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How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games?
Project areas include:
Using AI to generate music on-the-fly tailored to the game state
Supervisor
iGGi PG Researcher
Available for post-PhD position
A Barahona-Ríos, T Collins
arXiv preprint arXiv:2110.07311, 2021
M Balla, A Barahona-Rıos, A Katona, NP Pérez, R Spick
11th AISB Symposium on AI & Games (AI&G), 1-6, 2021
T Farkas, S Wiseman, P Cairns, R Fiebrink
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
M Houel, A Arun, A Berg, A Iop, A Barahona-Rios, S Pauletto
Sound and Music Computing Conference 2020, Torino, 24-26 June 2020, 2020
A Barahona-Rıos, S Pauletto
17th Sound and Music Computing Conference, Online, 2020
A Barahona, S Pauletto
Sound and Music Computing Conference, 2019