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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Prof. David Adger

Prof. David Adger

Supervisor

Creative Computing

Nirit Binyamini Ben Meir

Nirit Binyamini Ben Meir

iGGi PG Researcher

Available for placement

Applied Games, Design & Development, Creative Computing

Prof. Nick Bryan-Kinns

Prof. Nick Bryan-Kinns

Supervisor

Applied Games, Creative Computing, Game Audio, Player Research

Dr Mike Cook

Dr Mike Cook

Supervisor

Game AI, Design & Development, Creative Computing

Dr Adrián Barahona-Ríos

Dr Adrián Barahona-Ríos

iGGi Alum

Creative Computing, Game Audio

Dr Sebastian Berns

Dr Sebastian Berns

iGGi Alum

Creative Computing

Dr Guifen Chen

Dr Guifen Chen

Supervisor

Creative Computing, Design & Development, Immersive Technology, Player Research

Prof. Sebastian Deterding

Prof. Sebastian Deterding

Supervisor

Applied Games, Creative Computing, Design & Development, Player Research

Prof. David Beer

Prof. David Beer

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Game AI

Terence Broad

Terence Broad

iGGi PG Researcher

Available for post-PhD position

Creative Computing, Design & Development

Prof. Simon Colton

Prof. Simon Colton

Supervisor

Game AI, Game Audio, Creative Computing, Accessibility, Player Research

Dr Gaetano Dimita

Dr Gaetano Dimita

Supervisor

Applied Games, Creative Computing, Game AI, Player Research, Esports

iGGi >>> Publications <<< relevant to this Theme:

Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets

G Lai, I Vecchi

Games and Culture, 2024

" Hunt Takes Hare": Theming Games Through Game-Word Vector Translation

Y Rabii, M Cook

Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

On the Evaluation of Procedural Level Generation Systems

O Withington, M Cook, L Tokarchuk

Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Believability Assessment and Modelling in Video Games

C Pacheco

Queen Mary University of London, 2024

Reflection Across AI-based Music Composition

Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns

ACM Cognition & Creativity '24, 398-412, 2024

Comparative evaluation in the wild: Systems for the expressive rendering of music

K Worrall, Z Yin, T Collins

IEEE Transactions on Artificial Intelligence, 2024

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