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  • Prof Paul Cairns

    < Back ​ Prof. Paul Cairns University of York iGGi Chair Supervisor ​ ​ Paul Cairns is a professor interested in Human-Computer Interaction (HCI) generally and specifically on how games work to produce the experiences that players really value. He has looked extensively at immersion and engagement in games but is also developing new ideas on players experiences of challenge and uncertainty. He has been teaching HCI for over twenty years and is particularly interested in the rigorous application of research methods having co-edited the first book on research methods for HCI and written another about doing better statistics in HCI. He strongly believes in self-explanatory book titles. He is also Scholar-in-Residence at The AbleGamers Charity, based in the USA, through which he is working with players and game developers to inform and advance the development of accessible games. With his colleagues there, he produced the Accessible Player Experiences (APX) design patterns and card deck. He is particularly interested in supervising students with a HCI, behavioural sciences, media or computer science background on the following topics: Understanding player experiences Developing new measures of player experience whether based on self-report, physiological or other instruments Accessible player experiences Using games to understand and inform people’s experiences with other interactive systems Research themes: Accessible Games Games with a Purpose Player Experience ​ paul.cairns@york.ac.uk Email Mastodon https://www-users.cs.york.ac.uk/~pcairns Other links Website https://www.linkedin.com/in/paul-cairns-99a1b32/ LinkedIn Twitter Github ​ ​ Themes Accessibility Applied Games Game Data Player Research - Previous Next

  • Movement interaction design for immersive media using interactive machine learning

    < Back Movement interaction design for immersive media using interactive machine learning Link ​ Author(s) N Plant, R Gibson, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ... Abstract ​ More info TBA ​ Link

  • iGGi at Develop:Brighton 2023 | iGGi PhD

    < Back iGGi at Develop:Brighton 2023 Following the previous year’s success, the iGGi stand featured again on the Expo floor of the 2023 Develop:Brighton conference . This year’s Expo saw a record breaking 4970 visitors over the two days of its running (43% up from 3471 in 2022), and many of these visitors dropped by the iGGi stand to chat to us. Shifts at the iGGi stand were covered by the conference-attending iGGi PG Researchers (15 in total) who appreciated a break from their (often solitary) thesis/research work. With its stand presence at the Develop:Brighton Expo, iGGi is promoting the intersection between games industry and research. We are looking to engage the two in conversation. We want to foster ways of knowledge exchange that are mutually beneficial to both sides. If you want to learn more about existing pathways of knowledge exchange between iGGi and games companies, you can check out our Industry Info + KE page , but we are also always open for new ideas and formats. Please do get in touch if you require any further information. ​ Previous 14 Jul 2023 Next

  • Oliver Withington

    < Back ​ Oliver Withington Queen Mary University of London ​ iGGi PG Researcher ​ Available for placement Ollie Withington is a researcher working on novel methods for visualising and comparing the output spaces of generative systems in the world of video-games. Following three years working in software development for a healthcare management firm, he embarked upon an MSc in Computing and Information systems in 2018 to boost his professional skill-set. He fell in love with the world of AI research through the work started during his final thesis and this, combined with a lifelong love of playing video-games and thinking about their design led to joining the IGGI programme in 2020. He lives in London with his wife and young daughter and when he is not writing about, thinking about, or playing games he can often be found either in the local bouldering gym, or in the park with his family (especially on the rare days when London graces us with sunshine). A description of Ollie's research: While Ollie is interested in almost all aspects of game research and development, he is especially interested in procedural content generation systems and whether they can be made more consistently helpful for designers and interesting to end users. His research is currently focused on developing novel methods for visualising the possible outputs from content generation systems. While automatic content generation as a field is thriving, there has been comparatively little work done on novel methods for comparing generators to each other, something he aims to remedy. Ollie's work is focused on using novel data reduction and projection approaches to produce information-rich 2D visualisations of the output spaces of generative systems, allowing for easy assessment of output diversity and system character. The hope is that this work could help game designers and researchers alike make more informed choices about which generators are optimal for their purposes and how to optimise them, as well as making the outputs of these systems more interesting to players. His latest publication 'On the Evaluation of Procedural Level Generation Systems ' was presented at FDG 2024. ​ owithington@hotmail.co.uk Email Mastodon http://owithington.co.uk Other links Website https://www.linkedin.com/in/oliver-withington-909052bb/ LinkedIn https://twitter.com/o_withington Twitter https://github.com/KrellFace Github Supervisors: Dr Jeremy Gow Dr Laurissa Tokarchuk Featured Publication(s): Exploring Minecraft Settlement Generators with Generative Shift Analysis HarmonyMapper: Generating Emotionally Divers Chord Progressions for Games. The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods Visualising Generative Spaces Using Convolutional Neural Network Embeddings Compressing and Comparing the Generative Spaces of Procedural Content Generators Illuminating Super Mario Bros: quality-diversity within platformer level generation Themes Creative Computing Design & Development Game AI - Previous Next

