Cairns Abstract More info TBA Link

  • Cross-lingual style transfer with conditional prior VAE and style loss

    < Back Cross-lingual style transfer with conditional prior VAE and style loss Link Author(s) D Ratcliffe, Y Wang, A Mansbridge, P Karanasou, A Moinet, M Cotescu Abstract More info TBA Link

  • IoT and Machine Learning for Next Generation Traffic Systems

    < Back IoT and Machine Learning for Next Generation Traffic Systems Link Author(s) S Howell, S Cole, T Broad, T Maatta Abstract More info TBA Link

  • ‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games

    < Back ‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games Link Author(s) N Ballou, S Deterding Abstract More info TBA Link

  • Forging new narratives

    < Back Forging new narratives Link Author(s) NB Ben-Meir, L Dudek, Tomica, A Wilson Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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