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Game Audio

How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? 


Project areas include:

  • Using AI to generate music on-the-fly tailored to the game state

iGGi >>> People <<< relevant to this Theme:

Dr Josh Reiss

Dr Josh Reiss

Supervisor

Creative Computing, Game AI, Game Audio

Kyle Worrall

Kyle Worrall

iGGi PG Researcher

Available for post-PhD position

Game Audio, Creative Computing

Prof. Mark Sandler

Prof. Mark Sandler

Supervisor

Game Audio

Dr Tony Stockman

Dr Tony Stockman

Supervisor

Applied Games, Design & Development, Game AI, Game Audio, Player Research, Esports

iGGi >>> Publications <<< relevant to this Theme:

SpecSinGAN: Sound Effect Variation Synthesis Using Single-Image GANs

A Barahona-Ríos, T Collins

arXiv preprint arXiv:2110.07311, 2021

Illuminating Game Space Using MAP-Elites for Assisting Video Game Design

M Balla, A Barahona-Rıos, A Katona, NP Pérez, R Spick

11th AISB Symposium on AI & Games (AI&G), 1-6, 2021

A Grounded Analysis of Player-Described Board Game Immersion

T Farkas, S Wiseman, P Cairns, R Fiebrink

Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020

Perception of emotions in knocking sounds: An evaluation study

M Houel, A Arun, A Berg, A Iop, A Barahona-Rios, S Pauletto

Sound and Music Computing Conference 2020, Torino, 24-26 June 2020, 2020

Synthesising Knocking Sound Effects Using Conditional WaveGAN

A Barahona-Rıos, S Pauletto

17th Sound and Music Computing Conference, Online, 2020

Perceptual Evaluation of Modal Synthesis for Impact-Based Sounds

A Barahona, S Pauletto

Sound and Music Computing Conference, 2019

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