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Player Research

How might we use and combine diverse methods to understand how people experience games, interact with and through them, and are affected by them? 


Project areas include:

  • Understanding and measuring player experience and motivation

  • Using tools from neuroscience and psychology to understand emotion in game players

  • Obtaining game player feedback without breaking immersion

iGGi >>> People <<< relevant to this Theme:

Dr Alena Denisova

Dr Alena Denisova

Supervisor

Applied Games, Player Research, Design & Development

Prof. Anders Drachen

Prof. Anders Drachen

Supervisor

Player Research, Design & Development, Game Data, Esports

Dr Ildar Farkhatdinov

Dr Ildar Farkhatdinov

Supervisor

Design & Development, Game AI, Immersive Technology, Player Research

Dr Catherine Flick

Dr Catherine Flick

Supervisor

Accessibility, Applied Games, Player Research

Prof. Sebastian Deterding

Prof. Sebastian Deterding

Supervisor

Applied Games, Creative Computing, Design & Development, Player Research

Dr Abi Evans

Dr Abi Evans

Supervisor

Design & Development, Immersive Technology, Player Research

Ross Fifield

Ross Fifield

iGGi PG Researcher

Player Research

Alex Flint

Alex Flint

iGGi PG Researcher

Available for placement

Design & Development, Player Research

Dr Gaetano Dimita

Dr Gaetano Dimita

Supervisor

Applied Games, Creative Computing, Game AI, Player Research, Esports

Dr Timea Farkas

Dr Timea Farkas

iGGi Alum

Player Research, Creative Computing, Immersive Technology

Alex Fletcher

Alex Fletcher

iGGi Alum

Player Research, Applied Games, Game Audio

Charline Foch

Charline Foch

iGGi PG Researcher

Available for post-PhD position

Player Research, Design & Development

iGGi >>> Publications <<< relevant to this Theme:

From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond

Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York

Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024

How do video games affect mental health? A narrative review of 13 proposed mechanisms

N Ballou, T Hakman, M Vuorre, K Magnusson, AK Przybylski

OSF, 2024

Registered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months

N Ballou, CJR Sewall, J Ratcliffe, D Zendle, L Tokarchuk, S Deterding

Technology, Mind and Behavior 5 (1), 2024

The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences

N Ballou, A Denisova, R Ryan, CS Rigby, S Deterding

International Journal of Human-Computer Studies 188, 103289, 2024

You Need to Pay Better Attention: Rethinking the Mathematics of Attention Mechanism

M Hosseini, P Hosseini

arXiv preprint arXiv:2403.01643, 2024

Design Methods for Accessing the Pluriverse

Hadas Zohar, Nirit Binyamini Ben-Meir, Carolina Ramirez-Figueroa, Danielle Barrios-O'Neill, Michal Pauzner, Oded Kutok, Laura Dudek, Erin Robinson

Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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