  • Why game designers should study magic

    < Back Why game designers should study magic Link ​ Author(s) S Kumari, S Deterding, G Kuhn Abstract ​ More info TBA ​ Link

  • Light field completion using focal stack propagation

    < Back Light field completion using focal stack propagation Link ​ Author(s) T Broad, M Grierson Abstract ​ More info TBA ​ Link

  • iGGi Publications

    iGGi Publications Filter by iGGi Theme Accessibility Applied Games Creative Computing Design & Development Esports Game AI Game Audio Game Data Games Business Immersive Technology Player Research Filter by iGGi Author Select iGGi Author Filter by Publication Year Select year Filter by Publication Type Select Publication Type Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets G Lai, I Vecchi Games and Culture, 2024 Gorm Lai View Details Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents D Jeurissen, D Perez-Liebana, J Gow, D Cakmak, J Kwan arXiv preprint arXiv:2403.00690, 2024 Dominik Jeurissen View Details Climate Club: A Group-based Game to Support Sensemaking of Climate Actions P Sandbhor, J Hook FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games, Article No.: 32, Pages 1 - 12, 2024 Prasad Sandbhor Prasad Sandbhor View Details Can We Generate Realistic Hands Only Using Convolution? M Hosseini, P Hosseini arXiv preprint arXiv:2401.01951, 2024 Peyman Hosseini View Details An appraisal-based chain-of-emotion architecture for affective language model game agents M Croissant, M Frister, G Schofield, C McCall Plos one 19 (5), e0301033, 2024 Maximilian Croissant Madeleine Frister View Details Use of Technology in Brief Interventions L Gega, MJ Saiger Brief CBT and Science-Based Tailoring for Children, Adolescents, and Young Adolescents, and Young Adults, Springer, pp 293-309, 2024 Michael John Saiger View Details Contextual design requirements for decision-support tools involved in weaning patients from mechanical ventilation in intensive care units N Hughes, Y Jia, M Sujan, T Lawton, I Habli, J McDermid Applied Ergonomics 118, 104275, 2024 Dr Nathan Hughes View Details VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts M Captari, R Sasso, M Sabatelli arXiv preprint arXiv:2403.17542, 2024 Remo Sasso View Details Applying and Visualising Complex Models in Esport Broadcast Coverage A Pedrassoli Chitayat, F Block, JA Walker, A Drachen Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024 Alan Pedrassoli Chitayat View Details Player Expectations of Strategy Game AI D Gomme University of Essex, 2024 Dr Daniel Gomme View Details How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance D Kao, N Ballou, K Gerling, H Breitsohl, S Deterding Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-16, 2024 Dr Nick Ballou View Details Money laundering through video games, a criminals' playground D Cooke, A Marshall Forensic Science International: Digital Investigation, Volume 50, 2024, 301802, ISSN 2666-2817 Dan Cooke View Details How Could They Win? An Exploration of Win Condition for Esports Narratives AP Chitayat, FO Block, JA Walker, A Drachen Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2024), 2024 Alan Pedrassoli Chitayat View Details " Hunt Takes Hare": Theming Games Through Game-Word Vector Translation Y Rabii, M Cook Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024 Younès Rabii View Details Making Connections: Neurodevelopmental Changes in Brain Connectivity after Adverse Experiences in Early Adolescence A Pollmann, R Sasso, K Bates, D Fuhrmann Journal of Neuroscience 44 (8), 2024 Remo Sasso View Details On the Evaluation of Procedural Level Generation Systems O Withington, M Cook, L Tokarchuk Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024 Dr Oliver Scholten View Details Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training T Collingwoode-Williams, M Gillies, P Nambyiah, C Fertleman, X Pan 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH) Dr Tara Collingwoode-Williams View Details Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks A Basiri, E Masehian, F Taghiyareh, P Hosseini ​ Peyman Hosseini View Details Believability Assessment and Modelling in Video Games C Pacheco Queen Mary University of London, 2024 Dr Cristiana Pacheco View Details System and method for training a machine learning model R Spick, G Moss, T Bradley, PV Amadori US Patent App. 18/513,849, 2024 Dr Ryan Spick View Details Investigating Sensorimotor Contingencies in the Enactive Interface K Devlin, JK Gibbs Goldsmiths, University of London, 2024 Janet Gibbs View Details Reflection Across AI-based Music Composition Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns ACM Cognition & Creativity '24, 398-412, 2024 Kyle Worrall View Details Comparative evaluation in the wild: Systems for the expressive rendering of music K Worrall, Z Yin, T Collins IEEE Transactions on Artificial Intelligence, 2024 Kyle Worrall View Details From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024 Alan Pedrassoli Chitayat View Details Behavioural Cloning in VizDoom R Spick, T Bradley, A Raina, PV Amadori, G Moss arXiv preprint arXiv:2401.03993, 2024 Dr Ryan Spick View Details View More

