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Player Research
How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them?
Project areas include:
Understanding and measuring player experience and motivation
Using tools from neuroscience and psychology to understand emotion in game players
Obtaining game player feedback without breaking immersion
iGGi >>> People <<< relevant to this Theme:
iGGi >>> Publications <<< relevant to this Theme:
From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond
Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York
Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024
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