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Game AI

How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? 


Project areas include:

  • AI agents that play games using Deep Reinforcement Learning and Statistical forward planning

  • AI agents as non-player characters

  • General Video Game AI - AI that can be transferred between video games

  • AI agents for game balancing and Quality Assurance testing

iGGi >>> People <<< relevant to this Theme:

Dr Ildar Farkhatdinov

Dr Ildar Farkhatdinov

Supervisor

Design & Development, Game AI, Immersive Technology, Player Research

James Gardner

James Gardner

iGGi PG Researcher

Game AI

James Goodman

James Goodman

iGGi PG Researcher

Game AI, Design & Development

Dr Cristina Guerrero-Romero

Dr Cristina Guerrero-Romero

iGGi Alum

Design & Development, Game AI

Dr Dan Franks

Dr Dan Franks

Supervisor

Game AI, Game Data

Dr Daniel Gomme

Dr Daniel Gomme

iGGi Alum

Game AI, Player Research, Design & Development

Dr Jeremy Gow

Dr Jeremy Gow

Supervisor

Game AI, Creative Computing, Design & Development, Game Data

Dr Miles Hansard

Dr Miles Hansard

Supervisor

Game AI, Immersive Technology, Design & Development, Game Data

Dr Raluca Gaina

Dr Raluca Gaina

iGGi Alum + Supervisor

Game AI

Dr Carlos Gonzalez Diaz

Dr Carlos Gonzalez Diaz

iGGi Alum

Immersive Technology, Game AI, Design & Development, Creative Computing

Dr Christian Guckelsberger

Dr Christian Guckelsberger

iGGi Alum + Supervisor

Game AI

Dr Daniel Hernandez

Dr Daniel Hernandez

iGGi Alum

Game AI, Player Research

iGGi >>> Publications <<< relevant to this Theme:

From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond

Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

Behavioural Cloning in VizDoom

R Spick, T Bradley, A Raina, PV Amadori, G Moss

arXiv preprint arXiv:2401.03993, 2024

Robust Imitation Learning for Automated Game Testing

PV Amadori, T Bradley, R Spick, G Moss

arXiv preprint arXiv:2401.04572, 2024

PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning

M Balla, GEM Long, J Goodman, RD Gaina, D Perez-Liebana

IEEE Transactions on Games, 2024

Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games

S Berns, V Volz, L Tokarchuk, S Snodgrass, C Guckelsberger

Conference on Human Factors in Computing Systems (CHI), 2024

System and Method for Point Cloud Generation

T Bradley, MV Barreiro, O Hume, R Spick, J Walker

US Patent App. 18/285,462, 2024

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