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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Michael Aichmüller

Michael Aichmüller

iGGi Alum

Game AI, Applied Games

Dr Martin Balla

Dr Martin Balla

iGGi Alum

Available for post-PhD position

Game AI

Matt Bedder

Matt Bedder

iGGi Alum

Game AI

Toby Best

Toby Best

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Player Research

Dr Memo Akten

Dr Memo Akten

iGGi Alum

Game AI

Dr Mathieu Barthet

Dr Mathieu Barthet

Supervisor

Game AI, Game Audio

Prof. David Beer

Prof. David Beer

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Game AI

Dr Adrian Bors

Dr Adrian Bors

Supervisor

Game AI

Dr Myat Aung

Dr Myat Aung

iGGi Alum

Game AI

Prof. Richard Bartle

Prof. Richard Bartle

Supervisor

Design & Development, Game AI, Player Research

Dr Daniel Berio

Dr Daniel Berio

iGGi Alum

Game AI

Dr Ivan Bravi

Dr Ivan Bravi

iGGi Alum

Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets

G Lai, I Vecchi

Games and Culture, 2024

Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents

D Jeurissen, D Perez-Liebana, J Gow, D Cakmak, J Kwan

arXiv preprint arXiv:2403.00690, 2024

VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts

M Captari, R Sasso, M Sabatelli

arXiv preprint arXiv:2403.17542, 2024

Applying and Visualising Complex Models in Esport Broadcast Coverage

A Pedrassoli Chitayat, F Block, JA Walker, A Drachen

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

Player Expectations of Strategy Game AI

D Gomme

University of Essex, 2024

How Could They Win? An Exploration of Win Condition for Esports Narratives

AP Chitayat, FO Block, JA Walker, A Drachen

Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2024), 2024

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