  • News (All) | iGGi PhD

    iGGi News 13 Sept 2024 iGGi Con 2024 - It's A Wrap The iGGi Con 2024 successfully concluded on Thursday, 12 September. Read More 10 May 2024 iGGi Con 2024 REGISTRATION OPENS iGGi Conference news! The iGGi Con 2024 website launches and registration opens TODAY. Dates are 11+12 Sep '24. Don't miss out! Read More 23 Nov 2023 Best Game Related Research Award Goes to iGGi iGGi won the Best Game Related Research Award at the Game Republic 20th Anniversary Awards!! Read More 12 Jul 2024 iGGi @ Develop:Brighton 2024 iGGi Talk by Dominik Jeurissen, side events, and our as yet most successful iGGi stand at the Develop:Brighton Expo! >>> Read this article for more info Read More 12 Jan 2024 iGGi Game Jam 2024 - We Made It!! 48 hours of game-making - the iGGi Game Jam 2024 concludes cheerfully with the iGGi Game Jam Awards Read More 24 Nov 2023 Joint Writing Retreat - November 2023 Another fantastic Joint Writing Retreat was successfully held with fellow CDTs MAT, CDE and AIM at High Leigh. Read More 11 Jul 2024 iGGi Talk at Develop:Brighton - Dominik Jeurissen Dominik Jeurissen talks about "LLM Agents for QA - Potential & Limitations" Read More 3 Oct 2023 Radical Alternate Futurescoping: Solarpunk Vs Grimdark Workshop Academic Mindtrek Conference at Tampere University on the 3rd of October 2023 Read More 20 Oct 2023 Mark the Date! iGGi Con 2024 - 11+12 Sep Mark the date for the next iGGi Con: 11+12 September 2024, at the University of York Read More Load More

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