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  • Visualizing Multiplayer Game Spaces

    < Back Visualizing Multiplayer Game Spaces Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link

  • Changes of user experience in an adaptive game: a study of an AI manager

    < Back Changes of user experience in an adaptive game: a study of an AI manager Link Author(s) F Foffano, D Thue Abstract More info TBA Link

  • Trace it like you believe it: Time-continuous believability prediction

    < Back Trace it like you believe it: Time-continuous believability prediction Link Author(s) C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana Abstract More info TBA Link

  • LAST EVER iGGi Cohort – Sep 2023 Start | iGGi PhD

    < Back LAST EVER iGGi Cohort – Sep 2023 Start iGGi is proud to announce that we have now successfully recruited a total of 120 PhD researchers over its two funding runs (i.e., “IGGI 1” and “IGGI 2” which each granted funding for 5 years of new intake), resulting in a total of 10 cohorts of 12 new researchers on average per year. While this is sad news for those who were hoping to apply to the programme in future as there won’t be any further recruitment, we are excited about the high quality of work that iGGis on the programme have so far achieved and about what is still to come. Our last ever intake comprises a total of 16 new researchers who are about to start the programme officially at the beginning of this October (2023). We’ve seen teasers of their research projects during the “Year 1 Buzz” session of last week’s iGGi conference, and, diverse though they were in their topic areas, they all looked very promising. – We can’t wait to hear more of it!! If you are a new iGGi Year 1 and happen to read this: Here’s a warm welcome to you from the iGGi Community - to many years of shared work and fun! Previous 18 Sept 2023 Next

  • Studying believability assessment in racing games

    < Back Studying believability assessment in racing games Link Author(s) C Pacheco, L Tokarchuk, D Perez-Liebana Abstract More info TBA Link

  • Synthesising Knocking Sound Effects Using Conditional WaveGAN

    < Back Synthesising Knocking Sound Effects Using Conditional WaveGAN Link Author(s) A Barahona-Rıos, S Pauletto Abstract More info TBA Link

  • Cross-lingual style transfer with conditional prior VAE and style loss

    < Back Cross-lingual style transfer with conditional prior VAE and style loss Link Author(s) D Ratcliffe, Y Wang, A Mansbridge, P Karanasou, A Moinet, M Cotescu Abstract More info TBA Link

  • No Item Is an Island Entire of Itself: A Statistical Analysis of Individual Player Difference Questionnaires

    < Back No Item Is an Island Entire of Itself: A Statistical Analysis of Individual Player Difference Questionnaires Link Author(s) N Hughes, P Cairns Abstract More info TBA Link

  • Generative design in Minecraft: Chronicle challenge

    < Back Generative design in Minecraft: Chronicle challenge Link Author(s) C Salge, C Guckelsberger, MC Green, R Canaan, J Togelius Abstract More info TBA Link

  • Digital Catapult

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Digital Catapult

  • Rolling Horizon NEAT for General Video Game Playing

    < Back Rolling Horizon NEAT for General Video Game Playing Link Author(s) D Perez-Liebana, MS Alam, RD Gaina Abstract More info TBA Link

  • Ubisoft Massive Entertainment

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Ubisoft Massive Entertainment

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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