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  • Prof Richard Bartle

    < Back ​ Prof. Richard Bartle University of Essex iGGi Co-Investigator Supervisor ​ ​ Richard Bartle is a renowned pioneer in game design and research. He co-wrote the first virtual world, MUD ("Multi-User Dungeon") in 1978, and has thus been at the forefront of the online games industry from its very inception. He is an influential writer on all aspects of virtual world design, development, and management. As an independent consultant, he has worked with many of the major online game companies in the U.K. and the U.S. over the past 30 years. His 2003 book, Designing Virtual Worlds , has established itself as a foundation text for researchers and developers of virtual worlds alike. His Player Type theory is taught in game design programmes worldwide (he appears in examination questions!). His interests are directed mainly virtual worlds, particularly Massively Multiplayer Online Role-Playing Games (MMORPGs, or MMOs), but cover all aspects of game design. He is keen to see AI used for non-player characters in MMOs (his PhD is in AI), and his current work considers the long-term moral and ethical implications of this. They’re maybe not what you might think they were at first glance… ​ rabartle@essex.ac.uk Email Mastodon https://mud.co.uk/richard/ Other links Website https://www.linkedin.com/in/richardbartle/ LinkedIn Twitter Github ​ ​ Themes Design & Development Game AI Player Research - Previous Next

  • Screen Yorkshire

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Screen Yorkshire

  • Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming

    < Back Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming Link ​ Author(s) E Petrovskaya Abstract ​ More info TBA ​ Link

  • Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents

    < Back Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents Link ​ Author(s) D Jeurissen, D Perez-Liebana, J Gow, D Cakmak, J Kwan Abstract ​ More info TBA ​ Link

  • You Need to Pay Better Attention: Rethinking the Mathematics of Attention Mechanism

    < Back You Need to Pay Better Attention: Rethinking the Mathematics of Attention Mechanism Link ​ Author(s) M Hosseini, P Hosseini Abstract ​ More info TBA ​ Link

  • Metagaming and metagames in Esports

    < Back Metagaming and metagames in Esports Link ​ Author(s) A Kokkinakis, P York, M Sagarika Patra, J Robertson, B Kirman, A Coates, A Chitayat, S Demediuk, A Drachen, J Hook, [...] M Ursu, F Oliver Block Abstract ​ More info TBA ​ Link

  • 'Did you hear that?' Learning to play video games from audio cues

    < Back 'Did you hear that?' Learning to play video games from audio cues Link ​ Author(s) RD Gaina, M Stephenson Abstract ​ More info TBA ​ Link

  • Radical Alternate Futurescoping: Solarpunk versus Grimdark

    < Back Radical Alternate Futurescoping: Solarpunk versus Grimdark Link ​ Author(s) P Sandbhor, S Masters Abstract ​ More info TBA ​ Link

  • Doruk Balci

    < Back ​ Doruk Balcı University of York ​ iGGi PG Researcher ​ ​ I am a second-year PhD student at the University of York, and a game maker interested in the relationship between player creativity and game design. My background is in economics and game studies. I am also a self-taught programmer and have been making digital games, tools and toys independently since 2019, with some design experience in the game industry. My other interests include: drawing, literature, cooking and playing with tools I don't really understand. Designing for Appropriative Play How do we make games which we want to be messed with, changed fundamentally beyond our expectations in play? How do we make up rules that are intended to be bent, changed or broken? Why would we want that? Play practices that transform structures, subvert expectations and re-define their contexts are celebrated in many aspects of culture and can lead to personal and meaningful experiences. Yet research on this topic from a game design perspective has been scarce. In my project, I am exploring how we can design game systems that invite players to assume ownership of their play-practices through exploring alternative paradigms of game design. ​ doruk.balci@york.ac.uk Email Mastodon Other links Website https://www.linkedin.com/in/doruk-balc%C4%B1-19749a151/ LinkedIn https://twitter.com/d0ruk_b Twitter Github Supervisor: Dr Jo Iacovides ​ Themes Design & Development Player Research - Previous Next

  • G487 (P) Is clinician gaze and body language associated with their ability to identify safeguarding cues?

    < Back G487 (P) Is clinician gaze and body language associated with their ability to identify safeguarding cues? Link ​ Author(s) A Powell, T Collingwoode-Williams, N Schindler, SX Pan, C Fertleman Abstract ​ More info TBA ​ Link

  • Riot Games

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Riot Games

  • Zooniverse

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Zooniverse

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