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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr Guifen Chen

Dr Guifen Chen

Supervisor

Creative Computing, Design & Development, Immersive Technology, Player Research

Dr Tom Collins

Dr Tom Collins

Supervisor

Game AI, Game Audio, Game Data, Player Research, Esports

Maximilian Croissant

Maximilian Croissant

iGGi PG Researcher

Available for post-PhD position

Player Research, Design & Development

Igor Dall'Avanzi

Igor Dall'Avanzi

iGGi Alum

Player Research, Game Audio

Karl Clarke

Karl Clarke

iGGi PG Researcher

Available for placement

Design & Development, Immersive Technology, Player Research

Prof. Simon Colton

Prof. Simon Colton

Supervisor

Game AI, Game Audio, Creative Computing, Accessibility, Player Research

Dr Joe Cutting

Dr Joe Cutting

iGGi Alum + Supervisor

Player Research, Applied Games, Design & Development

Rory Davidson

Rory Davidson

iGGi PG Researcher

Available for placement

Player Research, Applied Games, Design & Development

Dr Tara Collingwoode-Williams

Dr Tara Collingwoode-Williams

iGGi Alum

Player Research, Applied Games

Dan Cooke

Dan Cooke

iGGi PG Researcher

Available for placement

Esports, Game Data, Player Research

Tania Dales

Tania Dales

iGGi PG Researcher

Available for placement

Game AI, Design & Development, Immersive Technology, Player Research

Callum Deery

Callum Deery

iGGi Alum

Design & Development, Player Research, Accessibility

iGGi >>> Publications <<< relevant to this Theme:

How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance

D Kao, N Ballou, K Gerling, H Breitsohl, S Deterding

Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-16, 2024

Money laundering through video games, a criminals' playground

D Cooke, A Marshall

Forensic Science International: Digital Investigation, Volume 50, 2024, 301802, ISSN 2666-2817

How Could They Win? An Exploration of Win Condition for Esports Narratives

AP Chitayat, FO Block, JA Walker, A Drachen

Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2024), 2024

Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training

T Collingwoode-Williams, M Gillies, P Nambyiah, C Fertleman, X Pan

2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH)

Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks

A Basiri, E Masehian, F Taghiyareh, P Hosseini

Investigating Sensorimotor Contingencies in the Enactive Interface

K Devlin, JK Gibbs

Goldsmiths, University of London, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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