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Creative Computing

How can AI tools enhance the creative process of (human) game creatives? 


Project areas include:

  • Procedural content of game content (art, level design, audio, etc.)

  • AI-assisted game-creation and playtesting

  • AI tools which allow non-experts to build games

iGGi >>> People <<< relevant to this Theme:

Dr Timea Farkas

Dr Timea Farkas

iGGi Alum

Player Research, Creative Computing, Immersive Technology

Dr Claudio Guarnera

Dr Claudio Guarnera

Supervisor

Applied Games, Creative Computing

Dr Yul HR Kang

Dr Yul HR Kang

Supervisor

Game AI, Player Research, Creative Computing, Immersive Technology

Dr Ben Kirman

Dr Ben Kirman

Supervisor

Player Research, Creative Computing, Design & Development, Applied Games, Esports

Dr Carlos Gonzalez Diaz

Dr Carlos Gonzalez Diaz

iGGi Alum

Immersive Technology, Game AI, Design & Development, Creative Computing

Dr Lorenzo Jamone

Dr Lorenzo Jamone

Supervisor

Applied Games, Creative Computing

Evgenii Kashin

Evgenii Kashin

iGGi PG Researcher

Creative Computing

Gorm Lai

Gorm Lai

iGGi PG Researcher

Creative Computing, Game AI, Design & Development

Dr Jeremy Gow

Dr Jeremy Gow

Supervisor

Game AI, Creative Computing, Design & Development, Game Data

Cameron Johnston

Cameron Johnston

iGGi PG Researcher

Available for placement

Design & Development, Creative Computing

Bobby Khaleque

Bobby Khaleque

iGGi PG Researcher

Available for placement

Creative Computing, Game AI

Prof. William Latham

Prof. William Latham

Supervisor

Creative Computing, Immersive Technology

iGGi >>> Publications <<< relevant to this Theme:

Using texture maps to procedurally generate sound in virtual environments

D Menexopoulos

Audio Engineering Society Conference: AES 2024 International Audio for Games Conference, 2024

Using Generative AI as an Artistic Material: A Hacker's Guide

T Broad

XAIxArts: 2nd international workshop on eXplainable AI for the Arts at the ACM Creativity and Cognition Conference, 2024

NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks

A Barahona-Rios, T Collins

IEEE/ACM Transactions on Audio, Speech, and Language Processing 32, 1573-1585, 2024

Design Methods for Accessing the Pluriverse

Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O'Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson

Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

How Boardgame Players Imagine Interacting With Technology

T Farkas, NGJ Hughes, R Fiebrink

Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 2024

Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games

S Berns, V Volz, L Tokarchuk, S Snodgrass, C Guckelsberger

Conference on Human Factors in Computing Systems (CHI), 2024

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