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Game Data

How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games?


Project areas include:

  • Imitation Learning: Using game data from human players we can build AI opponents and team-mates to enhance multi-player games.

  • Comparative Analysis of Games: By comparing data across different games, developers can understand key factors underlying game genres or mechanics, leading to more successful future game designs.

  • Social Dynamics in Games: Studying data from multiplayer games can uncover fascinating insights about social dynamics and cooperation/competition among players.

  • Game Economics: In games with virtual economies, tracking and analysing economic data can help maintain balanced economies, which is crucial for player satisfaction and the longevity of the game.


iGGi >>> People <<< relevant to this Theme:

Dr Patrik Huber

Dr Patrik Huber

Supervisor

Applied Games, Game Data, Immersive Technology, Player Research, Esports

Dr Athen Ma

Dr Athen Ma

Supervisor

Player Research, Game Data

Dr Diego Pérez-Liébana

Dr Diego Pérez-Liébana

Supervisor

Game AI, Game Data

Dr Luca Rossi

Dr Luca Rossi

Supervisor

Game AI, Game Data

Dominik Jeurissen

Dominik Jeurissen

iGGi PG Researcher

Game AI, Design & Development, Game Data

Dr Cade McCall

Dr Cade McCall

Supervisor

Applied Games, Game Data, Player Research

Dr Søren Riis

Dr Søren Riis

Supervisor

Game AI, Game Data, Creative Computing

Dr Ahmed M. A. Sayed

Dr Ahmed M. A. Sayed

Supervisor

Creative Computing, Design & Development, Player Research, Game AI, Game Data

George Long

George Long

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Game Data

Alan Pedrassoli Chitayat

Alan Pedrassoli Chitayat

iGGi PG Researcher

Available for post-PhD position

Design & Development, Game Data, Esports

Dr Charles Ringer

Dr Charles Ringer

iGGi Alum

Game AI, Game Data, Esports

Dr Oliver Scholten

Dr Oliver Scholten

iGGi Alum

Game Data

iGGi >>> Publications <<< relevant to this Theme:

From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond

Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

You Need to Pay Better Attention: Rethinking the Mathematics of Attention Mechanism

M Hosseini, P Hosseini

arXiv preprint arXiv:2403.01643, 2024

Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics

A Pedrassoli Chitayat, F Block, J Walker, A Drachen

AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023

Lon-ea at SemEval-2023 Task 11: A Comparison of Activation Functions for Soft and Hard Label Prediction

P Hosseini, M Hosseini, SS Al-Azzawi, M Liwicki, I Castro, M Purver

ACL International Workshop on Semantic Evaluation (SemEval) 2023, 1329-1334, 2023

PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games

M Balla, GEM Long, D Jeurissen, J Goodman, RD Gaina, D Perez-Liebana

IEEE Conference on Games

An ecosystem framework for the meta in esport games

S Thaicharoen, J Gow, A Drachen

PsyArXiv

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