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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Ignacio Castro

Dr Ignacio Castro

Supervisor

Game AI, Applied Games, Player Research, Game Data

Prof. Simon Colton

Prof. Simon Colton

Supervisor

Game AI, Game Audio, Creative Computing, Accessibility, Player Research

Dr Mike Cook

Dr Mike Cook

Supervisor

Game AI, Design & Development, Creative Computing

Kevin Denamganaï

Kevin Denamganaï

iGGi PG Researcher

Available for post-PhD position

Game AI

Dr Tom Cole

Dr Tom Cole

iGGi Alum + Supervisor

Game AI, Design & Development

Michelangelo Conserva

Michelangelo Conserva

iGGi PG Researcher

Available for placement

Game AI

Prof. Peter Cowling

Prof. Peter Cowling

Supervisor

Game AI, Applied Games, Design & Development

Dr Gaetano Dimita

Dr Gaetano Dimita

Supervisor

Applied Games, Creative Computing, Game AI, Player Research, Esports

Dr Tom Collins

Dr Tom Collins

Supervisor

Game AI, Game Audio, Game Data, Player Research, Esports

Dr Anthony Constantinou

Dr Anthony Constantinou

Supervisor

Game AI

Tania Dales

Tania Dales

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Immersive Technology, Player Research

Dr Cristina Dobre

Dr Cristina Dobre

iGGi Alum

Game AI, Immersive Technology

iGGi >>> Publications <<< relevant to this Theme:

" Hunt Takes Hare": Theming Games Through Game-Word Vector Translation

Y Rabii, M Cook

Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Making Connections: Neurodevelopmental Changes in Brain Connectivity after Adverse Experiences in Early Adolescence

A Pollmann, R Sasso, K Bates, D Fuhrmann

Journal of Neuroscience 44 (8), 2024

On the Evaluation of Procedural Level Generation Systems

O Withington, M Cook, L Tokarchuk

Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

System and method for training a machine learning model

R Spick, G Moss, T Bradley, PV Amadori

US Patent App. 18/513,849, 2024

Reflection Across AI-based Music Composition

Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns

ACM Cognition & Creativity '24, 398-412, 2024

Comparative evaluation in the wild: Systems for the expressive rendering of music

K Worrall, Z Yin, T Collins

IEEE Transactions on Artificial Intelligence, 2024

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