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Game Data

How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games?


Project areas include:

  • Imitation Learning: Using game data from human players we can build AI opponents and team-mates to enhance multi-player games.

  • Comparative Analysis of Games: By comparing data across different games, developers can understand key factors underlying game genres or mechanics, leading to more successful future game designs.

  • Social Dynamics in Games: Studying data from multiplayer games can uncover fascinating insights about social dynamics and cooperation/competition among players.

  • Game Economics: In games with virtual economies, tracking and analysing economic data can help maintain balanced economies, which is crucial for player satisfaction and the longevity of the game.


iGGi >>> People <<< relevant to this Theme:

Florence Smith Nicholls

Florence Smith Nicholls

iGGi PG Researcher

Game AI, Creative Computing, Design & Development, Game Data

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Dr Poonam Yadav

Dr Poonam Yadav

Supervisor

Design & Development, Game Data, Esports

Dr David Zendle

Dr David Zendle

Supervisor

Game Data, Player Research

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

Available for placement

Player Research, Game Data, Esports

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Yongxin Yang

Dr Yongxin Yang

Supervisor

Game AI, Applied Games, Game Data

Dr Ozan Vardal

Dr Ozan Vardal

iGGi Alum

Design & Development, Game Data, Esports

Dr Andrew James Wood

Dr Andrew James Wood

Supervisor

Applied Games, Design & Development, Game Data

Ruizhe Yu Xia

Ruizhe Yu Xia

iGGi PG Researcher

Available for placement

Game AI, Game Data

iGGi >>> Publications <<< relevant to this Theme:

Twitchchat: A dataset for exploring livestream chat

C Ringer, M Nicolaou, J Walker

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, issue 1, pp 259-265, 2020

How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study

J Hesketh, CS Deterding, J Gow

DiGRA'20 Abstract-Proceedings of the 2020 DiGRA International Conference, 2020

WARDS: Modelling the Worth of Vision in MOBA's

AP Chitayat, A Kokkinakis, S Patra, S Demediuk, J Robertson, ...

Science and Information Conference, 63-81, 2020

Automatic Generation of Text for Match Recaps using Esport Caster Commentaries

O Olarewaju, AV Kokkinakis, S Demediuk, J Roberstson, I Nölle, S Patra, D Slawson, AP Chitayat, A Coates, B Kirman, A Drachen, M Ursu, F Block, J Hook

CS & IT Conference Proceedings 10 (18), 2020

Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities

OJ Scholten, NGJ Hughes, S Deterding, A Drachen, JA Walker, D Zendle

Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019

Modelling early user-game interactions for joint estimation of survival time and churn probability

V Bonometti, C Ringer, M Hall, AR Wade, A Drachen

2019 IEEE Conference on Games (CoG), 1-8, 2019

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