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  • Is computational creativity flourishing on the dead internet?

    < Back Is computational creativity flourishing on the dead internet? Link ​ Author(s) T Broad Abstract ​ More info TBA ​ Link

  • Endocannabinoid concentrations in hair and mental health of unaccompanied refugee minors

    < Back Endocannabinoid concentrations in hair and mental health of unaccompanied refugee minors Link ​ Author(s) M Croissant, H Glaesmer, T Klucken, C Kirschbaum, W Gao, T Stalder, ... Abstract ​ More info TBA ​ Link

  • Exploring Minecraft Settlement Generators with Generative Shift Analysis

    < Back Exploring Minecraft Settlement Generators with Generative Shift Analysis Link ​ Author(s) Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge Abstract ​ More info TBA ​ Link

  • Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay

    < Back Beyond Playing to Win: Creating a Team of Agents with Distinct Behaviours for Automated Gameplay Link ​ Author(s) C Guerrero-Romero, S Lucas, D Perez-Liebana Abstract ​ More info TBA ​ Link

  • Autoencoding video frames

    < Back Autoencoding video frames Link ​ Author(s) T Broad, M Grierson Abstract ​ More info TBA ​ Link

  • Beyond playing to win: Diversifying heuristics for GVGAI

    < Back Beyond playing to win: Diversifying heuristics for GVGAI Link ​ Author(s) C Guerrero-Romero, A Louis, D Perez-Liebana Abstract ​ More info TBA ​ Link

  • Accessible player experiences (APX): The players

    < Back Accessible player experiences (APX): The players Link ​ Author(s) J Beeston, C Power, P Cairns, M Barlet Abstract ​ More info TBA ​ Link

  • Domain Adaptation for Deep Reinforcement Learning in Visually Distinct Games

    < Back Domain Adaptation for Deep Reinforcement Learning in Visually Distinct Games Link ​ Author(s) DS Ratcliffe, L Citi, S Devlin, U Kruschwitz Abstract ​ More info TBA ​ Link

  • A generalized framework for self-play training

    < Back A generalized framework for self-play training Link ​ Author(s) D Hernandez, K Denamganaï, Y Gao, P York, S Devlin, S Samothrakis, ... Abstract ​ More info TBA ​ Link

  • The effect of lip and arm synchronization on embodiment: a pilot study

    < Back The effect of lip and arm synchronization on embodiment: a pilot study Link ​ Author(s) T Collingwoode-Williams, M Gillies, C McCall, X Pan Abstract ​ More info TBA ​ Link

  • Gamifying language resource acquisition

    < Back Gamifying language resource acquisition Link ​ Author(s) CJ Madge Abstract ​ More info TBA ​ Link

  • Places That Don't Exist | iGGi PhD

    Places That Don't Exist Theme Immersive Technology Project proposed & supervised by William Smith To discuss whether this project could become your PhD proposal please email: william.smith@york.ac.uk < Back ​ Places That Don't Exist Project proposal abstract: Imagine playing a video game inside your favourite movie, with scenes from the movie exactly recreated in all their detail. Or playing a game at a historical site, building or city that has since been destroyed, with photorealistic appearance as it would have appeared. The goal of this project is to combine state-of-the-art 3D computer vision and procedural content generation to create game-ready scene models and assets from movies, contemporary photos, plans or works of art. 3D reconstruction techniques such as structure-from-motion or deep monocular depth estimation can be used to reconstruct raw models of the observed part of the scene. Deep learning based methods will then be used to extrapolate and clean the models to produce complete scene layouts with photoreal textures. Sample References: https://github.com/skanti/scenecad https://github.com/nianticlabs/monodepth2 Supervisor: William Smith Based at:

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