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How might we advance the use and understanding of VR, XR, AR, and other immersive technologies in games?
Project areas include:
Generating 3D game assets from 2D images
Using machine learning to enhance interaction with virtual characters in games
Supervisor
iGGi PG Researcher
Available for placement
R Gibson, N Plant, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...
Electronic Visualisation and the Arts, 2020
N Plant, M Zbyszynski, C Gonzalez Diaz, C Hilton, R Fiebrink, R Gibson, ...
Workshop "The UX of Interactive Machine Learning" at NordiCHI 2020
N Plant, R Gibson, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...
Proceedings of the 7th International Conference on Movement and Computing, 1-2, 2020
Y Viazovetskyi, V Ivashkin, E Kashin
European conference on computer vision, 170-186, 2020
C Gonzalez Diaz, P Perry, R Fiebrink
2019 IEEE Conference on Games (CoG), 1-2, 2019
Rory Davidson, Raluca Gaina, Rokas Volkovas, Carlos Gonzalez Diaz
IEEE 9th Computer Science and Electronic Engineering Conference (CEEC), 195-200, 2017