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- Is computational creativity flourishing on the dead internet?
< Back Is computational creativity flourishing on the dead internet? Link Author(s) T Broad Abstract More info TBA Link
- Endocannabinoid concentrations in hair and mental health of unaccompanied refugee minors
< Back Endocannabinoid concentrations in hair and mental health of unaccompanied refugee minors Link Author(s) M Croissant, H Glaesmer, T Klucken, C Kirschbaum, W Gao, T Stalder, ... Abstract More info TBA Link
- Exploring Minecraft Settlement Generators with Generative Shift Analysis
< Back Exploring Minecraft Settlement Generators with Generative Shift Analysis Link Author(s) Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge Abstract More info TBA Link
- Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay
< Back Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay Link Author(s) C Guerrero-Romero, S Lucas, D Perez-Liebana Abstract More info TBA Link
- Autoencoding video frames
< Back Autoencoding video frames Link Author(s) T Broad, M Grierson Abstract More info TBA Link
- Beyond playing to win: Diversifying heuristics for GVGAI
< Back Beyond playing to win: Diversifying heuristics for GVGAI Link Author(s) C Guerrero-Romero, A Louis, D Perez-Liebana Abstract More info TBA Link
- Accessible player experiences (APX): The players
< Back Accessible player experiences (APX): The players Link Author(s) J Beeston, C Power, P Cairns, M Barlet Abstract More info TBA Link
- Domain Adaptation for Deep Reinforcement Learning in Visually Distinct Games
< Back Domain Adaptation for Deep Reinforcement Learning in Visually Distinct Games Link Author(s) DS Ratcliffe, L Citi, S Devlin, U Kruschwitz Abstract More info TBA Link
- A generalized framework for self-play training
< Back A generalized framework for self-play training Link Author(s) D Hernandez, K Denamganaï, Y Gao, P York, S Devlin, S Samothrakis, ... Abstract More info TBA Link
- The effect of lip and arm synchronization on embodiment: a pilot study
< Back The effect of lip and arm synchronization on embodiment: a pilot study Link Author(s) T Collingwoode-Williams, M Gillies, C McCall, X Pan Abstract More info TBA Link
- Gamifying language resource acquisition
< Back Gamifying language resource acquisition Link Author(s) CJ Madge Abstract More info TBA Link
- Places That Don't Exist | iGGi PhD
Places That Don't Exist Theme Immersive Technology Project proposed & supervised by William Smith To discuss whether this project could become your PhD proposal please email: william.smith@york.ac.uk < Back Places That Don't Exist Project proposal abstract: Imagine playing a video game inside your favourite movie, with scenes from the movie exactly recreated in all their detail. Or playing a game at a historical site, building or city that has since been destroyed, with photorealistic appearance as it would have appeared. The goal of this project is to combine state-of-the-art 3D computer vision and procedural content generation to create game-ready scene models and assets from movies, contemporary photos, plans or works of art. 3D reconstruction techniques such as structure-from-motion or deep monocular depth estimation can be used to reconstruct raw models of the observed part of the scene. Deep learning based methods will then be used to extrapolate and clean the models to produce complete scene layouts with photoreal textures. Sample References: https://github.com/skanti/scenecad https://github.com/nianticlabs/monodepth2 Supervisor: William Smith Based at: