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- A Survey on AI and Ethics: Key factors in building AI trust and awareness across European citizens.
< Back A Survey on AI and Ethics: Key factors in building AI trust and awareness across European citizens. Link Author(s) Cristian Barrué, Atia Cortés, Alessandro Fabris, Francesca Foffano, Long Pham, Teresa Scantamburlo Abstract More info TBA Link
- Valkyrie
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Valkyrie
- University of California, Irvine
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of California, Irvine
- A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic
< Back A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic Link Author(s) M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski Abstract More info TBA Link
- AutoGraff: Towards a computational understanding of graffiti writing and related art forms
< Back AutoGraff: Towards a computational understanding of graffiti writing and related art forms Link Author(s) D Berio Abstract More info TBA Link
- Learning local forward models on unforgiving games
< Back Learning local forward models on unforgiving games Link Author(s) A Dockhorn, SM Lucas, V Volz, I Bravi, RD Gaina, D Perez-Liebana Abstract More info TBA Link
- Social experiences of people with disabilities in playing (in) accessible digital games
< Back Social experiences of people with disabilities in playing (in) accessible digital games Link Author(s) J Beeston Abstract More info TBA Link
- Creativity Theatre for Demonstrable Computational Creativity
< Back Creativity Theatre for Demonstrable Computational Creativity Link Author(s) S Colton, J McCormack, M Cook, S Berns Abstract More info TBA Link
- Evaluating virtual reality experiences through participant choices
< Back Evaluating virtual reality experiences through participant choices Link Author(s) M Murcia-López, T Collingwoode-Williams, W Steptoe, R Schwartz, ... Abstract More info TBA Link
- Rinascimento: searching the behaviour space of Splendor
< Back Rinascimento: searching the behaviour space of Splendor Link Author(s) I Bravi, S Lucas Abstract More info TBA Link
- Active Divergence with Generative Deep Learning--A Survey and Taxonomy
< Back Active Divergence with Generative Deep Learning--A Survey and Taxonomy Link Author(s) T Broad, S Berns, S Colton, M Grierson Abstract More info TBA Link
- Automatic Evaluation of Tabletop Games | iGGi PhD
Automatic Evaluation of Tabletop Games Theme Game AI Project proposed & supervised by Diego Pérez-Liébana To discuss whether this project could become your PhD proposal please email: diego.perez@qmul.ac.uk < Back Automatic Evaluation of Tabletop Games Project proposal abstract: Modern Tabletop games are complex environments that combine multiple components: cards, tokens, boards, mechanics and rules. The amount, type and parameter values for each of these components affect the playability and balance of the game, influencing how the game is perceived by players and what strategies are better to win. This project proposal aims to research and develop methods to accurately evaluate the impact of each of these components in different aspects of gameplay, such as dominant strategies and game balance. In particular, the focus is set in large and complex games where it is computationally unaffordable to evaluate old or new content by playing the full game. The outcome of this project can lead not only to advance the state of the art in automatic evaluation techniques for existing games, but also to evaluate the impact of new components or mechanics in a game in development. Supervisor: Diego Pérez-Liébana Based at:




