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Game Data

How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games?


Project areas include:

  • Imitation Learning: Using game data from human players we can build AI opponents and team-mates to enhance multi-player games.

  • Comparative Analysis of Games: By comparing data across different games, developers can understand key factors underlying game genres or mechanics, leading to more successful future game designs.

  • Social Dynamics in Games: Studying data from multiplayer games can uncover fascinating insights about social dynamics and cooperation/competition among players.

  • Game Economics: In games with virtual economies, tracking and analysing economic data can help maintain balanced economies, which is crucial for player satisfaction and the longevity of the game.


iGGi >>> People <<< relevant to this Theme:

Florence Smith Nicholls

Florence Smith Nicholls

iGGi PG Researcher

Game AI, Creative Computing, Design & Development, Game Data

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Poonam Yadav

Dr Poonam Yadav

Supervisor

Design & Development, Game Data, Esports

Dr David Zendle

Dr David Zendle

Supervisor

Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

Available for placement

Player Research, Game Data, Esports

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Yongxin Yang

Dr Yongxin Yang

Supervisor

Game AI, Applied Games, Game Data

Dr Ozan Vardal

Dr Ozan Vardal

iGGi Alum

Design & Development, Game Data, Esports

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

Applied Games, Design & Development, Game Data

Ruizhe Yu Xia

Ruizhe Yu Xia

iGGi PG Researcher

Available for placement

Game AI, Game Data

iGGi >>> Publications <<< relevant to this Theme:

Exploring the relationship between video game expertise and fluid intelligence

AV Kokkinakis, PI Cowling, A Drachen, AR Wade

PloS one 12 (11), e0186621, 2017

What's in a name? Ages and names predict the valence of social interactions in a massive online game

AV Kokkinakis, J Lin, D Pavlas, AR Wade

Computers in Human behavior 55, 605-613, 2016

MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses

MIG Simpson, SR Johnson, G Prendergast, AV Kokkinakis, E Johnson, ...

Journal of Neuroscience 35 (45), 15088-15096, 2015

Why Choose You?-Exploring Attitudes Towards Starter Pokémon

IFIP Conference on Human-Computer Interaction, p.595-601, 2023

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