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Immersive Technology

How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games?


Project areas include:

  • Generating 3D game assets from 2D images

  • Using machine learning to enhance interaction with virtual characters in games

iGGi >>> People <<< relevant to this Theme:

Prof. William Latham

Prof. William Latham

Supervisor

Creative Computing, Immersive Technology

Prof. Damian Murphy

Prof. Damian Murphy

Supervisor

Creative Computing, Game Audio, Immersive Technology

Prof. Greg Slabaugh

Prof. Greg Slabaugh

Supervisor

Applied Games, Creative Computing, Immersive Technology

Dr Shanxin Yuan

Dr Shanxin Yuan

Supervisor

Creative Computing, Immersive Technology, Applied Games, Game AI, Player Research

Nicole Levermore

Nicole Levermore

iGGi PG Researcher

Available for placement

Design & Development, Immersive Technology, Accessibility, Player Research

Zoë O’Shea

Zoë O’Shea

iGGi PG Researcher

Design & Development, Immersive Technology, Player Research

Filip Sroka

Filip Sroka

iGGi PG Researcher

Game AI, Applied Games, Immersive Technology

Dr Pengcheng Liu

Dr Pengcheng Liu

Supervisor

Game AI, Immersive Technology, Applied Games

Erin Robinson

Erin Robinson

iGGi PG Researcher

Available for placement

Design & Development, Immersive Technology

Dr Laurissa Tokarchuk

Dr Laurissa Tokarchuk

Supervisor

Immersive Technology, Creative Computing, Player Research, Applied Games, Game AI

iGGi >>> Publications <<< relevant to this Theme:

Using Machine Learning to Design Movement Interaction in Virtual Reality

R Gibson, N Plant, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...

Electronic Visualisation and the Arts, 2020

Programming by Moving: Interactive Machine Learning for Embodied Interaction Design

N Plant, M Zbyszynski, C Gonzalez Diaz, C Hilton, R Fiebrink, R Gibson, ...

Workshop "The UX of Interactive Machine Learning" at NordiCHI 2020

Movement interaction design for immersive media using interactive machine learning

N Plant, R Gibson, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...

Proceedings of the 7th International Conference on Movement and Computing, 1-2, 2020

Stylegan2 distillation for feed-forward image manipulation

Y Viazovetskyi, V Ivashkin, E Kashin

European conference on computer vision, 170-186, 2020

Interactive machine learning for more expressive game interactions

C Gonzalez Diaz, P Perry, R Fiebrink

2019 IEEE Conference on Games (CoG), 1-2, 2019

Automatic Game Tuning for Strategic Diversity

Rory Davidson, Raluca Gaina, Rokas Volkovas, Carlos Gonzalez Diaz

IEEE 9th Computer Science and Electronic Engineering Conference (CEEC), 195-200, 2017

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